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Klasse Priester in WoW Forever

Überblick

Heiler · Schaden · Mana

Priests guide the spiritual destiny of their people. Through their unique insight into the mind, they are able to shape an individual's beliefs, whether to inspire or terrify, soothe or dominate, heal or harm. Just as the heart can hold both darkness and light, priests wield powers of creation and devastation by channeling the potent forces underlying faith.

Beta-Build 1.60.1.69913, verglichen mit Classic Era 1.15.9.69722. Aus dem Client gelesen am 22. September 2026.

Spielbare Völker
HumanDwarfNight ElfUndeadGnomeTroll

Alle Völker und ihre Volksfähigkeiten

Talentbäume

  • Discipline

    18 Talente — 7 neu, 10 geändert

  • Holy

    17 Talente — 3 neu, 10 geändert

  • Shadow

    18 Talente — 4 neu, 10 geändert

Was sich gegenüber Classic Era geändert hat

Jedes Talent und jede Fähigkeit des Priester, die die Beta geändert oder hinzugefügt hat, mit dem Wortlaut aus Classic Era daneben. Geänderte Zahlen sind im Satz markiert.

Anzeigen

Alle Zahlen unten gelten für Stufe 60.

Talente

  • Power in Light

    Discipline, Stufe 1 · 5 RängeNeu

    Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.

  • Wand Specialization

    Discipline, Stufe 1 · 2 RängeGeändert

    Increases your damage with Wands by vorher 5, jetzt 13%.

  • Twin Disciplines

    Discipline, Stufe 1 · 5 RängeNeu

    Increases the damage and healing of your instant cast spells by 1%.

  • Silent Resolve

    Discipline, Stufe 2 · 3 RängeGeändert
    In Forever

    Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

    In Classic Era

    Reduces the threat generated by your spells by 4%.

  • Holy Precision

    Discipline, Stufe 2 · 3 RängeNeu

    Improves your chance to hit with Holy spells by 6%.

  • Improved Power Word: Shield

    Discipline, Stufe 2 · 3 RängeGeändert

    Increases the damage absorbed by your Power Word: Shield by vorher 5, jetzt 7%.

  • Martyrdom

    Discipline, Stufe 2 · 2 RängeGeändert
    In Forever

    Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

    In Classic Era

    Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

  • Mental Agility

    Discipline, Stufe 3 · 3 RängeGeändert
    In Forever

    Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.

    In Classic Era

    Reduces the mana cost of your instant cast spells by 2%.

  • Meditation

    Discipline, Stufe 3 · 3 RängeGeändert

    Allows vorher 5, jetzt 17% of your Mana regeneration to continue while casting.

  • Improved Inner Fire

    Discipline, Stufe 4 · 3 RängeGeändert
    In Forever

    Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.

    In Classic Era

    Increases the Armor bonus of your Inner Fire spell by 10%.

  • Mental Strength

    Discipline, Stufe 4 · 5 RängeGeändert
    In Forever

    Increases your total Intellect by 3%.

    In Classic Era

    Increases your maximum Mana by 2%.

  • Soul Warding

    Discipline, Stufe 4 · 1 RangNeu

    Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

  • Improved Mana Burn

    Discipline, Stufe 4 · 2 RängeGeändert
    In Forever

    Reduces the casting time of your Mana Burn spell by 0.5 sec.

    In Classic Era

    Reduces the casting time of your Mana Burn spell by 0.25 secs.

  • Penance

    Discipline, Stufe 5 · 1 RangNeu

    Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.

  • Renewed Hope

    Discipline, Stufe 5 · 5 RängeNeu

    Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

  • Divine Aegis

    Discipline, Stufe 6 · 3 RängeNeu

    Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.

  • Power Infusion

    Discipline, Stufe 7 · 1 RangGeändert
    In Forever

    Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

    In Classic Era

    Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

  • Twilight Focus

    Holy, Stufe 1 · 3 RängeGeändert
    In Forever

    Gives you a 23% chance to avoid interruption caused by damage while casting any spell.

    In Classic Era

    Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

  • Divine Fury

    Holy, Stufe 2 · 5 RängeGeändert
    In Forever

    Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.

