Large Blue Sack
CommonBag
Dreamscythe (US): no realm was picked, so this page shows a realm with recent data; pick your own to change it
Price
Market value on Dreamscythe (US), Alliance
1g 14s 23c
- Lowest buyout
- 95s 98c
- Listings
- 5
The market feed for Dreamscythe (US) last refreshed on Nov 2, 2026, 23:27 UTC, so this is the newest price it has published.
- Classic market data per realm, hourly
- 57 scans
- Large Blue Sack
- Item Level: 25
- BagBag
- Sell price: 25s 0c
Cheapest realms
48-hour median lowest buyoutAdvertisements
Market
Dreamscythe (US), AllianceClassic market data carries no per-realm listing ladder for TBC Anniversary, so listing depth is not shown.
How these figures are measuredPrice History
Dreamscythe (US), Alliance- Low
- 45s 97c
- Average
- 1g 12s 20c
- High
- 1g 50s 0c
- Samples
- 57
The 7-day average needs at least a week of history; pick a wider range than 1D.Show the 7-day average market price
- Lowest buyout
- Market value
- Quantity
- Latest lowest price
| Day (UTC) | Market value | Units listed |
|---|---|---|
| Nov 3 | 1g 14s 23c | 6 |
| Nov 2 | 1g 14s 77c | 6 |
| Nov 1 | 1g 14s 86c | 2 |
| Oct 31 | 1g 20s 83c | 3 |
| Oct 30 | 97s 31c | 5 |
| Oct 29 | 1g 0s 5c | 7 |
| Oct 28 | 1g 3s 50c | 3 |
| Oct 27 | 1g 6s 34c | 5 |
Realms
2 realms, US| Realm | Faction | ||
|---|---|---|---|
| Dreamscythe US | Alliance | 1g 24s 97c | -23.1% |
| Nightslayer US | Alliance | 1g 99s 98c | +23.1% |
Trading hours: cheapest on Monday, 08:00–12:00 UTC
Trading Hours
See when Large Blue Sack tends to trade below or above its usual price, based on the last 30 days.
The grid follows the auction week in UTC.
Cheaper than usualTypicalMore expensive than usualLimited data
Sources: dropped by 198 sources, found in 7 containers, and gathered
Sources
Retail catalogue
- Drops from 198 sources.
- Found inside other items.
Dropped by
These come from Retail's drop tables and may not match TBC Anniversary.
Found in containers
These come from Retail's drop tables and may not match TBC Anniversary.
Fishing
- Ashenvale
Most sources come from published game data.
