Netherstorm Shoulderguards
UncommonMail
Dreamscythe (US): no realm was picked, so this page shows a realm with recent data; pick your own to change it
Price
Market value on Dreamscythe (US), Alliance
10g 63s 17c
27% below the 7-day average market value
- Lowest buyout
- 5g 30s 0c
- Listings
- 1
- 7-day average market value
- 14g 47s 0c
- Classic market data per realm, hourly
- 56 scans
- Netherstorm Shoulderguards
- Item Level: 120
- ShoulderMail
- Required Level: 70
- Sell price: 36g 49s 64c
Cheapest realms
48-hour median lowest buyoutAdvertisements
Market
Dreamscythe (US), AllianceClassic market data carries no per-realm listing ladder for TBC Anniversary, so listing depth is not shown.
How these figures are measuredPrice History
Dreamscythe (US), Alliance- Low
- 5g 30s 0c
- Average market value
- 11g 96s 40c
- High
- 27g 5s 39c
- Samples
- 56
The 7-day average needs at least a week of history; pick a wider range than 1D.Show the 7-day average market price
- Lowest buyout
- Market value
- Quantity
- Latest lowest price
| Day (UTC) | Market value | Units listed |
|---|---|---|
| Nov 7 | 5g 30s 0c | 1 |
| Nov 5 | 6g 77s 0c | 1 |
| Nov 4 | 6g 77s 0c | 1 |
| Nov 3 | 14g 83s 25c | 2 |
| Nov 2 | 11g 0s 0c | 1 |
| Nov 1 | 16g 69s 15c | 3 |
| Oct 31 | 15g 55s 6c | 7 |
Realms
2 realms, US| Realm | Faction | ||
|---|---|---|---|
| Dreamscythe US | Alliance | 5g 30s 0c | -61.2% |
| Nightslayer US | Alliance | 22g 0s 0c | +61.2% |
Trading hours: cheapest on Thursday, 08:00–12:00 UTC
Trading Hours
See when Netherstorm Shoulderguards tends to trade below or above its usual price, based on the last 30 days.
The grid follows the auction week in UTC.
Cheaper than usualTypicalMore expensive than usualLimited data
Sources: dropped by 200 sources and found in 1 container
Sources
Retail catalogue
- Drops from 200 sources.
- Found inside other items.
Dropped by
These come from Retail's drop tables and may not match TBC Anniversary.
Found in containers
These come from Retail's drop tables and may not match TBC Anniversary.
Most sources come from published game data.
