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Reagents

The reagent class collects the game's pure crafting inputs that sit outside the trade-goods taxonomy: dedicated reagent items, context tokens, and keystones. It is a small shelf with an outsized connection to the crafting economy around it.

Dedicated reagents make up most of this class — items whose only purpose is to be consumed by a recipe or a game system. Their value is entirely derivative: each reagent is worth what the things made from it are worth, minus the rest of the material bill, so reagent charts tend to shadow the markets of their end products with a short delay. That derivative pricing makes them a useful early signal, too — when an end product's market tightens, the reagents feeding it move first, and on the hourly editions the lag between the two charts is often a matter of hours.

Context tokens and keystones form the smaller subclasses, tied to specific game systems rather than open-ended crafting. Supply for these is usually gated by how the game hands them out, which produces stepped, event-driven charts — flat lines punctuated by moves when a patch changes the faucet.

Historically, 'reagent' also meant the class-specific spell materials every caster bought by the stack — a priest's candles, a paladin's symbols, a shaman's ankhs — and the classic editions preserve that era's economy: small items bought steadily, in stacks, every week, with some of the most metronomic demand curves in the catalog. Vendor supply anchors most of them, so auction listings price as a convenience markup over the vendor — and when the markup stretches too far, buyers simply walk to the vendor and the listing sits. The edition selector on each item's price-history page keeps the classic and Retail reagent markets from blurring together.

A small class rewards precision: with few items and thin books, one large posting can move a reagent's apparent price dramatically. The quantity-listed figure and the history chart on each detail page distinguish real repricing from a single seller's inventory dump. The "Browse subcategories" links below separate reagents, context tokens, and keystones into their own tables.

Subclass
Ankh30Reagent
Anti-Venom16Reagent
Arcane Powder56Reagent
Archmage Theocritus's Research Journal10Reagent
Ashwood Seed40Reagent
Ataeric: On Arcane Curiosities10Reagent
Baxtan: On Destructive Magics10Reagent
Blackmouth Oil15Reagent
Blinding Powder34Reagent
Blue Pearl1Reagent
Breath of Wind45Reagent
Core of Earth45Reagent
Deviate Scale1Reagent
Elemental Air25Reagent
Elemental Earth25Reagent
Elemental Fire25Reagent
Elemental Water25Reagent
Essence of Air55Reagent
Essence of Earth55Reagent
Essence of Fire55Reagent
Essence of Undeath55Reagent
Essence of Water55Reagent
Fiery Core60Reagent
Fire Oil25Reagent
Firefin Snapper25Reagent
Flash Powder20Reagent
Flint and Tinder5Reagent
Globe of Water45Reagent
Goblin Rocket Fuel42Reagent
Heart of Fire45Reagent
Heart of the Wild45Reagent
Ichor of Undeath45Reagent
Infernal Stone55Reagent
Inlaid Mithril Cylinder42Reagent
Iron Buckle30Reagent
Ironfeather50Reagent
Ironwood Seed60Reagent
Jet Black Feather45Reagent
Larval Acid55Reagent
Lava Core60Reagent
Lightning Eel45Reagent
Living Essence55Reagent
Long Tail Feather1Reagent
Maple Seed20Reagent
Naga Scale25Reagent
Oily Blackmouth15Reagent
Perfect Deviate Scale1Reagent
Plated Armorfish55Reagent
Powerful Anti-Venom58Reagent
Rumi of Gnomeregan: The Collected Works10Reagent