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Scope

Miscellaneous

The miscellaneous class is where the catalog keeps its most eclectic markets: auction-house mounts, companion pets, holiday items, and thousands of oddities that fit no other taxonomy — including some of the most expensive single listings in the game.

Showing 1,251–1,300 of 1,724 items

Subclass
Runic StoneJunk60Junk
Rusted Construct PartsJunk1Junk
Rusted Engineering PartsJunk1Junk
Rusty CrowbarJunk1Junk
SI:7 Disguise KitJunk1Junk
Sabertooth FangJunk1Junk
Sack of GemsJunk1Junk
Sack of Homemade BreadHoliday1Holiday
Sack of SpoilsJunk1Junk
Sack of Stolen GoodsJunk1Junk
Sacred CandleReagent60Reagent
Sacred Stag HeartJunk1Junk
Safe Box KeyJunk1Junk
Safe CombinationJunk1Junk
Sair's Copper CoinJunk1Junk
Sample of Zanzil's Altered MixtureJunk1Junk
Satchel of CardsHoliday1Holiday
Satchel of Silver Slaughter CoinsJunk50Junk
Satyrweed SampleJunk1Junk
Savage Bear ClawJunk1Junk
Savage GuardJunk60Junk
Sayge's Fortune #1Junk1Junk
Sayge's Fortune #10Junk1Junk
Sayge's Fortune #11Junk1Junk
Sayge's Fortune #12Junk1Junk
Sayge's Fortune #13Junk1Junk
Sayge's Fortune #14Junk1Junk
Sayge's Fortune #15Junk1Junk
Sayge's Fortune #16Junk1Junk
Sayge's Fortune #17Junk1Junk
Sayge's Fortune #18Junk1Junk
Sayge's Fortune #19Junk1Junk
Sayge's Fortune #2Junk1Junk
Sayge's Fortune #20Junk1Junk
Sayge's Fortune #21Junk1Junk
Sayge's Fortune #22Junk1Junk
Sayge's Fortune #23Junk10Junk
Sayge's Fortune #24Junk10Junk
Sayge's Fortune #25Junk10Junk
Sayge's Fortune #26Junk1Junk
Sayge's Fortune #27Junk10Junk
Sayge's Fortune #28Junk1Junk
Sayge's Fortune #29Junk1Junk
Sayge's Fortune #3Junk1Junk
Sayge's Fortune #4Junk1Junk
Sayge's Fortune #5Junk1Junk
Sayge's Fortune #6Junk1Junk
Sayge's Fortune #7Junk1Junk
Sayge's Fortune #8Junk1Junk
Sayge's Fortune #9Junk1Junk

The headline subclass here is mounts. Auction-house mounts — crafted vehicles, rare world drops, and trading-post imports — routinely carry the highest single-item prices on any realm, and their charts move like collectibles rather than commodities: long flat stretches, then a step change when supply appears or a source is retired. The game's own rarity tiers do the pricing: crafted mounts from engineering and alchemy hold floors set by their material bills, drop mounts float on luck-based scarcity, and retired sources turn every surviving copy into a pure collectible. Companion pets trade nearly as actively, seeded by drops, achievements, and breeding through the pet-battle system — and the same creature can appear here as an uncaged item and in the battle-pet class as a cage, so the two charts are worth cross-checking before acting on either.

Holiday items give this class the most seasonal charts in the whole catalog. Wands, costumes, and event materials surge for the few weeks their holiday runs, then sit dormant for a year — a one-year chart view shows the annual pulse cleanly, and explains prices that would look broken on a one-week view.

The junk and other subclasses are the deep tail: vendor-trash grays, quest leftovers, and curiosities. Most of it trades near vendor price, but a handful of gray-quality pieces carry genuine collector premiums for their appearance alone — the chart is the only way to tell a true collectible from an optimistically priced leftover.

Because so much of this class trades on rarity rather than utility, listing depth matters as much as price. The detail page for each item shows total quantity listed alongside the price history, so you can see whether a striking price represents a market or a single hopeful seller.