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Armor

Armor protects every character from the moment they leave the starting zone. The auction house carries cloth, leather, mail, and plate gear across every level bracket, plus shields, rings, trinkets, cloaks, and the rest of the accessory slots.

Items in Armor

8,495 items

Showing 2,051–2,100 of 8,495 items

Subclass
Dark Hooded Cape rare qualityCloth37Cloth
Dark Iceborne Chestguard rare qualityLeather171Leather
Dark Iceborne Leggings rare qualityLeather167Leather
Dark Iron Boots epic qualityPlate70Plate
Dark Iron Bracers epic qualityPlate59Plate
Dark Iron Gauntlets epic qualityPlate70Plate
Dark Iron Helm epic qualityPlate66Plate
Dark Iron Leather common qualityLeather19Leather
Dark Iron Leggings epic qualityPlate60Plate
Dark Iron Mail rare qualityMail56Mail
Dark Iron Shoulders rare qualityPlate56Plate
Dark Leather Belt uncommon qualityLeather25Leather
Dark Leather Boots uncommon qualityLeather20Leather
Dark Leather Cloak uncommon qualityCloth22Cloth
Dark Leather Gloves uncommon qualityLeather26Leather
Dark Leather Pants uncommon qualityLeather23Leather
Dark Leather Shoulders uncommon qualityLeather28Leather
Dark Leather Tunic uncommon qualityLeather20Leather
Darkmist Armor uncommon qualityCloth46Cloth
Darkmist Bands uncommon qualityCloth40Cloth
Darkmist Boots uncommon qualityCloth41Cloth
Darkmist Cape uncommon qualityCloth39Cloth
Darkmist Girdle uncommon qualityCloth41Cloth
Darkmist Handguards uncommon qualityCloth41Cloth
Darkmist Mantle uncommon qualityCloth43Cloth
Darkmist Orb uncommon qualityMiscellaneous46Miscellaneous
Darkmist Pants uncommon qualityCloth43Cloth
Darkmist Wizard Hat uncommon qualityCloth44Cloth
Darkmist Wraps uncommon qualityCloth46Cloth
Darkmoon Card: Berserker! epic qualityMiscellaneous200Miscellaneous
Darkmoon Card: Blue Dragon epic qualityMiscellaneous66Miscellaneous
Darkmoon Card: Crusade epic qualityMiscellaneous100Miscellaneous
Darkmoon Card: Death epic qualityMiscellaneous200Miscellaneous
Darkmoon Card: Earthquake epic qualityMiscellaneous359Miscellaneous
Darkmoon Card: Greatness epic qualityItem ID #42987Miscellaneous200Miscellaneous
Darkmoon Card: Greatness epic qualityItem ID #44253Miscellaneous200Miscellaneous
Darkmoon Card: Greatness epic qualityItem ID #44255Miscellaneous200Miscellaneous
Darkmoon Card: Greatness epic qualityItem ID #44254Miscellaneous200Miscellaneous
Darkmoon Card: Heroism epic qualityMiscellaneous66Miscellaneous
Darkmoon Card: Hurricane epic qualityItem ID #62049Miscellaneous359Miscellaneous
Darkmoon Card: Hurricane epic qualityItem ID #62051Miscellaneous359Miscellaneous
Darkmoon Card: Illusion epic qualityMiscellaneous200Miscellaneous
Darkmoon Card: Madness epic qualityMiscellaneous100Miscellaneous
Darkmoon Card: Maelstrom epic qualityMiscellaneous66Miscellaneous
Darkmoon Card: Tsunami epic qualityMiscellaneous359Miscellaneous
Darkmoon Card: Twisting Nether epic qualityMiscellaneous66Miscellaneous
Darkmoon Card: Vengeance epic qualityMiscellaneous100Miscellaneous
Darkmoon Card: Volcano epic qualityMiscellaneous359Miscellaneous
Darkmoon Card: Wrath epic qualityMiscellaneous100Miscellaneous
Darkmoon Chain Shirt uncommon qualityMail20Mail

About Armor

The four armor weights are four separate economies. Cloth is the deepest shelf in the game, because every humanoid boss drops it and three classes wear it, so its price floors are easy to read. Plate splits internally: tanking pieces with defensive stats price above same-level damage plate, because tank demand is steadier.

Who buys each armor type, and how crafted and dropped pieces price, 3 paragraphs

Each weight sells to its own classes: leather to rogues, druids, monks, and demon hunters; mail to hunters, shamans, and evokers; plate to warriors, paladins, and death knights. Shields pair tank-only demand with low supply, and the miscellaneous subclass (rings, trinkets, cloaks, and off-hand pieces) sells to every class, which makes it the most contested accessory market on a realm.

Cosmetic armor adds a fifth lane. Appearance-driven pieces price on their look rather than their stats, so a low-level green with a rare model can outprice current gear.

Crafted and dropped armor move differently. New crafted gear spikes when a patch lands and its recipe is still rare, bind-on-equip greens settle into a low-volatility floor, and rare drops move with the popularity of the dungeon that drops them.

Where these prices come from

  • Mists of Pandaria Classic: TSM, daily