Prêtre dans WoW Forever
Aperçu
Soigneur · Dégâts · Mana
Priests guide the spiritual destiny of their people. Through their unique insight into the mind, they are able to shape an individual's beliefs, whether to inspire or terrify, soothe or dominate, heal or harm. Just as the heart can hold both darkness and light, priests wield powers of creation and devastation by channeling the potent forces underlying faith.
Build bêta 1.60.1.69913, comparé à Classic Era 1.15.9.69722. Lu dans le client le 22 septembre 2026.
- Races jouables
- HumanDwarfNight ElfUndeadGnomeTroll
Arbres de talents
Discipline
18 talents — 7 nouveaux, 10 modifiés
Holy
17 talents — 3 nouveaux, 10 modifiés
Shadow
18 talents — 4 nouveaux, 10 modifiés
Ce qui a changé par rapport à Classic Era
Chaque talent et chaque capacité du Prêtre que la bêta a modifié ou ajouté, avec la formulation de Classic Era à côté. Les nombres qui ont bougé sont signalés dans la phrase.
Tous les nombres ci-dessous sont donnés au niveau 60.
Talents
Power in Light
Discipline, palier 1 · 5 rangsNouveauYour Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Wand Specialization
Discipline, palier 1 · 2 rangsModifiéIncreases your damage with Wands by %.
Twin Disciplines
Discipline, palier 1 · 5 rangsNouveauIncreases the damage and healing of your instant cast spells by 1%.
Silent Resolve
Discipline, palier 2 · 3 rangsModifiéDans ForeverReduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Dans Classic EraReduces the threat generated by your spells by 4%.
Holy Precision
Discipline, palier 2 · 3 rangsNouveauImproves your chance to hit with Holy spells by 6%.
Improved Power Word: Shield
Discipline, palier 2 · 3 rangsModifiéIncreases the damage absorbed by your Power Word: Shield by %.
Martyrdom
Discipline, palier 2 · 2 rangsModifiéDans ForeverGives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Dans Classic EraGives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.
Mental Agility
Discipline, palier 3 · 3 rangsModifiéDans ForeverReduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Dans Classic EraReduces the mana cost of your instant cast spells by 2%.
Meditation
Discipline, palier 3 · 3 rangsModifiéAllows % of your Mana regeneration to continue while casting.
Improved Inner Fire
Discipline, palier 4 · 3 rangsModifiéDans ForeverIncreases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Dans Classic EraIncreases the Armor bonus of your Inner Fire spell by 10%.
Mental Strength
Discipline, palier 4 · 5 rangsModifiéDans ForeverIncreases your total Intellect by 3%.
Dans Classic EraIncreases your maximum Mana by 2%.
Soul Warding
Discipline, palier 4 · 1 rangNouveauReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Improved Mana Burn
Discipline, palier 4 · 2 rangsModifiéDans ForeverReduces the casting time of your Mana Burn spell by 0.5 sec.
Dans Classic EraReduces the casting time of your Mana Burn spell by 0.25 secs.
Penance
Discipline, palier 5 · 1 rangNouveauLaunches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
Renewed Hope
Discipline, palier 5 · 5 rangsNouveauYour heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Divine Aegis
Discipline, palier 6 · 3 rangsNouveauYour critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
Power Infusion
Discipline, palier 7 · 1 rangModifiéDans ForeverInfuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Dans Classic EraInfuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
Twilight Focus
Holy, palier 1 · 3 rangsModifiéDans ForeverGives you a 23% chance to avoid interruption caused by damage while casting any spell.
Dans Classic EraGives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
Divine Fury
Holy, palier 2 · 5 rangsModifiéDans ForeverReduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
Dans Classic EraReduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
Holy Nova
Holy, palier 3 · 1 rangModifiéDans ForeverCauses an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.
Dans Classic EraCauses an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.