    In Classic Era

    Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

  • Holy Nova

    Holy, Stufe 3 · 1 RangGeändert
    In Forever

    Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.

    In Classic Era

    Causes an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.

  • Blessed Recovery

    Holy, Stufe 3 · 3 RängeGeändert
    In Forever

    After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

    In Classic Era

    After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.

  • Inspiration

    Holy, Stufe 3 · 3 RängeGeändert
    In Forever

    Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.

    In Classic Era

    Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

  • Improved Healing

    Holy, Stufe 4 · 3 RängeGeändert
    In Forever

    Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.

    In Classic Era

    Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

  • Searing Light

    Holy, Stufe 4 · 2 RängeGeändert
    In Forever

    Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

    In Classic Era

    Increases the damage of your Smite and Holy Fire spells by 5%.

  • Binding Heal

    Holy, Stufe 4 · 1 RangNeu

    Heals a friendly target and the caster for 235 to 286. Low threat.

  • Litany of Light

    Holy, Stufe 5 · 2 RängeNeu

    When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

  • Spirit of Redemption

    Holy, Stufe 5 · 1 RangGeändert

    Upon death, the priest becomes the Spirit of Redemption for vorher 10, jetzt 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

  • Spiritual Guidance

    Holy, Stufe 5 · 5 RängeGeändert
    In Forever

    Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.

    In Classic Era

    Increases spell damage and healing by up to 5% of your total Spirit.

  • Spiritual Healing

    Holy, Stufe 6 · 3 RängeGeändert
    In Forever

    Increases the amount healed by your spells by 3%.

    In Classic Era

    Increases the amount healed by your healing spells by 2%.

  • Prayer of Mending

    Holy, Stufe 7 · 1 RangNeu

    Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

    Der Client lässt ${($m1+($bh*$bc))*$<mult>} hier offen: Der Satz braucht die eigenen Werte eines Charakters.

  • Shadow Focus

    Shadow, Stufe 1 · 5 RängeGeändert
    In Forever

    Improves your chance to hit with Shadow spells by 1%.

    In Classic Era

    Reduces your target's chance to resist your Shadow spells by 2%.

  • Blackout

    Shadow, Stufe 1 · 5 RängeNeu

    Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

  • Spirit Tap

    Shadow, Stufe 1 · 5 RängeGeändert
    In Forever

    Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.

    In Classic Era

    Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

  • Shadow Affinity

    Shadow, Stufe 2 · 3 RängeGeändert

    Reduces the threat generated by your Shadow spells by vorher 8, jetzt 10%.

  • Shadow Reach

    Shadow, Stufe 2 · 2 RängeGeändert
    In Forever

    Increases the range of your offensive Shadow spells by 10%.

    In Classic Era

    Increases the range of your Shadow damage spells by 6%.

  • Mind Flay

    Shadow, Stufe 3 · 1 RangGeändert
    In Forever

    Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

    In Classic Era

    Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec.

  • Improved Mind Flay

    Shadow, Stufe 3 · 2 RängeNeu

    Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.

  • Vampiric Embrace

    Shadow, Stufe 4 · 1 RangGeändert
    In Forever

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.

    In Classic Era

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.

  • Shadow Weaving

    Shadow, Stufe 4 · 3 RängeGeändert
    In Forever

    Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

    In Classic Era

    Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

  • Silence

    Shadow, Stufe 5 · 1 RangGeändert
    In Forever

    Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

    In Classic Era

    Silences the target, preventing them from casting spells for 5 sec.

  • Devouring Contagion

    Shadow, Stufe 5 · 2 RängeNeu

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.

  • Early Demise

    Shadow, Stufe 6 · 2 RängeNeu

    Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

  • Darkness

    Shadow, Stufe 6 · 5 RängeGeändert
    In Forever

    Increases your Shadow damage done by 2%.

    In Classic Era

    Increases your Shadow spell damage by 2%.

  • Shadowform

    Shadow, Stufe 7 · 1 RangGeändert
    In Forever

    Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

    In Classic Era

    Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Fähigkeiten

  • Lesser Heal

    Holy · Rang 3 ab Stufe 10Geändert

    Heal your target for vorher 135, jetzt 138 to vorher 157, jetzt 160.

