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Trade Goods

Trade goods feed every crafting profession: cloth for tailoring, hides for leatherworking, ore for blacksmithing and engineering, herbs for alchemy and inscription, and gems for jewelcrafting. Their auction-house volume is among the highest in the game.

Items in Trade Goods

2,987 items

Showing 2,451–2,500 of 2,987 items

Subclass
Snowfall Ink uncommon qualityInscription20Inscription
Snow Lily common qualityHerb30Herb
Snow Lily Petal common qualityHerb30Herb
Soft Frenzy Flesh common qualityCooking10Cooking
Solenium Ore uncommon qualityMetal & Stone50Metal & Stone
Solid Blasting Powder common qualityParts10Parts
Solid Grinding Stone common qualityMetal & Stone10Metal & Stone
Solid Stone common qualityMetal & Stone10Metal & Stone
Solstone uncommon qualityJewelcrafting45Jewelcrafting
Song Gear uncommon qualityItem ID #243574Parts80Parts
Song Gear uncommon qualityItem ID #243575Parts80Parts
Sorcerous Air uncommon qualityElemental35Elemental
Sorcerous Earth uncommon qualityElemental35Elemental
Sorcerous Fire uncommon qualityElemental35Elemental
Sorcerous Water uncommon qualityElemental35Elemental
Sorrowmoss common qualityHerb10Herb
Sorrowmoss Leaf common qualityHerb10Herb
Soul Cipher rare qualityItem ID #245767Inscription70Inscription
Soul Cipher rare qualityItem ID #245766Inscription70Inscription
Souldarite poor qualityJewelcrafting21Jewelcrafting
Soul Dust common qualityEnchanting50Enchanting
Soul Essence common qualityOther15Other
Soul Sprocket rare qualityItem ID #243577Parts80Parts
Soul Sprocket rare qualityItem ID #243576Parts80Parts
Sparkling Shard common qualityOther30Other
Specular Rainbowfish uncommon qualityCooking70Cooking
Spellcloth rare qualityCloth15Cloth
Spellweave rare qualityCloth20Cloth
Spiced Meat Stock common qualityCooking80Cooking
Spider Ichor poor qualityCooking5Cooking
Spider's Silk common qualityCloth10Cloth
Spiked Sea Raven rare qualityCooking70Cooking
Spinefin Piranha common qualityCooking50Cooking
Spinefish common qualityOther30Other
Spirit Dust common qualityEnchanting30Enchanting
Spirit of Harmony rare qualityElemental30Elemental
Spirit of War rare qualityOther30Other
Spool of Dawnthread rare qualityItem ID #222793Cloth70Cloth
Spool of Dawnthread rare qualityItem ID #222792Cloth70Cloth
Spool of Dawnthread rare qualityItem ID #222794Cloth70Cloth
Spool of Duskthread rare qualityItem ID #222790Cloth70Cloth
Spool of Duskthread rare qualityItem ID #222789Cloth70Cloth
Spool of Duskthread rare qualityItem ID #222791Cloth70Cloth
Spool of Weaverthread common qualityItem ID #222795Cloth70Cloth
Spool of Weaverthread common qualityItem ID #222797Cloth70Cloth
Spool of Weaverthread common qualityItem ID #222796Cloth70Cloth
Spool of Wilderthread common qualityItem ID #192097Cloth60Cloth
Spool of Wilderthread common qualityItem ID #192095Cloth60Cloth
Spool of Wilderthread common qualityItem ID #192096Cloth60Cloth
Sporecoated Hide rare qualityLeather70Leather

About Trade Goods

Materials are the clearest patch-cycle market in the game. A new patch sends old-content materials cheap and new-content materials expensive, and the shift shows in the price history weeks before it is obvious in the game itself.

Where each material's supply comes from, and why realms differ, 2 paragraphs

Each subclass has its own supply line. Cloth follows leveling traffic through humanoid zones; enchanting materials come from disenchanting unwanted gear, so their supply rises when gear prices fall; and elemental materials such as motes and primals gate so many classic-era recipes that primal trading was effectively TBC's spot market.

Commodity prices also diverge between realms more than gear prices do: the same ore can be plentiful on one server and scarce on another. Retail narrows that gap for true commodities, which trade in one region-wide pool, while the classic editions still price every stack realm by realm.

Where these prices come from

  • Retail: Blizzard, hourly