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WoW Forever disenchant value and odds

What each green or blue item on your market is expected to give when disenchanted, set beside the price it is listed at.

Client build 1.60.1.70755compared with Classic Era 1.15.9.70576

Items on this market

Loading the items for this market.

Material prices on this market

Material prices appear once this market's rows are read.

Disenchant odds and evidence

The odds table appears once this market's rows are read.

Every market with a scan

WoW Forever markets with a scan, this region first, newest scan first
MarketLast scanScans in 7 daysItems priced
US PvE, Alliance auction house43,637
US PvE, Horde auction house113,468
US PvP, Horde auction house33,580
US PvP, Alliance auction house153,748
US RP PvP, Alliance auction house32,299
US RP, Alliance auction house02,279
US RP PvP, Horde auction house162,263
US RP, Horde auction house11,815
EU PvP, Horde auction house43,586
EU PvP, Alliance auction house43,668
EU PvE, Alliance auction house63,574
EU PvE, Horde auction house33,466
EU RP, Alliance auction house61,738
EU RP PvP, Alliance auction house01,609
EU RP PvP, Horde auction house01,510
EU RP, Horde auction house111,317

What this page compares

Each listed item that can be disenchanted, on one market: the value of the materials it is expected to give, after the auction house cut, set against its lowest buyout.

How the value is worked out

  • Disenchant value adds up every possible result: its chance, times the expected quantity, times that material's lowest buyout on the same market.
  • Net value takes off the auction house cut for selling the materials. Margin is net value less the item's own lowest buyout.
  • Results depend on the item's quality, whether it is a weapon or armor, and its WoW Forever item level.
  • Every row prints the odds beside the value, and each result says how well it is evidenced: documented, observed, community table or inferred.
  • A material no scan has priced on this market counts as zero, and the row says it is only partly priced.
  • Pick a material to rank items by what one unit of it costs when you buy the item and disenchant it, with no cut, since you keep the material.
  • The value is an average over many disenchants, not a promise for any single one.
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