Splitting Hatchet
UncommonAxe
Dreamscythe (US): no realm was picked, so this page shows a realm with recent data; pick your own to change it
Price
Nothing is listed on Dreamscythe (US), Alliance right now.Last listed Nov 6, 2026, 03:00 UTC
- Last listed price
- 1g 29s 99c
- Classic market data per realm, hourly
- 57 scans
- Splitting Hatchet
- Item Level: 31
- One-HandAxe
- Required Level: 26
- Sell price: 1g 41s 49c
Cheapest realms
48-hour median lowest buyoutAdvertisements
Market
Dreamscythe (US), AllianceClassic market data carries no per-realm listing ladder for TBC Anniversary, so listing depth is not shown.
How these figures are measuredPrice History
Dreamscythe (US), Alliance- Low
- 64s 0c
- Average market value
- 96s 90c
- High
- 1g 29s 99c
- Samples
- 57
The 7-day average needs at least a week of history; pick a wider range than 1D.Show the 7-day average market price
- Lowest buyout
- Market value
- Quantity
- Latest lowest price
| Day (UTC) | Market value | Units listed |
|---|---|---|
| Nov 6 | 1g 29s 99c | 1 |
| Nov 5 | 1g 29s 99c | 1 |
| Nov 4 | 88s 4c | 4 |
| Nov 3 | 91s 18c | 5 |
| Nov 2 | 93s 11c | 5 |
| Nov 1 | 97s 51c | 11 |
| Oct 31 | 98s 6c | 10 |
| Oct 30 | 97s 33c | 6 |
Realms
2 realms, US| Realm | Faction | ||
|---|---|---|---|
| Dreamscythe US | Alliance | 1g 10s 0c | -15.4% |
| Nightslayer US | Alliance | 1g 49s 99c | +15.4% |
Trading hours: cheapest on Sunday, 00:00–04:00 UTC
Trading Hours
See when Splitting Hatchet tends to trade below or above its usual price, based on the last 30 days.
The grid follows the auction week in UTC.
Cheaper than usualTypicalMore expensive than usualLimited data
Sources: dropped by 200 sources, found in 3 containers, and gathered
Sources
Retail catalogue
- Drops from 200 sources.
- Found inside other items.
Dropped by
These come from Retail's drop tables and may not match TBC Anniversary.
Found in containers
These come from Retail's drop tables and may not match TBC Anniversary.
Fishing
- The Deaths of ChromieThe Deaths of Chromie0.03% drop chance
Most sources come from published game data.
