The armor catalog mirrors Blizzard's in-game inventory taxonomy. Cloth covers caster classes; leather covers rogues, druids, monks, and demon hunters; mail covers shamans and hunters; plate covers warriors, paladins, and death knights. Each subclass page lists every piece in that armor type, with item level, required level, quality tier, and inventory slot all visible at a glance.
The four armor weights are four different economies. Cloth is the highest-volume shelf in the game — every humanoid boss drops it and three classes wear it — so its floors are deep and easy to read. Plate splits internally: tanking pieces with defensive stats price above same-level damage plate because tank demand is steadier. Shields compound that pattern, pairing tank-only demand with low supply. The miscellaneous subclass — rings, trinkets, cloaks, and held-in-off-hand pieces — sells to every class at once, which makes it the most contested accessory market on any realm. Cosmetic armor adds a fifth lane: appearance-driven pieces price on their model rather than their stats, so a low-level green with a rare look can outprice current gear.
Click any piece to open its price-history page. Current prices, historical trends, and per-realm depth all appear there, and the chart toggles between hourly, daily, and weekly resolution depending on the range you pick — a one-day view shows individual snapshots, while a one-year view aggregates into daily candles so the trend stays readable. A last-updated stamp under the chart shows when the most recent snapshot landed.
Armor prices typically follow readable patterns. New crafted gear spikes when a patch lands and the recipe is still rare; bind-on-equip commodity greens settle into a low-volatility floor; rare drops move with the popularity of the dungeon that drops them. The history charts surface those patterns so you can see whether a current listing sits at its usual floor or a temporary spike. The catalog is purely a research tool — we publish prices, you decide what to do with them.
