Pattern: Tough Scorpid Bracers
UncommonLeatherworking
Dreamscythe (US): no realm was picked, so this page shows a realm with recent data; pick your own to change it
Price
Market value on Dreamscythe (US), Alliance
28s 45c
19% below the 7-day average market value
- Lowest buyout
- 13s 91c
- Listings
- 3
- 7-day average market value
- 35s 0c
The market feed for Dreamscythe (US) last refreshed on Nov 4, 2026, 07:51 UTC, so this is the newest price it has published.
- Classic market data per realm, hourly
- 56 scans
- Pattern: Tough Scorpid Bracers
- Item Level: 44
- Leatherworking
- Sell price: 10s 0c
Cheapest realms
48-hour median lowest buyoutAdvertisements
Market
Dreamscythe (US), AllianceClassic market data carries no per-realm listing ladder for TBC Anniversary, so listing depth is not shown.
How these figures are measuredPrice History
Dreamscythe (US), Alliance- Low
- 13s 88c
- Average market value
- 34s 88c
- High
- 39s 0c
- Samples
- 56
The 7-day average needs at least a week of history; pick a wider range than 1D.Show the 7-day average market price
- Lowest buyout
- Market value
- Quantity
- Latest lowest price
| Day (UTC) | Market value | Units listed |
|---|---|---|
| Nov 4 | 28s 45c | 3 |
| Nov 3 | 30s 20c | 14 |
| Nov 2 | 33s 47c | 14 |
| Nov 1 | 34s 76c | 9 |
| Oct 31 | 35s 51c | 9 |
| Oct 30 | 38s 11c | 7 |
| Oct 29 | 38s 12c | 8 |
| Oct 28 | 36s 71c | 13 |
Realms
2 realms, US| Realm | Faction | ||
|---|---|---|---|
| Nightslayer US | Alliance | 12s 94c | -3.6% |
| Dreamscythe US | Alliance | 13s 91c | +3.6% |
Trading hours: cheapest on Tuesday, 00:00–04:00 UTC
Trading Hours
See when Pattern: Tough Scorpid Bracers tends to trade below or above its usual price, based on the last 30 days.
The grid follows the auction week in UTC.
Cheaper than usualTypicalMore expensive than usualLimited data
Sources: dropped by 1 source and 1 recipe
Sources
Retail catalogue
- Drops from 1 source.
Dropped by
These come from Retail's drop tables and may not match TBC Anniversary.
Recipe
- Tough Scorpid Bracers
Most sources come from published game data.