  • Power Word: Fortitude

    Discipline · Rang 1 ab Stufe 1Geändert
    In Forever

    Power infuses the target, increasing their Stamina by 4 for 1 hour.

    In Classic Era

    Power infuses the target, increasing their Stamina by 3 for 30 min.

  • Smite

    Holy · Rang 3 ab Stufe 14Geändert

    Smite an enemy for vorher 54, jetzt 47 to vorher 62, jetzt 53 Holy damage.

  • Shadow Word: Pain

    Shadow Magic · Rang 2 ab Stufe 10Geändert

    A word of darkness that causes vorher 66, jetzt 60 Shadow damage over 18 sec.

  • Power Word: Shield

    Discipline · Rang 2 ab Stufe 12Geändert

    Draws on the soul of the party member to shield them, absorbing vorher 88, jetzt 92 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

  • Renew

    Holy · Rang 2 ab Stufe 14Geändert

    Heals the target of vorher 100, jetzt 75 damage over 15 sec.

  • Confounding Flash

    Discipline · Rang 1 ab Stufe 10Neu

    Confuses up to $i enemies within 8 yds for 3 sec. Any damage taken will break the effect.

    Der Client lässt $i hier offen: Der Satz braucht die eigenen Werte eines Charakters.

  • Desperate Prayer

    Holy · Rang 1 ab Stufe 10Geändert

    Instantly heals the caster for vorher 134, jetzt 144 to vorher 170, jetzt 183.

  • Divine Grace

    Holy · Rang 1 ab Stufe 10Neu

    Instantly heals a friendly target below 50% Health for 144 to 183 and removes Weakened Soul from that target. Cannot be cast on self.

  • Hex of Weakness

    Shadow Magic · Rang 1 ab Stufe 10Geändert
    In Forever

    Weakens the target enemy, reducing melee attack power by 43 and reducing the effectiveness of any healing by 20%. Lasts 2 min.

    In Classic Era

    Weakens the target enemy, reducing damage caused by 2 and reducing the effectiveness of any healing by 20%. Lasts 2 min.

  • Mind Blast

    Shadow Magic · Rang 1 ab Stufe 10Geändert

    Blasts the target for vorher 39, jetzt 40 to vorher 43, jetzt 44 Shadow damage, but causes a high amount of threat.

  • Starshards

    Discipline · Rang 1 ab Stufe 10Geändert

    Rains starshards down on the enemy target's head, causing vorher 84, jetzt 162 Arcane damage over 6 sec.

  • Touch of Weakness

    Shadow Magic · Rang 1 ab Stufe 10Geändert
    In Forever

    The next melee attack against the caster will cause 8 Shadow damage and reduce the attacker's melee attack power by 43 for 2 min.

    In Classic Era

    The next melee attack against the caster will cause 8 Shadow damage and reduce the damage caused by the attacker by 2 for 2 min.

  • Heal

    Holy · Rang 1 ab Stufe 16Geändert

    Heal your target for vorher 295, jetzt 281 to vorher 341, jetzt 325.

  • Chastise

    Holy · Rang 1 ab Stufe 20Neu

    Chastise the target, causing 43 to 49 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat

  • Contingency Plan

    Discipline · Rang 1 ab Stufe 20Neu

    Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing $1277463s2 damage and begin healing for $1277456o2 Health over 15 sec. A target may be affected by only one Contingency Plan.

    Der Client lässt $1277463s2, $1277456o2 hier offen: Der Satz braucht die eigenen Werte eines Charakters.

  • Dark Sacrifice

    Shadow Magic · Rang 1 ab Stufe 20Neu

    Cannibalize 440 of your own Health over 15 sec to gain 440 Mana.

  • Devouring Plague

    Shadow Magic · Rang 1 ab Stufe 20Geändert

    Afflicts the target with a disease that causes vorher 152, jetzt 128 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

  • Elune's Grace

    Discipline · Rang 1 ab Stufe 20Geändert
    In Forever

    Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.

    In Classic Era

    Reduces ranged damage taken by 21 and increases chance to dodge by 10% for 15 sec.

  • Fear Ward

    Holy · Rang 1 ab Stufe 20Geändert

    Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts vorher 10, jetzt 3 min.

