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Consumables

Consumables move volume. Flasks, potions, food, bandages, scrolls, and the rest of the buff economy clear and replenish on the auction house faster than almost any other category, which makes them a useful barometer for overall realm activity.

Showing 1,651–1,700 of 1,899 items

Subclass
Sniper ScopeDevice48Device
Snowmaster 9000Device38Device
Soaring PamplonaFood & Drink55Food & Drink
Soft Banana BreadFood & Drink45Food & Drink
Solid DynamiteExplosives35Explosives
Solid Sharpening StoneOther35Other
Solid WeightstoneOther35Other
Soothing Turtle BisqueFood & Drink25Food & Drink
Soul GemOther1Other
SoulstoneOther40Other
Southshore StoutFood & Drink1Food & Drink
Special Chicken FeedFood & Drink5Food & Drink
Specklefin FeastOther65Other
Spectral SpiritsFood & Drink1Food & Drink
Spell Notes: Advanced WardingOther50Other
Spell Notes: Arcane BarrageOther60Other
Spell Notes: Arcane BlastOther25Other
Spell Notes: Balefire BoltOther50Other
Spell Notes: Deep FreezeOther1Other
Spell Notes: Frozen OrbOther60Other
Spell Notes: Icy VeinsOther1Other
Spell Notes: Living BombOther10Other
Spell Notes: Mass RegenerationOther25Other
Spell Notes: Missile BarrageOther40Other
Spell Notes: Molten ArmorOther50Other
Spell Notes: OverheatOther60Other
Spell Notes: Temporal AnomalyOther1Other
Spellblasting PotionPotions5Potions
Spiced Beef JerkyFood & Drink15Food & Drink
Spiced Chili CrabFood & Drink35Food & Drink
Spiced Wolf MeatFood & Drink10Food & Drink
Spicy BeefstickFood & Drink45Food & Drink
Spicy SmoothieFood & Drink45Food & Drink
Spider SausageFood & Drink45Food & Drink
Spiked CollarOther33Other
Spinefin HalibutFood & Drink55Food & Drink
Spinning WheelOther28Other
Spirit of ZanzaOther65Other
Spongy MorelFood & Drink25Food & Drink
Spotted YellowtailFood & Drink45Food & Drink
Sprouted FrondOther15Other
Squirrel NutOther1Other
Standard ScopeDevice22Device
Stealthman 52Device60Device
Steamed ManduFood & Drink25Food & Drink
Steaming Stag SteakFood & Drink55Food & Drink
Steamwheedle Fizzy SpiritsFood & Drink15Food & Drink
Steel Weapon ChainPermanent38Permanent
Stormpike Battle StandardOther1Other
StormstoutOther15Other

The consumables catalog includes everything Blizzard files under the consumable item class: combat potions and flasks, healing potions and bandages, food and drink, augment runes, buff scrolls, throwables, and the reagent-style consumables classes burn during raid nights. Each entry shows the item level, required level, quality tier, and the consumable's primary use category through its subclass.

Consumable pricing is where the weekly raid-reset cycle is most visible in the data. Demand concentrates around reset day, and the price chart shows the resulting sawtooth clearly — the same flask can trade at visibly different prices on different days of the same week. Potions and flasks ride that cycle hardest; food and drink smooth it out because leveling players buy year-round; bandages are largely a classic-edition market, where first aid still competes with potions on a separate cooldown. The classic editions add their own staples on top — vanilla-era protection potions spike before the raids that demand them, and Season of Discovery layers fresh raid-cycle demand onto original-game supply lines, which keeps its buff economy busier than the edition's size suggests.

Because consumables trade continuously, feed freshness matters more here than anywhere else. Retail snapshots land hourly from the Blizzard auction-house API, and TBC Classic matches that hourly pace through TradeSkillMaster — fast enough that the chart reflects a raid evening while it is still happening. Season of Discovery updates about twice a day and MoP Classic daily, so their consumable charts read as trend lines rather than tickers.