Aevery's Spare Brigandine
UncommonMail
Aggramar (US): this page picked the region's first realm; pick your own to change it
Price
Typical price across US realms
24,699g 13s 0c
From 15 realms in US, last 48 hours
Choose a realm in the site header for its own price.
- Regional auction data, hourly
- Aevery's Spare Brigandine
- Item Level: 545
- Binds when equipped
- ChestMail
- Required Level: 70
- Sell price: 72g 0s 97c
Cheapest realms
48-hour median lowest buyout- ProudmooreUS19,915g 24s 0c
- TichondriusUS19,915g 24s 0c
- SargerasUS19,915g 24s 0c
- Blackwater RaidersUS19,915g 24s 0c
- Blackwing LairUS19,915g 24s 0c
- AgamagganUS20,712g 81s 0c
- FeathermoonUS22,614g 30s 0c
- RagnarosUS24,699g 13s 0c
- Kil'jaedenUS27,999g 99s 0c
- AegwynnUS27,999g 99s 0c
- Area 52US318,236g 2s 0c
- Kel'ThuzadUS575,381g 71s 0c
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Market
Aggramar (US)Price History
Aggramar (US)No price history recorded for this item in the selected range.Check back after the next auction house snapshot.
Realms
15 realms, US| Realm | Faction | ||
|---|---|---|---|
| Proudmoore US | 19,915g 24s 0c | -19.4% | |
| Tichondrius US | 19,915g 24s 0c | -19.4% | |
| Sargeras US | 19,915g 24s 0c | -19.4% | |
| Blackwater Raiders US | 19,915g 24s 0c | -19.4% | |
| Blackwing Lair US | 19,915g 24s 0c | -19.4% | |
| Agamaggan US | 20,712g 81s 0c | -16.1% | |
| Feathermoon US | 22,614g 30s 0c | -8.4% | |
| Ragnaros US | 24,699g 13s 0c | 0.0% | |
| Kil'jaeden US | 27,999g 99s 0c | +13.4% | |
| Aegwynn US | 27,999g 99s 0c | +13.4% | |
| Area 52 US | 318,236g 2s 0c | +1,188.5% | |
| Kel'Thuzad US | 575,381g 71s 0c | +2,229.6% | |
| Borean Tundra US | 705,642g 91s 0c | +2,757.0% | |
| Andorhal US | 705,642g 91s 0c | +2,757.0% | |
| Dalaran US | 2,478,447g 76s 0c | +9,934.6% |
Trading hours: the cheaper and dearer hours of the week, in UTC
Trading Hours
Not enough auction data yet to show trading hours for this item.
Sources: none recorded
Sources
No source is recorded for Aevery's Spare Brigandine.Crafted, vendor, drop and quest sources appear here when the catalogue lists one.
Most sources come from published game data.
