Skip to main content
BootyBayBroker
Feedback
Scope

Rogue in WoW Forever

Overview

Damage · Energy

Rogues are most successful when their deeds never come to light. Fond of poisons and silent projectile weapons, rogues rely on a blend of stealth and minor mysticism. Usually in the employ of rich nobles or local governments, the rogue redistributes wealth or eliminates designated targets. A rogue's allegiance lasts only as long as the latest contract.

Beta build 1.60.1.69913, compared against Classic Era 1.15.9.69722. Read from the client on September 22, 2026.

Playable races
HumanOrcDwarfNight ElfUndeadGnomeTrollHigh Order SkyborneWindshaper Skyborne

Every race and its racial abilities

Talent trees

What changed from Classic Era

Every Rogue talent and ability the beta altered or added, with the Classic Era wording beside it. Numbers that moved are marked inside the sentence.

Show

Every number below is quoted at level 60.

Talents

  • Improved Gouge

    Assassination, tier 1 · 3 ranksChanged
    In Forever

    Increases the duration of your Gouge ability by 0.5 sec.

    In Classic Era

    Increases the effect duration of your Gouge ability by 0.5 sec.

  • Remorseless Attacks

    Assassination, tier 1 · 2 ranksChanged
    In Forever

    After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

    In Classic Era

    After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

  • Malice

    Assassination, tier 1 · 5 ranksChanged
    In Forever

    Increases your critical strike chance with all attacks and Poisons by 1%.

    In Classic Era

    Increases your critical strike chance by 1%.

  • Murder

    Assassination, tier 2 · 2 ranksChanged
    In Forever

    Increases all damage dealt by 2% against Humanoid and Giant targets.

    In Classic Era

    Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.

  • Improved Expose Armor

    Assassination, tier 3 · 2 ranksChanged
    In Forever

    Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

    In Classic Era

    Increases the armor reduced by your Expose Armor ability by 25%.

  • Lethality

    Assassination, tier 3 · 5 ranksChanged
    In Forever

    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.

    In Classic Era

    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.

  • Cold Blood

    Assassination, tier 4 · 1 rankChanged
    In Forever

    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

    In Classic Era

    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

  • Improved Poisons

    Assassination, tier 4 · 5 ranksChanged
    In Forever

    Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

    In Classic Era

    Increases the chance to apply poisons to your target by 2%.

  • Vigor

    Assassination, tier 5 · 2 ranksChanged

    Increases your maximum Energy by was 10, now 5.

  • Mutilate

    Assassination, tier 5 · 1 rankNew

    Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

  • Improved Kidney Shot

    Assassination, tier 5 · 2 ranksChanged
    In Forever

    Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

    In Classic Era

    While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

  • Venom

    Assassination, tier 7 · 1 rankNew

    Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

  • Improved Eviscerate

    Combat, tier 1 · 3 ranksChanged

    Increases the damage done by your Eviscerate ability by was 5, now 7%.

  • Puncturing Wounds

    Combat, tier 2 · 3 ranksNew

    Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.

  • Deflection

    Combat, tier 2 · 3 ranksChanged

    Increases your Parry chance by was 1, now 2%.

  • Precision

    Combat, tier 2 · 3 ranksChanged
    In Forever

    Improves your chance to hit by 1%.

    In Classic Era

    Increases your chance to hit with melee weapons by 1%.

  • Endurance

    Combat, tier 3 · 2 ranksChanged
    In Forever

    Reduces the cooldown of your Sprint and Evasion abilities by 30%.

    In Classic Era

    Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.

  • Flawless Execution

    Combat, tier 4 · 1 rankNew

    Reduces the Energy cost of your Eviscerate ability by 10.

  • Dual Wield Specialization

    Combat, tier 4 · 5 ranksChanged
    In Forever

    Increases the damage done by your off-hand weapon by 5%.

    In Classic Era

    Increases the damage done by your offhand weapon by 10%.

  • Blade Flurry

    Combat, tier 5 · 1 rankChanged
    In Forever

    Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

    In Classic Era

    Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

  • Hack and Slash

    Combat, tier 5 · 5 ranksChanged
    In Forever

    Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 1% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 1%. |CFFFFFFFFMace:|R Your attacks ignore 3% of your target's armor.

    In Classic Era

    Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

  • Weapon Expertise

    Combat, tier 6 · 2 ranksChanged
    In Forever

    Reduces the chance for your attacks to be Dodged or Parried by 1%.

