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Consumables

Consumables move volume. Flasks, potions, food, bandages, scrolls, and the rest of the buff economy clear and replenish on the auction house faster than almost any other category, which makes them a useful barometer for overall realm activity.

Items in Consumables

655 items

Showing 601–650 of 655 items

Subclass
Super Rejuvenation Potion common qualityPotion75Potion
Sweet Nectar common qualityFood & Drink35Food & Drink
Swiftness Potion common qualityPotion15Potion
Swim Speed Potion common qualityPotion20Potion
Talbuk Steak common qualityFood & Drink65Food & Drink
Tallstalk Mushroom common qualityPotion50Potion
Tasty Lion Steak common qualityFood & Drink30Food & Drink
Telaari Grapes common qualityFood & Drink75Food & Drink
Tel'Abim Banana common qualityFood & Drink15Food & Drink
Tender Wolf Steak common qualityFood & Drink45Food & Drink
Thick Armor Kit common qualityItem Enhancement40Item Enhancement
Thistle Tea common qualityFood & Drink15Food & Drink
Thorium Shield Spike uncommon qualityItem Enhancement55Item Enhancement
Thunder Ale common qualityFood & Drink1Food & Drink
Thundering Charm common qualityOther35Other
Tigule's Strawberry Ice Cream common qualityFood & Drink25Food & Drink
Tough Hunk of Bread common qualityFood & Drink5Food & Drink
Tough Jerky common qualityFood & Drink5Food & Drink
Truesilver Skeleton Key uncommon qualityOther40Other
Undermine Clam Chowder common qualityFood & Drink45Food & Drink
Unstable Flask of the Bandit common qualityFlask70Flask
Unstable Flask of the Beast common qualityFlask70Flask
Unstable Flask of the Elder common qualityFlask70Flask
Unstable Flask of the Physician common qualityFlask70Flask
Unstable Flask of the Soldier common qualityFlask70Flask
Unstable Flask of the Sorcerer common qualityFlask70Flask
Unstable Mana Potion common qualityPotion62Potion
Versicolor Treat common qualityFood & Drink15Food & Drink
Vindicator's Armor Kit common qualityItem Enhancement65Item Enhancement
Volatile Healing Potion common qualityPotion60Potion
Volatile Rum common qualityPotion1Potion
Voodoo Skull common qualityOther1Other
Warp Burger common qualityFood & Drink65Food & Drink
Weak Troll's Blood Potion common qualityPotion8Potion
Weighted Jack-o'-Lantern common qualityConsumable1Consumable
Westfall Stew common qualityFood & Drink15Food & Drink
White Smoke Flare common qualityOther1Other
Wild Hog Shank common qualityFood & Drink35Food & Drink
Wild Ricecake common qualityFood & Drink35Food & Drink
Wildvine Potion common qualityPotion45Potion
Winterfall Firewater common qualityElixir50Elixir
Winter Kimchi common qualityFood & Drink55Food & Drink
Winter Squid common qualityFood & Drink45Food & Drink
Wizard Oil common qualityOther50Other
Wizbang's Special Brew common qualityFood & Drink15Food & Drink
Wool Bandage common qualityBandage1Bandage
Wound Poison common qualityOther32Other
Wound Poison II common qualityOther40Other
Wound Poison III common qualityOther48Other
Wound Poison IV common qualityOther56Other

About Consumables

Consumable prices follow the weekly raid reset more closely than any other class. Demand gathers before reset day, so the same flask can trade at visibly different prices on different days of one week. Potions and flasks ride that cycle hardest; food and drink smooth it out because leveling players buy all year.

What the classic editions add, and how often each edition updates, 2 paragraphs

The classic editions add their own staples. Protection potions spike before the raids that demand them, bandages still sell because first aid heals on its own cooldown, and Season of Discovery layers fresh raid demand onto original-game supply, which keeps its buff economy busier than the edition's size suggests.

How closely a price history follows that cycle depends on the edition. Retail and TBC Classic update hourly, fast enough to show a raid evening while it happens; Season of Discovery updates about twice a day and MoP Classic daily, so their consumable prices read as trend lines rather than tickers.

Where these prices come from

  • TBC Anniversary: TSM, hourly