  • Flash Heal

    Holy · Rang 1 ab Stufe 20Geändert

    Heals a friendly target for vorher 193, jetzt 183 to vorher 237, jetzt 224.

  • Holy Fire

    Holy · Rang 1 ab Stufe 20Geändert

    Consumes the enemy in holy flames that cause vorher 78, jetzt 56 to vorher 98, jetzt 70 Holy damage and an additional vorher 30, jetzt 20 Holy damage over 10 sec.

  • Holy Nova

    Holy · Rang 2 ab Stufe 28Geändert
    In Forever

    Causes an explosion of holy light around the caster, causing 48 to 55 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 79 to 91. These effects cause no threat. Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.

    In Classic Era

    Causes an explosion of holy light around the caster, causing 50 to 58 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 86 to 98. These effects cause no threat.

  • Shadowguard

    Shadow Magic · Rang 1 ab Stufe 20Geändert

    The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for vorher 20, jetzt 13 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

  • Mind Flay

    Shadow Magic · Rang 2 ab Stufe 28Geändert
    In Forever

    Assault the target's mind with Shadow energy, causing 102 Shadow damage over 3 sec and slowing their movement speed by 50%.

    In Classic Era

    Assault the target's mind with Shadow energy, causing 126 Shadow damage over 3 sec.

  • Divine Spirit

    Discipline · Rang 1 ab Stufe 30Geändert
    In Forever

    Holy power infuses the target, increasing their Spirit by 17 for 1 hour.

    In Classic Era

    Holy power infuses the target, increasing their Spirit by 17 for 30 min.

  • Prayer of Healing

    Holy · Rang 1 ab Stufe 30Geändert
    In Forever

    A powerful prayer that heals the target and their party for 179 to 191. Party members must be within 40 yards of target.

    In Classic Era

    A powerful prayer heals party members within 30 yards for 301 to 321.

  • Binding Heal

    Holy · Rang 2 ab Stufe 32Neu

    Heals a friendly target and the caster for 295 to 354. Low threat.

  • Levitate

    Discipline · Rang 1 ab Stufe 34Geändert
    In Forever

    Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 min.

    In Classic Era

    Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Any damage will cancel the effect. Lasts 2 min.

  • Greater Heal

    Holy · Rang 1 ab Stufe 40Geändert

    A slow casting spell that heals a single target for vorher 899, jetzt 818 to vorher 1013, jetzt 921.

  • Penance

    Discipline · Rang 2 ab Stufe 40Neu

    Launches a volley of holy light at the target, causing 113 Holy damage to an enemy, or 291 healing to an ally, instantly and every 1 sec for 2 sec.

  • Prayer of Fortitude

    Discipline · Rang 1 ab Stufe 48Geändert
    In Forever

    Power infuses all party and raid members, increasing their Stamina by 56 for 1 hour.

    In Classic Era

    Power infuses the target's party, increasing their Stamina by 43 for 1 hour.

  • Prayer of Mending

    Holy · Rang 2 ab Stufe 50Neu

    Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

    Der Client lässt ${($m1+($bh*$bc))*$<mult>} hier offen: Der Satz braucht die eigenen Werte eines Charakters.

  • Prayer of Shadow Protection

    Shadow Magic · Rang 1 ab Stufe 56Geändert
    In Forever

    Power infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.

    In Classic Era

    Power infuses the target's party, increasing their Shadow resistance by 60 for 20 min.

  • Prayer of Spirit

    Discipline · Rang 1 ab Stufe 60Geändert
    In Forever

    Power infuses all party and raid members, increasing their Spirit by 40 for 1 hour.

    In Classic Era

    Power infuses the target's party, increasing their Spirit by 40 for 1 hour.

Das Ende der Fähigkeitsleiter

Die letzten Ränge, die diese Klasse lernt — höchste Stufe zuerst.

Alle Fähigkeiten des Priester, Rang für Rang

Von Anfang an bekannt

  • Lesser Heal

    Heal your target for 46 to 56.

  • Smite

    Smite an enemy for 13 to 17 Holy damage.

  • Prayer of Mending

    Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

  • Prayer of Mending

    Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.