Rogue talents
Beta build 1.60.1.69913, compared with Classic Era 1.15.9.69722
- Points left
- 51
- Split
- 0/0/0
- Rogue
- No points spent
Level 60 has 51 talent points. Tooltip numbers are shown for level 60. 20 and 30 are the beta level caps, and 60 is the cap at launch.
Sign in to use your own characters here.
Assassination
Select a talent to see what each rank does.
Combat
Select a talent to see what each rank does.
Subtlety
Select a talent to see what each rank does.
Tap a talent to add a point. Press and hold to remove one, or use the buttons under the tree.
- New in Forever
- Changed from Classic Era
- Can take a point
- Full rank
- Locked
- 9 new and 31 changed in this class
Click a talent to add a point. Right-click or Shift+click to remove one.
With a keyboard, the arrow keys move between talents, Home and End jump along a row, Enter or Space adds a point and Backspace removes one.
On a touch screen, tap to add a point and press and hold to remove one. The Add and Remove buttons under each tree do the same.
Share this build
Save this build
Levelling order
Spend a point and the order you chose appears here, one line per level.
Your Rogue builds
Reading your saved builds
All Rogue talents
Every talent in the three trees, with its effect at full rank for level 60.
| Talent | Row | Ranks | Compared with Classic Era | Effect at full rank |
|---|---|---|---|---|
| Improved Gouge | 1 | 3 | Changed from Classic Era | Increases the duration of your Gouge ability by 1.5 sec. |
| Remorseless Attacks | 1 | 2 | Changed from Classic Era | After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec. |
| Malice | 1 | 5 | Changed from Classic Era | Increases your critical strike chance with all attacks and Poisons by 5%. |
| Ruthlessness | 2 | 3 | Same as Classic Era | Gives your finishing moves a 60% chance to add a Combo Point to your target. |
| Murder | 2 | 2 | Changed from Classic Era | Increases all damage dealt by 4% against Humanoid and Giant targets. |
| Improved Slice and Dice | 2 | 3 | Same as Classic Era | Increases the duration of your Slice and Dice ability by 45%. |
| Relentless Strikes | 3 | 1 | Same as Classic Era | Your finishing moves have a 20% chance per Combo Point to restore 25 Energy. |
| Improved Expose Armor | 3 | 2 | Changed from Classic Era | Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points. |
| Lethality | 3 | 5 | Changed from Classic Era | Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%. |
| Vile Poisons | 4 | 5 | Same as Classic Era | Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. |
| Cold Blood | 4 | 1 | Changed from Classic Era | When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. |
| Improved Poisons | 4 | 5 | Changed from Classic Era | Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge. |
| Vigor | 5 | 2 | Changed from Classic Era | Increases your maximum Energy by 10. |
| Mutilate | 5 | 1 | New in Forever | Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Improved Kidney Shot | 5 | 2 | Changed from Classic Era | Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks. |
| Seal Fate | 6 | 5 | Same as Classic Era | Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point. |
| Venom | 7 | 1 | New in Forever | Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds |
| Talent | Row | Ranks | Compared with Classic Era | Effect at full rank |
|---|---|---|---|---|
| Improved Eviscerate | 1 | 3 | Changed from Classic Era | Increases the damage done by your Eviscerate ability by 20%. |
| Improved Sinister Strike | 1 | 2 | Same as Classic Era | Reduces the Energy cost of your Sinister Strike ability by 5. |
| Lightning Reflexes | 1 | 5 | Same as Classic Era | Increases your Dodge chance by 5%. |
| Puncturing Wounds | 2 | 3 | New in Forever | Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point. |
| Deflection | 2 | 3 | Changed from Classic Era | Increases your Parry chance by 6%. |
| Precision | 2 | 3 | Changed from Classic Era | Improves your chance to hit by 3%. |
| Endurance | 3 | 2 | Changed from Classic Era | Reduces the cooldown of your Sprint and Evasion abilities by 60%. |
| Riposte | 3 | 1 | Same as Classic Era | A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for $19718d. |
| Improved Sprint | 3 | 2 | Same as Classic Era | Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. |
| Improved Kick | 4 | 2 | Same as Classic Era | Gives your Kick ability a 100% chance to Silence the target for 2 sec. |
| Flawless Execution | 4 | 1 | New in Forever | Reduces the Energy cost of your Eviscerate ability by 10. |
| Dual Wield Specialization | 4 | 5 | Changed from Classic Era | Increases the damage done by your off-hand weapon by 25%. |
| Blade Flurry | 5 | 1 | Changed from Classic Era | Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. |
| Hack and Slash | 5 | 5 | Changed from Classic Era | Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace:|R Your attacks ignore 15% of your target's armor. |
| Weapon Expertise | 6 | 2 | Changed from Classic Era | Reduces the chance for your attacks to be Dodged or Parried by 2%. |
| Aggression | 6 | 3 | Changed from Classic Era | Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%. |
| Adrenaline Rush | 7 | 1 | Same as Classic Era | Increases your Energy regeneration rate by 100% for 15 sec. |
| Talent | Row | Ranks | Compared with Classic Era | Effect at full rank |
|---|---|---|---|---|
| Camouflage | 1 | 5 | Changed from Classic Era | Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec. |
| Master of Deception | 1 | 3 | Changed from Classic Era | Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher. |
| Opportunity | 1 | 2 | Changed from Classic Era | Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%. |
| Setup | 2 | 3 | Changed from Classic Era | Gives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell. |
| Elusiveness | 2 | 2 | Changed from Classic Era | Reduces the cooldown of your Vanish and Blind abilities by 90 sec. |
| Dirty Tricks | 2 | 2 | New in Forever | Reduces the Energy cost of your Sap and Blind abilities by 50%. |
| Improved Ambush | 2 | 3 | Same as Classic Era | Increases the critical strike chance of your Ambush ability by 45%. |
| Initiative | 3 | 3 | Changed from Classic Era | Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. |
| Ghostly Strike | 3 | 1 | Changed from Classic Era | A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. |
| Improved Distract | 3 | 2 | New in Forever | Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower. |
| Heightened Senses | 4 | 2 | Changed from Classic Era | Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%. |
| Premeditation | 4 | 1 | Changed from Classic Era | Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. |
| Serrated Blades | 4 | 3 | Changed from Classic Era | Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%. |
| Dirty Deeds | 5 | 2 | Changed from Classic Era | Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target. |
| Preparation | 5 | 1 | Same as Classic Era | When activated, this ability immediately finishes the cooldown on your other Rogue abilities. |
| Hemorrhage | 5 | 1 | Changed from Classic Era | An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. |
| Quietus | 6 | 5 | New in Forever | Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health. |
| Cutthroat | 6 | 5 | New in Forever | Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth. |
| Thousand Cuts | 7 | 1 | New in Forever | When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times. |
