Thick Leather Gloves
PoorLeather
Dreamscythe (US): no realm was picked, so this page shows a realm with recent data; pick your own to change it
Price
Market value on Dreamscythe (US), Alliance
67s 4c
13% below the 7-day average market value
- Lowest buyout
- 40s 97c
- Listings
- 1
- 7-day average market value
- 77s 39c
- Classic market data per realm, hourly
- 57 scans
- Thick Leather Gloves
- Item Level: 49
- HandsLeather
- Required Level: 44
- Sell price: 6g 73s 77c
Cheapest realms
48-hour median lowest buyoutAdvertisements
Market
Dreamscythe (US), AllianceClassic market data carries no per-realm listing ladder for TBC Anniversary, so listing depth is not shown.
How these figures are measuredPrice History
Dreamscythe (US), Alliance- Low
- 40s 97c
- Average market value
- 71s 66c
- High
- 80s 98c
- Samples
- 57
The 7-day average needs at least a week of history; pick a wider range than 1D.Show the 7-day average market price
- Lowest buyout
- Market value
- Quantity
- Latest lowest price
| Day (UTC) | Market value | Units listed |
|---|---|---|
| Nov 4 | 40s 97c | 1 |
| Nov 3 | 61s 81c | 2 |
| Nov 2 | 80s 98c | 1 |
| Nov 1 | 80s 98c | 0 |
Realms
1 realm, US| Realm | Faction | ||
|---|---|---|---|
| Dreamscythe US | Alliance | 40s 97c | 0.0% |
Trading hours: the cheaper and dearer hours of the week, in UTC
Trading Hours
See when Thick Leather Gloves tends to trade below or above its usual price, based on the last 30 days.
Only 77 price observations in the last 30 days for this whole market: too thin to confirm any weekly pattern, so every block is shown as limited data.
Show the weekly grid, 77 observations
The grid follows the auction week in UTC.
Cheaper than usualTypicalMore expensive than usualLimited data
Sources: dropped by 192 sources and found in 1 container
Sources
Retail catalogue
- Drops from 192 sources.
- Found inside other items.
Dropped by
These come from Retail's drop tables and may not match TBC Anniversary.
Found in containers
These come from Retail's drop tables and may not match TBC Anniversary.
Most sources come from published game data.
