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Consumables

Consumables move volume. Flasks, potions, food, bandages, scrolls, and the rest of the buff economy clear and replenish on the auction house faster than almost any other category, which makes them a useful barometer for overall realm activity.

Showing 1,001–1,050 of 1,899 items

Subclass
Magic Knucklebone (DND)Other1Other
Magic Resistance PotionPotions42Potions
Magnificent TrollshineTemporary55Temporary
Major Discolored Healing PotionPotions70Potions
Major Frenzy PotionPotions55Potions
Major Healing DraughtPotions55Potions
Major Healing PotionItem ID #13446Potions55Potions
Major Healing PotionItem ID #223913Other55Other
Major HealthstoneItem ID #9421Other58Other
Major HealthstoneItem ID #19012Other58Other
Major HealthstoneItem ID #19013Other58Other
Major Mana DraughtPotions55Potions
Major Mana PotionPotions59Potions
Major Mender's PotionPotions25Potions
Major Rejuvenation PotionPotions60Potions
Major SoulstoneOther60Other
Major Spellblasting PotionPotions5Potions
Major Troll's Blood ElixirPotions58Potions
Malevolent PieOther1Other
Mana CitrineOther48Other
Mana JadeOther38Other
Mana PotionPotions32Potions
Mana RubyOther58Other
Mana WellOther4Other
Manifold EpiphanyOther1Other
Mark of the DawnOther60Other
Marshal Haggard's BadgeOther1Other
MarshroomOther20Other
Mask of DeathOther1Other
Master ForgeOther60Other
Masterwork Target DummyDevice55Device
Mechanical GreenchOther58Other
Mechanical Repair KitDevice40Device
Mechanical YetiOther58Other
Medium Armor KitPermanent15Permanent
Melon JuiceFood & Drink25Food & Drink
Memory of a Broken VowOther1Other
Memory of a Dark PurposeOther10Other
Memory of a Devout ChampionOther10Other
Memory of a Leader's BetrayalOther25Other
Memory of a Shattered WorldOther1Other
Memory of a Troubled AcolyteOther10Other
Memory of an Imprisoned SaviorOther10Other
Mender's PotionPotions5Potions
Midsummer SausageOther1Other
Mightfish SteakFood & Drink55Food & Drink
Mighty Rage PotionPotions51Potions
Mind-numbing PoisonOther24Other
Mind-numbing Poison IIOther38Other
Mind-numbing Poison IIIOther52Other

The consumables catalog includes everything Blizzard files under the consumable item class: combat potions and flasks, healing potions and bandages, food and drink, augment runes, buff scrolls, throwables, and the reagent-style consumables classes burn during raid nights. Each entry shows the item level, required level, quality tier, and the consumable's primary use category through its subclass.

Consumable pricing is where the weekly raid-reset cycle is most visible in the data. Demand concentrates around reset day, and the price chart shows the resulting sawtooth clearly — the same flask can trade at visibly different prices on different days of the same week. Potions and flasks ride that cycle hardest; food and drink smooth it out because leveling players buy year-round; bandages are largely a classic-edition market, where first aid still competes with potions on a separate cooldown. The classic editions add their own staples on top — vanilla-era protection potions spike before the raids that demand them, and Season of Discovery layers fresh raid-cycle demand onto original-game supply lines, which keeps its buff economy busier than the edition's size suggests.

Because consumables trade continuously, feed freshness matters more here than anywhere else. Retail snapshots land hourly from the Blizzard auction-house API, and TBC Classic matches that hourly pace through TradeSkillMaster — fast enough that the chart reflects a raid evening while it is still happening. Season of Discovery updates about twice a day and MoP Classic daily, so their consumable charts read as trend lines rather than tickers.