Templar Crown
UncommonPlate
Dreamscythe (US): no realm was picked, so this page shows a realm with recent data; pick your own to change it
Price
Market value on Dreamscythe (US), Alliance
8g 93s 86c
- Lowest buyout
- 9g 99s 0c
- Listings
- 1
The market feed for Dreamscythe (US) last refreshed on Nov 2, 2026, 23:27 UTC, so this is the newest price it has published.
- Classic market data per realm, hourly
- 56 scans
- Templar Crown
- Item Level: 56
- HeadPlate
- Required Level: 51
- Sell price: 30g 99s 59c
Cheapest realms
48-hour median lowest buyoutAdvertisements
Market
Dreamscythe (US), AllianceClassic market data carries no per-realm listing ladder for TBC Anniversary, so listing depth is not shown.
How these figures are measuredPrice History
Dreamscythe (US), Alliance- Low
- 5g 76s 99c
- Average
- 9g 34s 6c
- High
- 9g 99s 0c
- Samples
- 56
The 7-day average needs at least a week of history; pick a wider range than 1D.Show the 7-day average market price
- Lowest buyout
- Market value
- Quantity
- Latest lowest price
| Day (UTC) | Market value | Units listed |
|---|---|---|
| Nov 3 | 9g 99s 0c | 1 |
| Nov 2 | 9g 99s 0c | 1 |
| Nov 1 | 9g 99s 0c | 1 |
| Oct 31 | 8g 27s 38c | 2 |
| Oct 30 | 8g 87s 52c | 4 |
| Oct 29 | 9g 64s 31c | 2 |
| Oct 28 | 9g 67s 72c | 2 |
| Oct 27 | 9g 51s 39c | 2 |
Realms
2 realms, US| Realm | Faction | ||
|---|---|---|---|
| Nightslayer US | Alliance | 8g 99s 99c | -5.2% |
| Dreamscythe US | Alliance | 9g 99s 0c | +5.2% |
Trading hours: cheapest on Sunday, 20:00–00:00 UTC
Trading Hours
See when Templar Crown tends to trade below or above its usual price, based on the last 30 days.
The grid follows the auction week in UTC.
Cheaper than usualTypicalMore expensive than usualLimited data
Sources: dropped by 198 sources and found in 2 containers
Sources
Retail catalogue
- Drops from 198 sources.
- Found inside other items.
Dropped by
These come from Retail's drop tables and may not match TBC Anniversary.
Found in containers
These come from Retail's drop tables and may not match TBC Anniversary.
Most sources come from published game data.
