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Consumables

Consumables move volume. Flasks, potions, food, bandages, scrolls, and the rest of the buff economy clear and replenish on the auction house faster than almost any other category, which makes them a useful barometer for overall realm activity.

Items in Consumables

655 items

Showing 501–550 of 655 items

Subclass
Scroll of Agility II common qualityScroll35Scroll
Scroll of Agility III common qualityScroll50Scroll
Scroll of Agility IV common qualityScroll65Scroll
Scroll of Agility V common qualityScroll70Scroll
Scroll of Intellect common qualityScroll15Scroll
Scroll of Intellect II common qualityScroll30Scroll
Scroll of Intellect III common qualityScroll45Scroll
Scroll of Intellect IV common qualityScroll60Scroll
Scroll of Intellect V common qualityScroll70Scroll
Scroll of Protection common qualityScroll10Scroll
Scroll of Protection II common qualityScroll25Scroll
Scroll of Protection III common qualityScroll40Scroll
Scroll of Protection IV common qualityScroll55Scroll
Scroll of Protection V common qualityScroll70Scroll
Scroll of Spirit common qualityScroll10Scroll
Scroll of Spirit II common qualityScroll25Scroll
Scroll of Spirit III common qualityScroll40Scroll
Scroll of Spirit IV common qualityScroll55Scroll
Scroll of Spirit V common qualityScroll70Scroll
Scroll of Stamina common qualityScroll15Scroll
Scroll of Stamina II common qualityScroll30Scroll
Scroll of Stamina III common qualityScroll45Scroll
Scroll of Stamina IV common qualityScroll60Scroll
Scroll of Stamina V common qualityScroll70Scroll
Scroll of Strength common qualityScroll20Scroll
Scroll of Strength II common qualityScroll35Scroll
Scroll of Strength III common qualityScroll50Scroll
Scroll of Strength IV common qualityScroll65Scroll
Scroll of Strength V common qualityScroll70Scroll
Seasoned Wolf Kabob common qualityFood & Drink25Food & Drink
Senggin Root common qualityFood & Drink15Food & Drink
Shadow Armor Kit uncommon qualityItem Enhancement68Item Enhancement
Shadow Oil common qualityOther34Other
Shadow Protection Potion common qualityPotion27Potion
Sharpened Fish Hook common qualityOther30Other
Shiny Bauble common qualityOther10Other
Shiny Red Apple common qualityFood & Drink5Food & Drink
Shrouding Potion common qualityPotion67Potion
Sickly Looking Fish common qualityFood & Drink5Food & Drink
Silk Bandage common qualityBandage1Bandage
Silver Skeleton Key uncommon qualityOther20Other
Silver Spellthread rare qualityItem Enhancement67Item Enhancement
Silverwine common qualityFood & Drink70Food & Drink
Skethyl Berries common qualityFood & Drink65Food & Drink
Skin of Dwarven Stout common qualityFood & Drink15Food & Drink
Skullfish Soup common qualityFood & Drink70Food & Drink
Slitherskin Mackerel common qualityFood & Drink5Food & Drink
Small Pumpkin common qualityFood & Drink5Food & Drink
Smoked Bear Meat common qualityFood & Drink15Food & Drink
Smoked Black Bear Meat common qualityFood & Drink65Food & Drink

About Consumables

Consumable prices follow the weekly raid reset more closely than any other class. Demand gathers before reset day, so the same flask can trade at visibly different prices on different days of one week. Potions and flasks ride that cycle hardest; food and drink smooth it out because leveling players buy all year.

What the classic editions add, and how often each edition updates, 2 paragraphs

The classic editions add their own staples. Protection potions spike before the raids that demand them, bandages still sell because first aid heals on its own cooldown, and Season of Discovery layers fresh raid demand onto original-game supply, which keeps its buff economy busier than the edition's size suggests.

How closely a price history follows that cycle depends on the edition. Retail and TBC Classic update hourly, fast enough to show a raid evening while it happens; Season of Discovery updates about twice a day and MoP Classic daily, so their consumable prices read as trend lines rather than tickers.

Where these prices come from

  • TBC Anniversary: TSM, hourly