Blessed Recovery
Holy, palier 3 · 3 rangsModifiéDans ForeverAfter being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Dans Classic EraAfter being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
Inspiration
Holy, palier 3 · 3 rangsModifiéDans ForeverYour non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Dans Classic EraIncreases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
Improved Healing
Holy, palier 4 · 3 rangsModifiéDans ForeverReduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Dans Classic EraReduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
Searing Light
Holy, palier 4 · 2 rangsModifiéDans ForeverIncreases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Dans Classic EraIncreases the damage of your Smite and Holy Fire spells by 5%.
Binding Heal
Holy, palier 4 · 1 rangNouveauHeals a friendly target and the caster for 235 to 286. Low threat.
Litany of Light
Holy, palier 5 · 2 rangsNouveauWhen you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Spirit of Redemption
Holy, palier 5 · 1 rangModifiéUpon death, the priest becomes the Spirit of Redemption for sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance
Holy, palier 5 · 5 rangsModifiéDans ForeverIncreases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Dans Classic EraIncreases spell damage and healing by up to 5% of your total Spirit.
Spiritual Healing
Holy, palier 6 · 3 rangsModifiéDans ForeverIncreases the amount healed by your spells by 3%.
Dans Classic EraIncreases the amount healed by your healing spells by 2%.
Prayer of Mending
Holy, palier 7 · 1 rangNouveauPlaces a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Le client laisse ${($m1+($bh*$bc))*$<mult>} en suspens ici : la phrase a besoin des caractéristiques du personnage.
Shadow Focus
Shadow, palier 1 · 5 rangsModifiéDans ForeverImproves your chance to hit with Shadow spells by 1%.
Dans Classic EraReduces your target's chance to resist your Shadow spells by 2%.
Blackout
Shadow, palier 1 · 5 rangsNouveauGives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Spirit Tap
Shadow, palier 1 · 5 rangsModifiéDans ForeverGives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Dans Classic EraGives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Shadow Affinity
Shadow, palier 2 · 3 rangsModifiéReduces the threat generated by your Shadow spells by %.
Shadow Reach
Shadow, palier 2 · 2 rangsModifiéDans ForeverIncreases the range of your offensive Shadow spells by 10%.
Dans Classic EraIncreases the range of your Shadow damage spells by 6%.
Mind Flay
Shadow, palier 3 · 1 rangModifiéDans ForeverAssault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Dans Classic EraAssault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec.
Improved Mind Flay
Shadow, palier 3 · 2 rangsNouveauYour Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
Vampiric Embrace
Shadow, palier 4 · 1 rangModifiéDans ForeverAfflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
Dans Classic EraAfflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
Shadow Weaving
Shadow, palier 4 · 3 rangsModifiéDans ForeverYour Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Dans Classic EraYour Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
Silence
Shadow, palier 5 · 1 rangModifiéDans ForeverSilences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Dans Classic EraSilences the target, preventing them from casting spells for 5 sec.
Devouring Contagion
Shadow, palier 5 · 2 rangsNouveauReduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
Early Demise
Shadow, palier 6 · 2 rangsNouveauIncreases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Darkness
Shadow, palier 6 · 5 rangsModifiéDans ForeverIncreases your Shadow damage done by 2%.
Dans Classic EraIncreases your Shadow spell damage by 2%.
Shadowform
Shadow, palier 7 · 1 rangModifiéDans ForeverAssume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Dans Classic EraAssume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
Capacités
Heal your target for to .
- Dans Forever
Power infuses the target, increasing their Stamina by 4 for 1 hour.
Dans Classic EraPower infuses the target, increasing their Stamina by 3 for 30 min.
Smite an enemy for to Holy damage.
A word of darkness that causes Shadow damage over 18 sec.
Draws on the soul of the party member to shield them, absorbing damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
Heals the target of damage over 15 sec.
Confuses up to $i enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Le client laisse $i en suspens ici : la phrase a besoin des caractéristiques du personnage.
Instantly heals the caster for to .
Instantly heals a friendly target below 50% Health for 144 to 183 and removes Weakened Soul from that target. Cannot be cast on self.
