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Rogue abilities

Every Rogue ability the beta client teaches, rank by rank. Set a character level and every number below moves with it; anything the beta changed carries its Classic Era wording.

Beta build 1.60.1.69913, compared against Classic Era 1.15.9.69722. Read from the client on September 22, 2026.

23 of 23 abilities

Against Classic Era

Every number below is quoted at level 60.

Rogue abilities, quoted at level 60.
IconAgainst Classic Era
1935 EnergyInstantnoneMeleeChangedFrom the start
1845 EnergyInstantnoneMeleeSameFrom the start
14noneInstant10 secnoneSame
4960 EnergyInstantnoneMeleeChanged
41noneInstantnoneMeleeSame
6545 EnergyInstant10 secMeleeChanged
81noneInstant300 secnoneSame
10365 EnergyInstantnoneMeleeChanged
  1. Rank 1 of 3Level 10Changed
    • Cost65 Energy
    • CastInstant
    • RangeMelee
    • Lasts25 sec
    In Forever

    Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

    In Classic Era

    Incapacitates the target for up to 25 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

  2. Rank 2 of 3Level 28Changed
    • Cost65 Energy
    • CastInstant
    • RangeMelee
    • Lasts35 sec
    In Forever

    Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

    In Classic Era

    Incapacitates the target for up to 35 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

    Since rank 1 was 25, now 35

  3. Rank 3 of 3Level 48Changed
    • Cost65 Energy
    • CastInstant
    • RangeMelee
    • Lasts45 sec
    In Forever

    Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

    In Classic Era

    Incapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

    Since rank 2 was 35, now 45

10225 EnergyInstantnone100 ydSame
103noneInstant300 secnoneSame
12425 EnergyInstant10 secMeleeSame
14525 EnergyInstantnoneMeleeChanged
14650 EnergyInstantnoneMeleeSame
16520 EnergyInstant10 secMeleeSame
18660 EnergyInstantnoneMeleeSame
20625 EnergyInstantnoneMeleeChanged
22130 EnergyInstant30 sec30 ydChanged
222noneInstant300 secnoneSame
26160 EnergyInstantnoneMeleeSame
301none2 secnoneMeleeSame
30225 EnergyInstant20 secMeleeSame
34130 EnergyInstant300 sec10 ydSame
40360 EnergyInstantnoneMeleeChanged