    In Classic Era

    Increases your skill with Sword, Fist and Dagger weapons by 3.

  • Aggression

    Combat, tier 6 · 3 ranksChanged
    In Forever

    Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.

    In Classic Era

    Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.

  • Camouflage

    Subtlety, tier 1 · 5 ranksChanged
    In Forever

    Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.

    In Classic Era

    Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.

  • Master of Deception

    Subtlety, tier 1 · 3 ranksChanged
    In Forever

    Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.

    In Classic Era

    Reduces the chance enemies have to detect you while in Stealth mode.

  • Opportunity

    Subtlety, tier 1 · 2 ranksChanged
    In Forever

    Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.

    In Classic Era

    Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.

  • Setup

    Subtlety, tier 2 · 3 ranksChanged
    In Forever

    Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.

    In Classic Era

    Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

  • Elusiveness

    Subtlety, tier 2 · 2 ranksChanged
    In Forever

    Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

    In Classic Era

    Rank 2: Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.

  • Dirty Tricks

    Subtlety, tier 2 · 2 ranksNew

    Reduces the Energy cost of your Sap and Blind abilities by 25%.

  • Initiative

    Subtlety, tier 3 · 3 ranksChanged

    Gives you a was 25, now 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

  • Ghostly Strike

    Subtlety, tier 3 · 1 rankChanged
    In Forever

    A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

    In Classic Era

    A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

  • Improved Distract

    Subtlety, tier 3 · 2 ranksNew

    Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.

  • Heightened Senses

    Subtlety, tier 4 · 2 ranksChanged
    In Forever

    Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.

    In Classic Era

    Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.

  • Premeditation

    Subtlety, tier 4 · 1 rankChanged
    In Forever

    Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

    In Classic Era

    When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

  • Serrated Blades

    Subtlety, tier 4 · 3 ranksChanged
    In Forever

    Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

    In Classic Era

    Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.

  • Dirty Deeds

    Subtlety, tier 5 · 2 ranksChanged
    In Forever

    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

    In Classic Era

    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.

  • Hemorrhage

    Subtlety, tier 5 · 1 rankChanged
    In Forever

    An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

    In Classic Era

    An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.

  • Quietus

    Subtlety, tier 6 · 5 ranksNew

    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

  • Cutthroat

    Subtlety, tier 6 · 5 ranksNew

    Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.

  • Thousand Cuts

    Subtlety, tier 7 · 1 rankNew

    When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

Abilities

  • Eviscerate

    Assassination · rank 6 at level 40Changed

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point : was 99, now 93was -143, now -137 damage 2 points: was 176, now 164was -220, now -208 damage 3 points: was 253, now 235was -297, now -279 damage 4 points: was 330, now 306was -374, now -350 damage 5 points: was 407, now 377was -451, now -421 damage

  • Backstab

    Combat · rank 1 at level 4Changed

    Backstab the target, causing 150% weapon damage plus was 15, now 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  • Gouge

    Combat · rank 1 at level 6Changed
    In Forever

    Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

    In Classic Era

    Causes 10 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

  • Sap

    Subtlety · rank 1 at level 10Changed
    In Forever

    Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

    In Classic Era

    Incapacitates the target for up to 25 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

  • Expose Armor

    Assassination · rank 1 at level 14Changed

    Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : was 80, now 90 armor 2 points: was 160, now 180 armor 3 points: was 240, now 270 armor 4 points: was 320, now 360 armor 5 points: was 400, now 450 armor

  • Rupture

    Assassination · rank 1 at level 20Changed

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : was 40, now 24 damage over 8 secs 2 points: was 60, now 35 damage over 10 secs 3 points: was 84, now 48 damage over 12 secs 4 points: was 112, now 63 damage over 14 secs 5 points: was 144, now 80 damage over 16 secs

  • Distract

    Subtlety · rank 1 at level 22Changed
    In Forever

    Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.

    In Classic Era

    Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.

  • Mutilate

    Assassination · rank 2 at level 40Changed
    In Forever

    Instantly attacks with both weapons for 75% weapon damage plus an additional 24.75 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

    In Classic Era

    Instantly attacks with both weapons for 95% weapon damage plus an additional 45.37 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points. Mutilate benefits from all talents and effects that trigger from or modify Backstab unless otherwise specified.

Top of the ability ladder

The last ranks this class trains, highest level first.

Every Rogue ability, rank by rank

Known from the start

  • Eviscerate

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage

  • Sinister Strike

    An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.