- Dans Forever
Weakens the target enemy, reducing melee attack power by 43 and reducing the effectiveness of any healing by 20%. Lasts 2 min.
Dans Classic EraWeakens the target enemy, reducing damage caused by 2 and reducing the effectiveness of any healing by 20%. Lasts 2 min.
Blasts the target for to Shadow damage, but causes a high amount of threat.
Rains starshards down on the enemy target's head, causing Arcane damage over 6 sec.
- Dans Forever
The next melee attack against the caster will cause 8 Shadow damage and reduce the attacker's melee attack power by 43 for 2 min.
Dans Classic EraThe next melee attack against the caster will cause 8 Shadow damage and reduce the damage caused by the attacker by 2 for 2 min.
Heal your target for to .
Chastise the target, causing 43 to 49 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing $1277463s2 damage and begin healing for $1277456o2 Health over 15 sec. A target may be affected by only one Contingency Plan.
Le client laisse $1277463s2, $1277456o2 en suspens ici : la phrase a besoin des caractéristiques du personnage.
Cannibalize 440 of your own Health over 15 sec to gain 440 Mana.
Afflicts the target with a disease that causes Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
- Dans Forever
Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Dans Classic EraReduces ranged damage taken by 21 and increases chance to dodge by 10% for 15 sec.
Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts min.
Heals a friendly target for to .
Consumes the enemy in holy flames that cause to Holy damage and an additional Holy damage over 10 sec.
- Dans Forever
Causes an explosion of holy light around the caster, causing 48 to 55 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 79 to 91. These effects cause no threat. Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.
Dans Classic EraCauses an explosion of holy light around the caster, causing 50 to 58 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 86 to 98. These effects cause no threat.
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
- Dans Forever
Assault the target's mind with Shadow energy, causing 102 Shadow damage over 3 sec and slowing their movement speed by 50%.
Dans Classic EraAssault the target's mind with Shadow energy, causing 126 Shadow damage over 3 sec.
- Dans Forever
Holy power infuses the target, increasing their Spirit by 17 for 1 hour.
Dans Classic EraHoly power infuses the target, increasing their Spirit by 17 for 30 min.
- Dans Forever
A powerful prayer that heals the target and their party for 179 to 191. Party members must be within 40 yards of target.
Dans Classic EraA powerful prayer heals party members within 30 yards for 301 to 321.
Heals a friendly target and the caster for 295 to 354. Low threat.
- Dans Forever
Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 min.
Dans Classic EraAllows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Any damage will cancel the effect. Lasts 2 min.
A slow casting spell that heals a single target for to .
Launches a volley of holy light at the target, causing 113 Holy damage to an enemy, or 291 healing to an ally, instantly and every 1 sec for 2 sec.
- Dans Forever
Power infuses all party and raid members, increasing their Stamina by 56 for 1 hour.
Dans Classic EraPower infuses the target's party, increasing their Stamina by 43 for 1 hour.
Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Le client laisse ${($m1+($bh*$bc))*$<mult>} en suspens ici : la phrase a besoin des caractéristiques du personnage.
- Dans Forever
Power infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.
Dans Classic EraPower infuses the target's party, increasing their Shadow resistance by 60 for 20 min.
- Dans Forever
Power infuses all party and raid members, increasing their Spirit by 40 for 1 hour.
Dans Classic EraPower infuses the target's party, increasing their Spirit by 40 for 1 hour.
Haut de l’échelle des capacités
Les derniers rangs que cette classe apprend, du niveau le plus élevé au plus bas.
- Rang 5 au niveau 60
- Rang 5 au niveau 60
- Rang 5 au niveau 60
- Rang 6 au niveau 60
- Rang 4 au niveau 60
- Rang 6 au niveau 60
- Rang 5 au niveau 60
- Rang 5 au niveau 60
Connu dès le départ
Lesser Heal
Heal your target for 46 to 56.
Smite
Smite an enemy for 13 to 17 Holy damage.
Prayer of Mending
Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Prayer of Mending
Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
