Skip to main content
BootyBayBroker
Feedback
Scope

Warrior in WoW Forever

Overview

Tank · Damage · Rage

Warriors train constantly and strive for perfection in armed combat. Though they come from all walks of life, they are united by their singular commitment to engage in glorious battle. Many warriors serve as mercenary soldiers, while others become adventurers and danger-seeking fortune hunters. A typical warrior is strong, tough, and exceptionally violent.

Beta build 1.60.1.69913, compared against Classic Era 1.15.9.69722. Read from the client on September 22, 2026.

Playable races
HumanOrcDwarfNight ElfUndeadTaurenGnomeTrollHigh Order SkyborneWindshaper Skyborne

Every race and its racial abilities

Talent trees

  • Arms

    17 talents — 3 new, 9 changed

  • Fury

    18 talents — 4 new, 13 changed

  • Protection

    18 talents — 4 new, 12 changed

What changed from Classic Era

Every Warrior talent and ability the beta altered or added, with the Classic Era wording beside it. Numbers that moved are marked inside the sentence.

Show

Every number below is quoted at level 60.

Talents

  • Improved Heroic Strike

    Arms, tier 1 · 3 ranksChanged
    In Forever

    Reduces the cost of your Heroic Strike ability by 1 Rage.

    In Classic Era

    Reduces the cost of your Heroic Strike ability by 1 rage point.

  • Improved Rend

    Arms, tier 1 · 3 ranksChanged
    In Forever

    Increases the Bleed damage done by your Rend ability by 12%.

    In Classic Era

    Increases the bleed damage done by your Rend ability by 15%.

  • Improved Charge

    Arms, tier 2 · 2 ranksChanged
    In Forever

    Increases the Rage generated by your Charge ability by 3.

    In Classic Era

    Increases the amount of rage generated by your Charge ability by 3.

  • Improved Tactical Mastery

    Arms, tier 2 · 5 ranksChanged
    In Forever

    Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.

    In Classic Era

    You retain up to 5 of your rage points when you change stances.

  • Anger Management

    Arms, tier 3 · 1 rankChanged
    In Forever

    Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

    In Classic Era

    Increases the time required for your rage to decay while out of combat by 30%.

  • Deep Wounds

    Arms, tier 3 · 3 ranksChanged
    In Forever

    Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.

    In Classic Era

    Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.

  • Spearing Strike

    Arms, tier 4 · 1 rankNew

    A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

  • Two-Handed Weapon Specialization

    Arms, tier 4 · 3 ranksChanged
    In Forever

    Increases the damage you deal with two-handed melee weapons by 1%.

    In Classic Era

    Rank 4: Increases the damage you deal with two-handed melee weapons by 4%.

  • Impale

    Arms, tier 4 · 2 ranksChanged
    In Forever

    Increases the critical strike damage bonus of your abilities by 10%.

    In Classic Era

    Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

  • Bloodthrill

    Arms, tier 5 · 5 ranksNew

    Your melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.

  • Weaponmaster

    Arms, tier 5 · 5 ranksNew

    Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 1%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 3% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 1% chance to trigger an extra attack on the target.

  • Improved Slam

    Arms, tier 6 · 2 ranksChanged
    In Forever

    Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts your melee swing time.

    In Classic Era

    Decreases the casting time of your Slam ability by 0.1 sec.

  • Booming Voice

    Fury, tier 1 · 5 ranksChanged
    In Forever

    Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.

    In Classic Era

    Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.

  • Cruelty

    Fury, tier 1 · 5 ranksChanged
    In Forever

    Improves your chance to get a critical strike with melee attacks by 1%.

    In Classic Era

    Increases your chance to get a critical strike with melee weapons by 1%.

  • Iron Will

    Fury, tier 2 · 5 ranksNew

    Reduces the duration of Stun and Fear effects inflicted on you by 3%.

  • Unbridled Wrath

    Fury, tier 2 · 5 ranksChanged
    In Forever

    Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.

    In Classic Era

    Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.

  • Improved Cleave

    Fury, tier 3 · 3 ranksChanged
    In Forever

    Reduces the Rage cost of your Cleave ability by 1.

    In Classic Era

    Increases the bonus damage done by your Cleave ability by 40%.

  • Piercing Howl

    Fury, tier 3 · 1 rankChanged
    In Forever

    Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.

    In Classic Era

    Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

  • Blood Craze

    Fury, tier 3 · 3 ranksChanged
    In Forever

    Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.

    In Classic Era

    Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.

  • Boundless Rage

    Fury, tier 3 · 3 ranksNew

    Increases your maximum Rage by 10.

  • Dual Wield Specialization

    Fury, tier 4 · 5 ranksChanged
    In Forever

    Increases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.

    In Classic Era

    Increases the damage done by your offhand weapon by 5%.

  • Raging Blows

    Fury, tier 4 · 1 rankNew

    Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.

  • Enrage

    Fury, tier 4 · 5 ranksChanged
    In Forever

    Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.

    In Classic Era

    Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

  • Improved Execute

    Fury, tier 4 · 2 ranksChanged

    Reduces the Rage cost of your Execute ability by was 2, now 3.

  • Precision

    Fury, tier 5 · 3 ranksNew

    Improves your chance to hit by 1%.

  • Death Wish

    Fury, tier 5 · 1 rankChanged
    In Forever

    When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

    In Classic Era

    When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

  • Improved Berserker Rage

    Fury, tier 6 · 2 ranksChanged
    In Forever

    Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.

