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Scope

Containers

Containers — bags, reagent bags, herb pouches, enchanting bags, and the other profession-specific carriers — expand a character's inventory. Tailors craft most ordinary bags; the specialty types come from their matching professions and a handful of drops.

Showing 1–50 of 135 items

Subclass
"Gigantique" Bag epic qualityBag31Bag
Abyssal Bag rare qualityBag32Bag
Advanced Refrigeration Unit rare qualityCooking Bag33Cooking Bag
Arcanoweave Reagent Rucksack rare qualityReagent Bag60Reagent Bag
Azureweave Expedition Pack rare qualityBag60Bag
Bag of Jewels uncommon qualityGem Bag30Gem Bag
Bag of Many Hides rare qualityLeatherworking Bag31Leatherworking Bag
Big Bag of Enchantment uncommon qualityEnchanting Bag30Enchanting Bag
Black Silk Pack common qualityBag16Bag
Blue Leather Bag common qualityBag8Bag
Bottomless Bag rare qualityBag30Bag
Bright Linen Reagent Satchel uncommon qualityReagent Bag60Reagent Bag
Brown Leather Satchel common qualityBag8Bag
Burnished Inscription Bag rare qualityInscription Bag35Inscription Bag
Burnished Leather Bag rare qualityLeatherworking Bag35Leatherworking Bag
Burnished Mining Bag rare qualityMining Bag35Mining Bag
Cenarion Herb Bag uncommon qualityHerb Bag28Herb Bag
Chronocloth Reagent Bag rare qualityReagent Bag60Reagent Bag
Clefthoof Hide Satchel common qualityBag33Bag
Core Felcloth Bag epic qualityBag30Bag
Darkmoon Storage Box common qualityBag24Bag
Dawnweave Reagent Bag rare qualityReagent Bag60Reagent Bag
Deep Sea Bag rare qualityBag40Bag
Draenic Leather Pack uncommon qualityBag30Bag
Duskweave Bag rare qualityBag70Bag
Ebon Shadowbag rare qualityBag31Bag
Elementium Toolbox rare qualityEngineering Bag33Engineering Bag
Embersilk Bag uncommon qualityBag32Bag
Embroidered Deep Sea Bag rare qualityBag40Bag
Emerald Bag rare qualityHerb Bag32Herb Bag
Emptied First Aid Kit common qualityBag2Bag
Enchanted Mageweave Pouch uncommon qualityEnchanting Bag24Enchanting Bag
Enchanted Runecloth Bag uncommon qualityEnchanting Bag28Enchanting Bag
Enchanter's Satchel common qualityEnchanting Bag30Enchanting Bag
Explorer's Pack common qualityBag35Bag
Fel Iron Toolbox uncommon qualityEngineering Bag30Engineering Bag
Fel Steed Saddlebags common qualityBag16Bag
Felcloth Bag rare qualityBag28Bag
Frostweave Bag uncommon qualityBag32Bag
Gem Pouch common qualityGem Bag30Gem Bag
Glacial Bag rare qualityBag32Bag
Gnoll Hide Sack common qualityBag8Bag
Green Leather Bag common qualityBag8Bag
Green Silk Pack common qualityBag16Bag
Green Woolen Bag common qualityBag8Bag
Heavy Brown Bag common qualityBag16Bag
Heavy Leather Ammo Pouch uncommon qualityBag20Bag
Heavy Quiver uncommon qualityBag20Bag
Heavy Toolbox common qualityEngineering Bag30Engineering Bag
Herb Pouch uncommon qualityHerb Bag12Herb Bag

The container catalog covers every bag and specialty pouch Blizzard ships in the game data. Each entry shows the container's name, item level, required level, and quality tier, with the subclass column separating ordinary bags from the profession-specific carriers — reagent, enchanting, herb, inscription, leatherworking, mining, engineering, gem, and cooking bags, plus oddities like tackle boxes.

Ordinary bags dwarf every specialty type in volume, and one rule dominates the shelf: the largest bag a tailor can craft at the current cap is a permanent seller, patch after patch. Older, smaller bags trickle down to a floor set by their material cost, which keeps the whole subclass tightly coupled to the cloth market — when cloth moves, bag prices follow within days. Bag demand is also strictly slot-limited — a character buys a few and then stops — so volume comes from new characters, not repeat buyers.

Specialty containers price on scarcity of audience instead. A herb bag only matters to herbalists, an enchanting bag to enchanters — thin demand, thin supply, and charts that stay flat for weeks then step when a single listing clears. The trade these carriers offer is space for restriction: a profession bag holds only its own material family, but at slot counts ordinary bags cannot match, which is why dedicated gatherers pay for them anyway. Classic-edition quivers and ammo pouches belong to this family too: hunter-only carriers from the era when ammunition was a consumable, absent from Retail where the mechanic no longer exists.

Container purchases are infrequent — most characters buy bags a handful of times ever — so the history chart matters more than the current listing here. A one-year view shows whether today's price sits at the material-cost floor or a temporary spike.