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Trade Goods

Trade goods drive every crafting profession in the game. Tailoring needs cloth, leatherworking needs hides, blacksmithing and engineering need ore, alchemy and inscription need herbs, jewelcrafting needs gems. The auction-house volume on these categories is some of the highest in the game.

Showing 1,001–1,050 of 2,975 items

Subclass
Five of DominionInscription45Inscription
Five of EarthInscription60Inscription
Five of ElementalsInscription1Inscription
Five of EmbersInscription32Inscription
Five of FathomsInscription50Inscription
Five of FireInscription60Inscription
Five of FrostInscription60Inscription
Five of FuriesInscription1Inscription
Five of HellfireInscription45Inscription
Five of HuntInscription90Inscription
Five of ImmortalityInscription45Inscription
Five of IronInscription40Inscription
Five of LunacyInscription1Inscription
Five of MagesInscription15Inscription
Five of NoblesInscription1Inscription
Five of OxenInscription35Inscription
Five of PortalsInscription1Inscription
Five of PrismsInscription1Inscription
Five of PromisesInscription45Inscription
Five of PutrescenceInscription1Inscription
Five of RadianceInscription80Inscription
Five of ReposeInscription1Inscription
Five of RotInscription90Inscription
Five of SerpentsInscription35Inscription
Five of SquallsInscription50Inscription
Five of StonesInscription32Inscription
Five of StormsInscription1Inscription
Five of SymbiosisInscription80Inscription
Five of TigersInscription35Inscription
Five of UndeathInscription1Inscription
Five of VisionsInscription40Inscription
Five of VivacityInscription80Inscription
Five of VoidInscription90Inscription
Five of VoracityInscription1Inscription
Five of WarInscription40Inscription
Five of WarlordsInscription1Inscription
Five of WavesInscription32Inscription
Five of the IndomitableInscription1Inscription
Five of the MoonInscription40Inscription
Five of the TidesInscription50Inscription
Five of the WindsInscription32Inscription
FjarnskagglHerb40Herb
Fjarnskaggl SeedHerb40Herb
Flaked Sea SaltCooking40Cooking
Flame CapHerb26Herb
Flame SpessariteJewelcrafting15Jewelcrafting
Flask of OilParts10Parts
Flawless Amani LapisItem ID #242612Jewelcrafting80Jewelcrafting
Flawless Amani LapisItem ID #242727Jewelcrafting80Jewelcrafting
Flawless Harandar PeridotJewelcrafting80Jewelcrafting

Our trade-goods catalog covers cloth, leather, hides, metal and stone, herbs, elemental materials, enchanting reagents, jewelcrafting stones, parts, and the Retail-era optional and finishing reagents that feed crafting orders. Each subclass corresponds to a profession's primary input pipeline, so a quick glance at the subclass column tells you which tradeskill the item feeds.

Materials are the clearest patch-cycle market in the game. A new expansion patch sends old-content materials cheap and new-content materials expensive, and the transition shows up in the history charts weeks before it is obvious in the in-game UI. Supply lines differ per subclass: cloth supply follows leveling traffic through humanoid zones, enchanting materials arrive by disenchanting unwanted gear (so their supply moves inversely with gear prices), and elemental materials — motes, primals, crystallized elements — gate enough classic-era recipes that primal trading was effectively TBC's spot market.

Click any material to open its price-history page, which shows current minimum buyout, average and median sale price, and total quantity listed. The realm selector on that page is especially useful for materials, because commodity prices diverge more between realms than gear prices do — the same ore can be plentiful on one server and scarce on another, and the chart makes the difference explicit. Retail narrows that divergence for true commodities, which trade in a region-wide pool rather than per realm, while the classic editions still price every stack realm by realm — so the selector does its heaviest work on classic charts.