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Trade Goods

Trade goods drive every crafting profession in the game. Tailoring needs cloth, leatherworking needs hides, blacksmithing and engineering need ore, alchemy and inscription need herbs, jewelcrafting needs gems. The auction-house volume on these categories is some of the highest in the game.

Our trade-goods catalog covers cloth, leather, hides, metal and stone, herbs, elemental materials, enchanting reagents, jewelcrafting stones, parts, and the Retail-era optional and finishing reagents that feed crafting orders. Each subclass corresponds to a profession's primary input pipeline, so a quick glance at the subclass column tells you which tradeskill the item feeds.

Materials are the clearest patch-cycle market in the game. A new expansion patch sends old-content materials cheap and new-content materials expensive, and the transition shows up in the history charts weeks before it is obvious in the in-game UI. Supply lines differ per subclass: cloth supply follows leveling traffic through humanoid zones, enchanting materials arrive by disenchanting unwanted gear (so their supply moves inversely with gear prices), and elemental materials — motes, primals, crystallized elements — gate enough classic-era recipes that primal trading was effectively TBC's spot market.

Click any material to open its price-history page, which shows current minimum buyout, average and median sale price, and total quantity listed. The realm selector on that page is especially useful for materials, because commodity prices diverge more between realms than gear prices do — the same ore can be plentiful on one server and scarce on another, and the chart makes the difference explicit. Retail narrows that divergence for true commodities, which trade in a region-wide pool rather than per realm, while the classic editions still price every stack realm by realm — so the selector does its heaviest work on classic charts.

To source a specific material by name, the search box on the item database home page narrows fast. To scan a profession's full input list, the "Browse subcategories" links below step from Trade Goods into Cloth, Leather, Metal & Stone, Herb, Elemental, Jewelcrafting, Enchanting, Parts, and the rest — each subclass page is a focused table with every tracked item in that pipeline.

Subclass
100 Year Soy Sauce30Cooking
A Big Ol' Stick of Butter80Cooking
Aberrant Voidfin45Cooking
Abrasive Polishing Cloth61Finishing Reagents
Abrasive Polishing Cloth61Finishing Reagents
Abrasive Polishing Cloth61Finishing Reagents
Abyss Crystal20Enchanting
Abyssal Clam30Other
Abyssal Gulper Eel35Cooking
Abyssal Gulper Eel Flesh35Cooking
Acacia Powder45Other
Ace of Air60Inscription
Ace of Ascension80Inscription
Ace of Beasts1Inscription
Ace of Blessings1Inscription
Ace of Blockades50Inscription
Ace of Blood90Inscription
Ace of Chaos1Inscription
Ace of Cranes35Inscription
Ace of Demons20Inscription
Ace of Dominion45Inscription
Ace of Earth60Inscription
Ace of Elementals1Inscription
Ace of Embers32Inscription
Ace of Fathoms50Inscription
Ace of Fire60Inscription
Ace of Frost60Inscription
Ace of Furies1Inscription
Ace of Hellfire45Inscription
Ace of Hunt90Inscription
Ace of Immortality45Inscription
Ace of Iron40Inscription
Ace of Lunacy1Inscription
Ace of Mages15Inscription
Ace of Nobles1Inscription
Ace of Oxen35Inscription
Ace of Portals1Inscription
Ace of Prisms1Inscription
Ace of Promises45Inscription
Ace of Putrescence1Inscription
Ace of Radiance80Inscription
Ace of Repose1Inscription
Ace of Rogues5Inscription
Ace of Rot90Inscription
Ace of Serpents35Inscription
Ace of Squalls50Inscription
Ace of Stones32Inscription
Ace of Storms1Inscription
Ace of Swords11Inscription
Ace of Symbiosis80Inscription