Savage Axe
UncommonAxe
Dreamscythe (US): no realm was picked, so this page shows a realm with recent data; pick your own to change it
Price
Market value on Dreamscythe (US), Alliance
1g 33s 32c
13% below the 7-day average market value
- Lowest buyout
- 1g 14s 96c
- Listings
- 2
- 7-day average market value
- 1g 52s 72c
- Classic market data per realm, hourly
- 56 scans
- Savage Axe
- Item Level: 39
- Main HandAxe
- Required Level: 34
- Sell price: 8g 42s 10c
Cheapest realms
48-hour median lowest buyoutAdvertisements
Market
Dreamscythe (US), AllianceClassic market data carries no per-realm listing ladder for TBC Anniversary, so listing depth is not shown.
How these figures are measuredPrice History
Dreamscythe (US), Alliance- Low
- 1g 5s 0c
- Average market value
- 1g 56s 51c
- High
- 2g 50s 0c
- Samples
- 56
The 7-day average needs at least a week of history; pick a wider range than 1D.Show the 7-day average market price
- Lowest buyout
- Market value
- Quantity
- Latest lowest price
| Day (UTC) | Market value | Units listed |
|---|---|---|
| Nov 7 | 1g 37s 74c | 2 |
| Nov 6 | 2g 11s 10c | 1 |
| Nov 5 | 1g 43s 91c | 5 |
| Nov 4 | 1g 52s 14c | 14 |
| Nov 3 | 1g 56s 34c | 9 |
| Nov 2 | 1g 62s 2c | 18 |
| Nov 1 | 1g 57s 27c | 12 |
| Oct 31 | 1g 55s 57c | 8 |
Realms
1 realm, US| Realm | Faction | ||
|---|---|---|---|
| Dreamscythe US | Alliance | 2g 11s 10c | 0.0% |
Trading hours: cheapest on Tuesday, 00:00–04:00 UTC
Trading Hours
See when Savage Axe tends to trade below or above its usual price, based on the last 30 days.
The grid follows the auction week in UTC.
Cheaper than usualTypicalMore expensive than usualLimited data
Sources: dropped by 195 sources, found in 3 containers, and gathered
Sources
Retail catalogue
- Drops from 195 sources.
- Found inside other items.
Dropped by
These come from Retail's drop tables and may not match TBC Anniversary.
Found in containers
These come from Retail's drop tables and may not match TBC Anniversary.
Fishing
- The Deaths of ChromieThe Deaths of Chromie0.02% drop chance
Most sources come from published game data.
