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Scope

Miscellaneous

The miscellaneous class is where the catalog keeps its most eclectic markets: auction-house mounts, companion pets, holiday items, and thousands of oddities that fit no other taxonomy — including some of the most expensive single listings in the game.

Showing 601–650 of 1,724 items

Subclass
Festive GiftJunk1Junk
Field GuideJunk1Junk
Field Marshal's LogJunk1Junk
Field Medicine KitJunk1Junk
Fiery GlandJunk1Junk
Filled Festive MugJunk1Junk
Fine Loose HairJunk1Junk
Fine ParchmentJunk1Junk
Fine SandItem ID #237261Junk1Junk
Fine SandItem ID #3010Junk1Junk
Finely Crafted BustJunk60Junk
Fire Resist Leather GearJunk1Junk
Fire Resist Plate GearItem ID #189419Junk1Junk
Fire Resist Plate GearItem ID #189420Junk1Junk
Fire TotemReagent10Reagent
Firework LauncherHoliday1Holiday
Fish OilReagent1Reagent
Fishbone ToothpickJunk1Junk
Fishing Tournament!Item ID #19978Junk1Junk
Fishing Tournament!Item ID #217017Junk1Junk
Fishy BonemealJunk1Junk
Five of DunesJunk1Junk
Five of NightmaresJunk1Junk
Five of PlaguesJunk1Junk
Five of WildsJunk1Junk
Flash PowderReagent20Reagent
Flecked Raptor ScaleJunk1Junk
Flowery Lashling BudJunk50Junk
Fluorescent Green MechanostriderMount40Mount
Folded HandkerchiefJunk1Junk
Followup Combat AssignmentJunk1Junk
Followup Logistics AssignmentItem ID #20805Junk1Junk
Followup Logistics AssignmentItem ID #21386Junk1Junk
Followup Tactical AssignmentJunk1Junk
Fool's Gold DustJunk40Junk
Forest Spider WebbingJunk5Junk
Forged Delivery ReceiptJunk1Junk
Forged Scarlet MemorandumJunk1Junk
Forger's QuillJunk1Junk
Forked TongueJunk1Junk
Forlorn NecklaceJunk1Junk
Fossilized InsectJunk1Junk
Four of DunesJunk1Junk
Four of NightmaresJunk1Junk
Four of PlaguesJunk1Junk
Four of WildsJunk1Junk
Fractured CanineJunk1Junk
Fractured Elemental BracerJunk1Junk
Fractured InsigniaOther1Other
Frame of AtieshJunk60Junk

The headline subclass here is mounts. Auction-house mounts — crafted vehicles, rare world drops, and trading-post imports — routinely carry the highest single-item prices on any realm, and their charts move like collectibles rather than commodities: long flat stretches, then a step change when supply appears or a source is retired. The game's own rarity tiers do the pricing: crafted mounts from engineering and alchemy hold floors set by their material bills, drop mounts float on luck-based scarcity, and retired sources turn every surviving copy into a pure collectible. Companion pets trade nearly as actively, seeded by drops, achievements, and breeding through the pet-battle system — and the same creature can appear here as an uncaged item and in the battle-pet class as a cage, so the two charts are worth cross-checking before acting on either.

Holiday items give this class the most seasonal charts in the whole catalog. Wands, costumes, and event materials surge for the few weeks their holiday runs, then sit dormant for a year — a one-year chart view shows the annual pulse cleanly, and explains prices that would look broken on a one-week view.

The junk and other subclasses are the deep tail: vendor-trash grays, quest leftovers, and curiosities. Most of it trades near vendor price, but a handful of gray-quality pieces carry genuine collector premiums for their appearance alone — the chart is the only way to tell a true collectible from an optimistically priced leftover.

Because so much of this class trades on rarity rather than utility, listing depth matters as much as price. The detail page for each item shows total quantity listed alongside the price history, so you can see whether a striking price represents a market or a single hopeful seller.