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Projectiles

Projectiles — arrows for bows and crossbows, bullets for guns — are a preserved piece of classic-era game design. Ammunition was consumed shot by shot, which made this one of the steadiest repeat-purchase markets of its time.

Esplora le sottocategorie di Projectiles

2 sottocategorie

Oggetti in Projectiles

22 oggetti

I valori di mercato sono per reame. Scegli un reame per vederli in questa tabella.

Visualizzati 1–22 di 22 oggetti

Sottoclasse
Accurate Slugs qualità ComuneBullet45Bullet
Crafted Heavy Shot qualità ComuneBullet20Bullet
Crafted Light Shot qualità ComuneBullet10Bullet
Crafted Solid Shot qualità ComuneBullet35Bullet
Dream Imbued Arrow qualità Non comuneArrow49Arrow
Exploding Shot qualità Non comuneBullet36Bullet
Feathered Arrow qualità Non comuneArrow35Arrow
Flash Pellet qualità ComuneBullet7Bullet
Heavy Shot qualità ComuneBullet15Bullet
Hi-Impact Mithril Slugs qualità Non comuneBullet42Bullet
Jagged Arrow qualità ComuneArrow45Arrow
Light Shot qualità ComuneBullet5Bullet
Mithril Gyro-Shot qualità Non comuneBullet49Bullet
Precision Arrow qualità Non comuneArrow40Arrow
Razor Arrow qualità ComuneArrow30Arrow
Rockshard Pellets qualità RaroBullet52Bullet
Rough Arrow qualità ComuneArrow5Arrow
Sharp Arrow qualità ComuneArrow15Arrow
Smooth Pebble qualità ComuneBullet18Bullet
Solid Shot qualità ComuneBullet30Bullet
Thorium Headed Arrow qualità Non comuneArrow57Arrow
Thorium Shells qualità Non comuneBullet57Bullet
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Informazioni su Projectiles

Ammunition is a market that survives only in WoW Forever, TBC Anniversary and Season of Discovery. Later expansions removed consumable ammunition, so Retail and MoP Classic have no living ammunition market, while hunters in the older editions buy it continuously and better projectiles measurably improve damage.

How ammunition was supplied, and how its prices behave, 2 paragrafi

Quality scaled with level in that era: vendors covered the basics, engineer-crafted shells tied the shelf to the ore market, and the best arrows came from limited vendor stock and reputation quartermasters, which kept real scarcity inside an otherwise utilitarian market.

Where ammunition trades, hunters buy it constantly and crafters can make more on demand, so prices hug the material-cost floor, spiking briefly when a raid night outruns crafting. A realm deep into endgame burns more, so one bullet clears at different speeds on differently progressed servers. Stacks are large and margins small, so sellers compete in thousands of rounds.

Da dove vengono questi prezzi

  • Season of Discovery: Dati di mercato Classic, circa due volte al giorno