Skip to main content
BootyBayBroker
Feedback
Scope

Miscellaneous

The miscellaneous class is where the catalog keeps its most eclectic markets: auction-house mounts, companion pets, holiday items, and thousands of oddities that fit no other taxonomy — including some of the most expensive single listings in the game.

Showing 1–50 of 1,724 items

Subclass
"Gold"Junk1Junk
10 Pound Mud SnapperJunk15Junk
103 Pound MightfishJunk55Junk
12 Pound LobsterJunk55Junk
12 Pound Mud SnapperJunk15Junk
15 Pound LobsterJunk55Junk
15 Pound Mud SnapperJunk15Junk
15 Pound SalmonJunk55Junk
17 Pound CatfishJunk15Junk
18 Pound SalmonJunk55Junk
19 Pound CatfishJunk15Junk
19 Pound LobsterJunk55Junk
21 Pound LobsterJunk55Junk
22 Pound CatfishJunk15Junk
22 Pound LobsterJunk55Junk
22 Pound SalmonJunk55Junk
25 Pound SalmonJunk55Junk
26 Pound CatfishJunk25Junk
29 Pound SalmonJunk55Junk
32 Pound CatfishJunk25Junk
32 Pound SalmonJunk55Junk
34 Pound RedgillJunk45Junk
37 Pound RedgillJunk45Junk
40 Pound YellowtailJunk45Junk
42 Pound RedgillJunk45Junk
45 Pound RedgillJunk45Junk
47 Pound YellowtailJunk45Junk
49 Pound RedgillJunk45Junk
52 Pound RedgillJunk45Junk
53 Pound YellowtailJunk45Junk
59 Pound YellowtailJunk45Junk
68 Pound YellowtailJunk45Junk
7 Pound LobsterJunk55Junk
70 Pound MightfishJunk55Junk
85 Pound MightfishJunk55Junk
9 Pound LobsterJunk55Junk
92 Pound MightfishJunk55Junk
A Bulging Coin PurseJunk15Junk
A Chewed BoneJunk1Junk
A Crazy Grab BagJunk55Junk
A Dingy Fanny PackJunk56Junk
A Footman's Copper CoinJunk1Junk
A Frayed KnotJunk1Junk
A Gold ToothJunk1Junk
A Head RagJunk1Junk
A Jubling's Tiny HomePet35Pet
A Mangled JournalJunk48Junk
A Parrot SkeletonJunk1Junk
A Pile of Random PartsJunk1Junk
A Pretty RockJunk1Junk

The headline subclass here is mounts. Auction-house mounts — crafted vehicles, rare world drops, and trading-post imports — routinely carry the highest single-item prices on any realm, and their charts move like collectibles rather than commodities: long flat stretches, then a step change when supply appears or a source is retired. The game's own rarity tiers do the pricing: crafted mounts from engineering and alchemy hold floors set by their material bills, drop mounts float on luck-based scarcity, and retired sources turn every surviving copy into a pure collectible. Companion pets trade nearly as actively, seeded by drops, achievements, and breeding through the pet-battle system — and the same creature can appear here as an uncaged item and in the battle-pet class as a cage, so the two charts are worth cross-checking before acting on either.

Holiday items give this class the most seasonal charts in the whole catalog. Wands, costumes, and event materials surge for the few weeks their holiday runs, then sit dormant for a year — a one-year chart view shows the annual pulse cleanly, and explains prices that would look broken on a one-week view.

The junk and other subclasses are the deep tail: vendor-trash grays, quest leftovers, and curiosities. Most of it trades near vendor price, but a handful of gray-quality pieces carry genuine collector premiums for their appearance alone — the chart is the only way to tell a true collectible from an optimistically priced leftover.

Because so much of this class trades on rarity rather than utility, listing depth matters as much as price. The detail page for each item shows total quantity listed alongside the price history, so you can see whether a striking price represents a market or a single hopeful seller.