Skip to main content
BootyBayBroker
Feedback
Scope

Trade Goods

Trade goods drive every crafting profession in the game. Tailoring needs cloth, leatherworking needs hides, blacksmithing and engineering need ore, alchemy and inscription need herbs, jewelcrafting needs gems. The auction-house volume on these categories is some of the highest in the game.

Showing 2,351–2,400 of 2,975 items

Subclass
Sinvyr OreMetal & Stone50Metal & Stone
Siren's PollenHerb45Herb
Siren's TearJewelcrafting20Jewelcrafting
Six of AirInscription60Inscription
Six of AscensionInscription80Inscription
Six of BeastsInscription1Inscription
Six of BlessingsInscription1Inscription
Six of BlockadesInscription50Inscription
Six of BloodInscription90Inscription
Six of ChaosInscription1Inscription
Six of CranesInscription35Inscription
Six of DominionInscription45Inscription
Six of EarthInscription60Inscription
Six of ElementalsInscription1Inscription
Six of EmbersInscription32Inscription
Six of FathomsInscription50Inscription
Six of FireInscription60Inscription
Six of FrostInscription60Inscription
Six of FuriesInscription1Inscription
Six of HellfireInscription45Inscription
Six of HuntInscription90Inscription
Six of ImmortalityInscription45Inscription
Six of IronInscription40Inscription
Six of LunacyInscription1Inscription
Six of NoblesInscription1Inscription
Six of OxenInscription35Inscription
Six of PortalsInscription1Inscription
Six of PrismsInscription1Inscription
Six of PromisesInscription45Inscription
Six of PutrescenceInscription1Inscription
Six of RadianceInscription80Inscription
Six of ReposeInscription1Inscription
Six of RotInscription90Inscription
Six of SerpentsInscription35Inscription
Six of SquallsInscription50Inscription
Six of StonesInscription32Inscription
Six of StormsInscription1Inscription
Six of SymbiosisInscription80Inscription
Six of TigersInscription35Inscription
Six of UndeathInscription1Inscription
Six of VisionsInscription40Inscription
Six of VivacityInscription80Inscription
Six of VoidInscription90Inscription
Six of VoracityInscription1Inscription
Six of WarInscription40Inscription
Six of WarlordsInscription1Inscription
Six of WavesInscription32Inscription
Six of the IndomitableInscription1Inscription
Six of the MoonInscription40Inscription
Six of the TidesInscription50Inscription

Our trade-goods catalog covers cloth, leather, hides, metal and stone, herbs, elemental materials, enchanting reagents, jewelcrafting stones, parts, and the Retail-era optional and finishing reagents that feed crafting orders. Each subclass corresponds to a profession's primary input pipeline, so a quick glance at the subclass column tells you which tradeskill the item feeds.

Materials are the clearest patch-cycle market in the game. A new expansion patch sends old-content materials cheap and new-content materials expensive, and the transition shows up in the history charts weeks before it is obvious in the in-game UI. Supply lines differ per subclass: cloth supply follows leveling traffic through humanoid zones, enchanting materials arrive by disenchanting unwanted gear (so their supply moves inversely with gear prices), and elemental materials — motes, primals, crystallized elements — gate enough classic-era recipes that primal trading was effectively TBC's spot market.

Click any material to open its price-history page, which shows current minimum buyout, average and median sale price, and total quantity listed. The realm selector on that page is especially useful for materials, because commodity prices diverge more between realms than gear prices do — the same ore can be plentiful on one server and scarce on another, and the chart makes the difference explicit. Retail narrows that divergence for true commodities, which trade in a region-wide pool rather than per realm, while the classic editions still price every stack realm by realm — so the selector does its heaviest work on classic charts.