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Trade Goods

Trade goods drive every crafting profession in the game. Tailoring needs cloth, leatherworking needs hides, blacksmithing and engineering need ore, alchemy and inscription need herbs, jewelcrafting needs gems. The auction-house volume on these categories is some of the highest in the game.

Our trade-goods catalog covers cloth, leather, hides, metal and stone, herbs, elemental materials, enchanting reagents, jewelcrafting stones, parts, and the Retail-era optional and finishing reagents that feed crafting orders. Each subclass corresponds to a profession's primary input pipeline, so a quick glance at the subclass column tells you which tradeskill the item feeds.

Materials are the clearest patch-cycle market in the game. A new expansion patch sends old-content materials cheap and new-content materials expensive, and the transition shows up in the history charts weeks before it is obvious in the in-game UI. Supply lines differ per subclass: cloth supply follows leveling traffic through humanoid zones, enchanting materials arrive by disenchanting unwanted gear (so their supply moves inversely with gear prices), and elemental materials — motes, primals, crystallized elements — gate enough classic-era recipes that primal trading was effectively TBC's spot market.

Click any material to open its price-history page, which shows current minimum buyout, average and median sale price, and total quantity listed. The realm selector on that page is especially useful for materials, because commodity prices diverge more between realms than gear prices do — the same ore can be plentiful on one server and scarce on another, and the chart makes the difference explicit. Retail narrows that divergence for true commodities, which trade in a region-wide pool rather than per realm, while the classic editions still price every stack realm by realm — so the selector does its heaviest work on classic charts.

Showing 851–900 of 2,973 items

Subclass
Embroidery Floss80Other
Emerald Pigment10Inscription
Emperor Salmon30Cooking
Empty Kettle50Cooking
Empyrean Sapphire15Jewelcrafting
Empyrium40Metal & Stone
Enchanted Elementium Bar25Metal & Stone
Enchanted Elethium Bar50Metal & Stone
Enchanted Heavy Callous Hide50Leather
Enchanted Leather10Leather
Enchanted Lightless Silk50Cloth
Enchanted Thorium Bar10Metal & Stone
Enchanting Vellum200Other
Energy Redistribution BeaconItem ID #22194172Optional Reagents
Energy Redistribution BeaconItem ID #22194372Optional Reagents
Energy Redistribution BeaconItem ID #22194272Optional Reagents
Engineer's Ink10Parts
Engraved GemcutterItem ID #21375070Jewelcrafting
Engraved GemcutterItem ID #21375170Jewelcrafting
Engraved GemcutterItem ID #21375270Jewelcrafting
Enormous Abyssal Gulper Eel35Cooking
Enormous Barbed Gill Trout15Cooking
Enormous Blackwater Whiptail35Cooking
Enormous Blind Lake Sturgeon35Cooking
Enormous Crescent Saberfish35Cooking
Enormous Fat Sleeper35Cooking
Enormous Fire Ammonite35Cooking
Enormous Jawless Skulker35Cooking
Enormous Sea Scorpion35Cooking
Ensorcelled Tarot44Other
Entropy EnhancerItem ID #22186970Parts
Entropy EnhancerItem ID #22187070Parts
Entropy EnhancerItem ID #22186870Parts
Erratic Genesis Matrix51Optional Reagents
Essence of Air10Elemental
Essence of Destruction25Other
Essence of Earth10Elemental
Essence of Fire10Elemental
Essence of Rebirth50Jewelcrafting
Essence of Servitude50Jewelcrafting
Essence of Torment50Jewelcrafting
Essence of Undeath10Elemental
Essence of Valor50Jewelcrafting
Essence of Water10Elemental
Essence or Dust30Enchanting
Etched Drust Bone10Other
Eternal Air20Elemental
Eternal Crystal50Enchanting
Eternal Earth20Elemental
Eternal Fire20Elemental