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Talente: Priester

Beta-Build 1.60.1.69913, verglichen mit Classic Era 1.15.9.69722

Build-Übersicht
Punkte übrig
51
Verteilung
0/0/0
Priester
Keine Punkte vergeben
60

Stufe 60 hat 51 Talentpunkte. Die Tooltip-Werte gelten für Stufe 60. 20 und 30 sind die Stufengrenzen der Beta, 60 ist die Grenze zum Start.

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Discipline

0 Punkte in Discipline

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Holy

0 Punkte in Holy

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Shadow

0 Punkte in Shadow

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  • Neu in Forever
  • Geändert gegenüber Classic Era
  • Punkt möglich
  • Voller Rang
  • Gesperrt
  • 14 neu und 30 geändert in dieser Klasse

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Deine Priester-Builds

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Alle Priester-Talente

Jedes Talent der drei Bäume, mit seiner Wirkung bei vollem Rang auf Stufe 60.

Talente in Discipline
TalentReiheRängeVerglichen mit Classic EraWirkung bei vollem Rang
Power in Light15Neu in ForeverYour Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
Wand Specialization12Geändert gegenüber Classic EraIncreases your damage with Wands by 25%.
Twin Disciplines15Neu in ForeverIncreases the damage and healing of your instant cast spells by 5%.
Silent Resolve23Geändert gegenüber Classic EraReduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Holy Precision23Neu in ForeverImproves your chance to hit with Holy spells by 18%.
Improved Power Word: Shield23Geändert gegenüber Classic EraIncreases the damage absorbed by your Power Word: Shield by 20%.
Martyrdom22Geändert gegenüber Classic EraGives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Mental Agility33Geändert gegenüber Classic EraReduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
Inner Focus31Wie in Classic EraWhen activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Meditation33Geändert gegenüber Classic EraAllows 50% of your Mana regeneration to continue while casting.
Improved Inner Fire43Geändert gegenüber Classic EraIncreases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Mental Strength45Geändert gegenüber Classic EraIncreases your total Intellect by 15%.
Soul Warding41Neu in ForeverReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Improved Mana Burn42Geändert gegenüber Classic EraReduces the casting time of your Mana Burn spell by 1 sec.
Penance51Neu in ForeverLaunches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
Renewed Hope55Neu in ForeverYour heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Divine Aegis63Neu in ForeverYour critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
Power Infusion71Geändert gegenüber Classic EraInfuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Talente in Holy
TalentReiheRängeVerglichen mit Classic EraWirkung bei vollem Rang
Twilight Focus13Geändert gegenüber Classic EraGives you a 70% chance to avoid interruption caused by damage while casting any spell.
Improved Renew13Wie in Classic EraIncreases the amount healed by your Renew spell by 15%.
Holy Specialization15Wie in Classic EraIncreases the critical effect chance of your Holy spells by 5%.
Spell Warding25Wie in Classic EraReduces all spell damage taken by 10%.
Divine Fury25Geändert gegenüber Classic EraReduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Holy Nova31Geändert gegenüber Classic EraCauses an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.
Blessed Recovery33Geändert gegenüber Classic EraAfter being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Inspiration33Geändert gegenüber Classic EraYour non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Holy Reach42Wie in Classic EraIncreases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
Improved Healing43Geändert gegenüber Classic EraReduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Searing Light42Geändert gegenüber Classic EraIncreases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Binding Heal41Neu in ForeverHeals a friendly target and the caster for 235 to 286. Low threat.
Litany of Light52Neu in ForeverWhen you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Spirit of Redemption51Geändert gegenüber Classic EraUpon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance55Geändert gegenüber Classic EraIncreases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Spiritual Healing63Geändert gegenüber Classic EraIncreases the amount healed by your spells by 10%.
Prayer of Mending71Neu in ForeverPlaces a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Talente in Shadow
TalentReiheRängeVerglichen mit Classic EraWirkung bei vollem Rang
Shadow Focus15Geändert gegenüber Classic EraImproves your chance to hit with Shadow spells by 5%.
Blackout15Neu in ForeverGives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Spirit Tap15Geändert gegenüber Classic EraGives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Shadow Affinity23Geändert gegenüber Classic EraReduces the threat generated by your Shadow spells by 30%.
Improved Shadow Word: Pain22Wie in Classic EraIncreases the duration of your Shadow Word: Pain spell by 6 sec.
Shadow Reach22Geändert gegenüber Classic EraIncreases the range of your offensive Shadow spells by 20%.
Improved Mind Blast35Wie in Classic EraReduces the cooldown of your Mind Blast spell by 2.5 sec.
Improved Psychic Scream32Wie in Classic EraReduces the cooldown of your Psychic Scream spell by 4 sec.
Mind Flay31Geändert gegenüber Classic EraAssault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Improved Mind Flay32Neu in ForeverYour Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
Improved Fade42Wie in Classic EraDecreases the cooldown of your Fade ability by 6 sec.
Vampiric Embrace41Geändert gegenüber Classic EraAfflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
Shadow Weaving43Geändert gegenüber Classic EraYour Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Silence51Geändert gegenüber Classic EraSilences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Devouring Contagion52Neu in ForeverReduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
Early Demise62Neu in ForeverIncreases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Darkness65Geändert gegenüber Classic EraIncreases your Shadow damage done by 10%.
Shadowform71Geändert gegenüber Classic EraAssume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.