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Trade Goods

Trade goods drive every crafting profession in the game. Tailoring needs cloth, leatherworking needs hides, blacksmithing and engineering need ore, alchemy and inscription need herbs, jewelcrafting needs gems. The auction-house volume on these categories is some of the highest in the game.

Our trade-goods catalog covers cloth, leather, hides, metal and stone, herbs, elemental materials, enchanting reagents, jewelcrafting stones, parts, and the Retail-era optional and finishing reagents that feed crafting orders. Each subclass corresponds to a profession's primary input pipeline, so a quick glance at the subclass column tells you which tradeskill the item feeds.

Materials are the clearest patch-cycle market in the game. A new expansion patch sends old-content materials cheap and new-content materials expensive, and the transition shows up in the history charts weeks before it is obvious in the in-game UI. Supply lines differ per subclass: cloth supply follows leveling traffic through humanoid zones, enchanting materials arrive by disenchanting unwanted gear (so their supply moves inversely with gear prices), and elemental materials — motes, primals, crystallized elements — gate enough classic-era recipes that primal trading was effectively TBC's spot market.

Click any material to open its price-history page, which shows current minimum buyout, average and median sale price, and total quantity listed. The realm selector on that page is especially useful for materials, because commodity prices diverge more between realms than gear prices do — the same ore can be plentiful on one server and scarce on another, and the chart makes the difference explicit. Retail narrows that divergence for true commodities, which trade in a region-wide pool rather than per realm, while the classic editions still price every stack realm by realm — so the selector does its heaviest work on classic charts.

To source a specific material by name, the search box on the item database home page narrows fast. To scan a profession's full input list, the "Browse subcategories" links below step from Trade Goods into Cloth, Leather, Metal & Stone, Herb, Elemental, Jewelcrafting, Enchanting, Parts, and the rest — each subclass page is a focused table with every tracked item in that pipeline.

Subclass
Accurate Scope36Devices
Advanced Target Dummy37Devices
Ancient Sandworm Bile60Trade Goods
Aquadynamic Fish Attractor30Devices
Aquamarine45Trade Goods
Arcane Bomb60Explosives
Arcane Crystal60Trade Goods
Arcane Megabomb70Explosives
Arcanite Bar55Trade Goods
Arcanite Rod55Trade Goods
Arcanite Skeleton Key55Trade Goods
Arthas' Tears44Trade Goods
Azerothian Diamond60Trade Goods
Bear Meat11Trade Goods
Big Bear Meat21Trade Goods
Big Bronze Bomb33Explosives
Big Iron Bomb43Explosives
Biznicks 247x128 Accurascope60Devices
Black Dye40Trade Goods
Black Lotus60Trade Goods
Black Pearl40Trade Goods
Black Vitriol40Trade Goods
Blackfathom Mana Oil25Trade Goods
Blackfathom Sharpening Stone25Trade Goods
Blank Parchment40Trade Goods
Bleach5Trade Goods
Blindweed47Trade Goods
Blood of the Mountain50Trade Goods
Bloodvine60Trade Goods
Blue Dye10Trade Goods
Blue Sapphire55Trade Goods
Boar Intestines10Trade Goods
Boar Ribs14Trade Goods
Bolt of Linen Cloth10Trade Goods
Bolt of Mageweave45Trade Goods
Bolt of Qiraji Silk60Trade Goods
Bolt of Runecloth55Trade Goods
Bolt of Silk Cloth35Trade Goods
Bolt of Woolen Cloth25Trade Goods
Briarthorn15Trade Goods
Brilliant Mana Oil55Trade Goods
Brilliant Wizard Oil55Trade Goods
Broken Blade of Heroes38Trade Goods
Bronze Bar20Trade Goods
Bronze Framework29Parts
Bronze Tube21Parts
Bruiseweed20Trade Goods
Buzzard Wing35Trade Goods
Chimaerok Tenderloin60Trade Goods
Chimera Leather50Trade Goods