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Rogue talents

Beta build 1.60.1.69913, compared with Classic Era 1.15.9.69722

Build summary
Points left
51
Split
0/0/0
Rogue
No points spent
60

Level 60 has 51 talent points. Tooltip numbers are shown for level 60. 20 and 30 are the beta level caps, and 60 is the cap at launch.

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Assassination

0 points in Assassination

Select a talent to see what each rank does.

Combat

0 points in Combat

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Subtlety

0 points in Subtlety

Select a talent to see what each rank does.

Tap a talent to add a point. Press and hold to remove one, or use the buttons under the tree.

  • New in Forever
  • Changed from Classic Era
  • Can take a point
  • Full rank
  • Locked
  • 9 new and 31 changed in this class

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All Rogue talents

Every talent in the three trees, with its effect at full rank for level 60.

Assassination talents
TalentRowRanksCompared with Classic EraEffect at full rank
Improved Gouge13Changed from Classic EraIncreases the duration of your Gouge ability by 1.5 sec.
Remorseless Attacks12Changed from Classic EraAfter killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Malice15Changed from Classic EraIncreases your critical strike chance with all attacks and Poisons by 5%.
Ruthlessness23Same as Classic EraGives your finishing moves a 60% chance to add a Combo Point to your target.
Murder22Changed from Classic EraIncreases all damage dealt by 4% against Humanoid and Giant targets.
Improved Slice and Dice23Same as Classic EraIncreases the duration of your Slice and Dice ability by 45%.
Relentless Strikes31Same as Classic EraYour finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Improved Expose Armor32Changed from Classic EraReduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Lethality35Changed from Classic EraIncreases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Vile Poisons45Same as Classic EraIncreases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Cold Blood41Changed from Classic EraWhen activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Improved Poisons45Changed from Classic EraIncreases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Vigor52Changed from Classic EraIncreases your maximum Energy by 10.
Mutilate51New in ForeverInstantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Improved Kidney Shot52Changed from Classic EraEnemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Seal Fate65Same as Classic EraYour critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Venom71New in ForeverFinishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Combat talents
TalentRowRanksCompared with Classic EraEffect at full rank
Improved Eviscerate13Changed from Classic EraIncreases the damage done by your Eviscerate ability by 20%.
Improved Sinister Strike12Same as Classic EraReduces the Energy cost of your Sinister Strike ability by 5.
Lightning Reflexes15Same as Classic EraIncreases your Dodge chance by 5%.
Puncturing Wounds23New in ForeverIncreases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Deflection23Changed from Classic EraIncreases your Parry chance by 6%.
Precision23Changed from Classic EraImproves your chance to hit by 3%.
Endurance32Changed from Classic EraReduces the cooldown of your Sprint and Evasion abilities by 60%.
Riposte31Same as Classic EraA strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for $19718d.
Improved Sprint32Same as Classic EraGives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Improved Kick42Same as Classic EraGives your Kick ability a 100% chance to Silence the target for 2 sec.
Flawless Execution41New in ForeverReduces the Energy cost of your Eviscerate ability by 10.
Dual Wield Specialization45Changed from Classic EraIncreases the damage done by your off-hand weapon by 25%.
Blade Flurry51Changed from Classic EraIncreases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash55Changed from Classic EraGives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace:|R Your attacks ignore 15% of your target's armor.
Weapon Expertise62Changed from Classic EraReduces the chance for your attacks to be Dodged or Parried by 2%.
Aggression63Changed from Classic EraIncreases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Adrenaline Rush71Same as Classic EraIncreases your Energy regeneration rate by 100% for 15 sec.
Subtlety talents
TalentRowRanksCompared with Classic EraEffect at full rank
Camouflage15Changed from Classic EraReduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Master of Deception13Changed from Classic EraReduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Opportunity12Changed from Classic EraIncreases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Setup23Changed from Classic EraGives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Elusiveness22Changed from Classic EraReduces the cooldown of your Vanish and Blind abilities by 90 sec.
Dirty Tricks22New in ForeverReduces the Energy cost of your Sap and Blind abilities by 50%.
Improved Ambush23Same as Classic EraIncreases the critical strike chance of your Ambush ability by 45%.
Initiative33Changed from Classic EraGives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike31Changed from Classic EraA strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Improved Distract32New in ForeverIncreases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
Heightened Senses42Changed from Classic EraIncreases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Premeditation41Changed from Classic EraAdds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Serrated Blades43Changed from Classic EraCauses your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Dirty Deeds52Changed from Classic EraReduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Preparation51Same as Classic EraWhen activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage51Changed from Classic EraAn instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Quietus65New in ForeverYour Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Cutthroat65New in ForeverYour Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Thousand Cuts71New in ForeverWhen your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.