Skip to main content
BootyBayBroker
Feedback
Scope

Miscellaneous

The miscellaneous class is where the catalog keeps its most eclectic markets: auction-house mounts, companion pets, holiday items, and thousands of oddities that fit no other taxonomy — including some of the most expensive single listings in the game.

Showing 901–950 of 1,724 items

Subclass
Large White RocketHoliday1Holiday
Large White Rocket ClusterHoliday1Holiday
Large Yellow RocketHoliday1Holiday
Large Yellow Rocket ClusterHoliday1Holiday
Lasher RootJunk1Junk
Lavender KodoMount40Mount
Lead OreJunk30Junk
Leatherworking CertificationOther1Other
Leatherworking SignOther1Other
Left Arm of the ObliteratorJunk1Junk
Left Foot of the ObliteratorJunk1Junk
Legal DocumentsJunk1Junk
Legends of the Gurubashi, Volume 3Junk1Junk
Lesser Essence of the Four WindsJunk1Junk
Lethargy RootReagent28Reagent
Letter from the FrontJunk1Junk
Level 23 Cloth GearJunk1Junk
Level 23 Cloth SuppliesJunk1Junk
Level 23 Enchanting SuppliesJunk1Junk
Level 23 Herbalism SuppliesJunk1Junk
Level 23 Hunter SuppliesJunk1Junk
Level 23 Leather GearJunk1Junk
Level 23 Mail GearJunk1Junk
Level 23 Mining SuppliesJunk1Junk
Level 23 Skinning SuppliesJunk1Junk
Level 38 Cloth GearJunk1Junk
Level 38 Cloth SuppliesJunk1Junk
Level 38 Enchanting SuppliesJunk1Junk
Level 38 Herbalism SuppliesJunk1Junk
Level 38 Hunter SuppliesJunk1Junk
Level 38 Leather GearJunk1Junk
Level 38 Mail GearJunk1Junk
Level 38 Mining SuppliesJunk1Junk
Level 38 Skinning SuppliesJunk1Junk
Level 57 Cloth GearJunk1Junk
Level 57 Cloth SuppliesJunk1Junk
Level 57 Enchanting SuppliesJunk1Junk
Level 57 Herbalism SuppliesJunk1Junk
Level 57 Hunter SuppliesJunk1Junk
Level 57 Leather GearJunk1Junk
Level 57 Mail GearJunk1Junk
Level 57 Mining SuppliesJunk1Junk
Level 57 Plate GearJunk1Junk
Level 57 Skinning SuppliesJunk1Junk
Level 60 Cloth GearJunk1Junk
Level 60 Cloth SuppliesJunk1Junk
Level 60 Enchanting SuppliesJunk1Junk
Level 60 Herbalism SuppliesJunk1Junk
Level 60 Hunter SuppliesJunk1Junk
Level 60 Leather GearJunk1Junk

The headline subclass here is mounts. Auction-house mounts — crafted vehicles, rare world drops, and trading-post imports — routinely carry the highest single-item prices on any realm, and their charts move like collectibles rather than commodities: long flat stretches, then a step change when supply appears or a source is retired. The game's own rarity tiers do the pricing: crafted mounts from engineering and alchemy hold floors set by their material bills, drop mounts float on luck-based scarcity, and retired sources turn every surviving copy into a pure collectible. Companion pets trade nearly as actively, seeded by drops, achievements, and breeding through the pet-battle system — and the same creature can appear here as an uncaged item and in the battle-pet class as a cage, so the two charts are worth cross-checking before acting on either.

Holiday items give this class the most seasonal charts in the whole catalog. Wands, costumes, and event materials surge for the few weeks their holiday runs, then sit dormant for a year — a one-year chart view shows the annual pulse cleanly, and explains prices that would look broken on a one-week view.

The junk and other subclasses are the deep tail: vendor-trash grays, quest leftovers, and curiosities. Most of it trades near vendor price, but a handful of gray-quality pieces carry genuine collector premiums for their appearance alone — the chart is the only way to tell a true collectible from an optimistically priced leftover.

Because so much of this class trades on rarity rather than utility, listing depth matters as much as price. The detail page for each item shows total quantity listed alongside the price history, so you can see whether a striking price represents a market or a single hopeful seller.