    In Classic Era

    The Berserker Rage ability will generate 5 rage when used.

  • Flurry

    Fury, tier 6 · 5 ranksChanged
    In Forever

    Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.

    In Classic Era

    Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

  • Bloodthirst

    Fury, tier 7 · 1 rankChanged
    In Forever

    Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

    In Classic Era

    Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

  • Shield Specialization

    Protection, tier 1 · 5 ranksChanged
    In Forever

    Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.

    In Classic Era

    Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.

  • Anticipation

    Protection, tier 1 · 5 ranksChanged
    In Forever

    Increases your Defense Skill by 4.

    In Classic Era

    Increases your Defense skill by 2.

  • Improved Bloodrage

    Protection, tier 2 · 2 ranksChanged
    In Forever

    Increases all the Rage generated by your Bloodrage ability by 25%.

    In Classic Era

    Increases the instant Rage generated by your Bloodrage ability by 2.

  • Improved Thunder Clap

    Protection, tier 2 · 3 ranksChanged
    In Forever

    Reduces the Rage cost of your Thunder Clap ability by 2.

    In Classic Era

    Reduces the cost of your Thunder Clap ability by 1 rage point.

  • Last Stand

    Protection, tier 3 · 1 rankChanged
    In Forever

    When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

    In Classic Era

    When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

  • Master of Defense

    Protection, tier 3 · 2 ranksNew

    Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

  • Improved Revenge

    Protection, tier 3 · 3 ranksChanged
    In Forever

    Increases damage dealt by your Revenge ability by 20%.

    In Classic Era

    Gives your Revenge ability a 15% chance to stun the target for 3 sec.

  • Defiance

    Protection, tier 3 · 3 ranksNew

    Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.

  • Improved Sunder Armor

    Protection, tier 4 · 3 ranksChanged
    In Forever

    Reduces the Rage cost of your Sunder Armor ability by 1.

    In Classic Era

    Reduces the cost of your Sunder Armor ability by 1 rage point.

  • Improved Disarm

    Protection, tier 4 · 3 ranksChanged
    In Forever

    Reduces the cooldown of your Disarm ability by 7 secs.

    In Classic Era

    Increases the duration of your Disarm ability by 1 secs.

  • Vanguard

    Protection, tier 4 · 1 rankNew

    Your Charge ability is now usable while in Defensive Stance.

  • Improved Shield Wall

    Protection, tier 5 · 2 ranksChanged
    In Forever

    Reduces the cooldown of your Shield Wall ability by 5.5 min.

    In Classic Era

    Increases the effect duration of your Shield Wall ability by 3 secs.

  • Concussion Blow

    Protection, tier 5 · 1 rankChanged
    In Forever

    Stuns the target for 5 sec.

    In Classic Era

    Stuns the opponent for 5 sec.

  • Bastion

    Protection, tier 5 · 5 ranksChanged
    In Forever

    Increases all damage you deal by 2% while a shield is equipped.

    In Classic Era

    Increases the damage you deal with One-Handed Melee weapons by 2%.

  • Focused Rage

    Protection, tier 6 · 3 ranksNew

    Reduces the Rage cost of your offensive abilities by 1.

  • Shield Slam

    Protection, tier 7 · 1 rankChanged
    In Forever

    Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

    In Classic Era

    Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Abilities

  • Battle Shout

    Fury · rank 1 at level 1Changed

    The warrior shouts, increasing the melee attack power of all party members within 20 yards by was 15, now 12. Lasts was 2, now 3 min.

  • Thunder Clap

    Arms · rank 1 at level 6Changed
    In Forever

    Blasts nearby enemies, increasing the time between their attacks by 20% for 10 sec and doing 10 damage to them. Will affect up to $i targets.

    In Classic Era

    Blasts nearby enemies increasing the time between their attacks by 10% for 10 sec and doing 10 damage to them. Will affect up to $i targets.

    The client leaves $i unfinished here: the sentence needs a character's own stats to complete it.

  • Defensive Stance

    Protection · rank 1 at level 10Changed
    In Forever

    A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.

    In Classic Era

    A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases threat generated.

  • Defensive Stance Passive

    Protection · rank 1 at level 10Changed
    In Forever

    Decreases damage taken from all sources by 10%. Decreases damage caused by 10%. Increases all threat generated by 30%.

    In Classic Era

    Decreases damage taken from all sources by 10%. Decreases damage caused by 10%. Increases threat generated by 30%.

  • Demoralizing Shout

    Fury · rank 1 at level 14Changed

    Reduces the melee attack power of all enemies within 10 yards by was 35, now 63 for was 30, now 45 sec.

  • Revenge

    Protection · rank 1 at level 14Changed

    Instantly counterattack an enemy for was 12, now 20 to was 14, now 24 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

  • Tactical Mastery

    Arms · rank 1 at level 14New

    You retain up to 10 Rage when you change Stances.

  • Shield Block

    Protection · rank 1 at level 16Changed
    In Forever

    Increases chance to block by 75% for 7 sec, but will only block 2 attacks.

    In Classic Era

    Increases chance to block by 75% for 5 sec, but will only block 1 attack.

  • Cleave

    Fury · rank 1 at level 20Changed
    In Forever

    A sweeping attack that does your weapon damage plus 5 to the target and a second nearby enemy.

    In Classic Era

    A sweeping attack that does your weapon damage plus 5 to the target and his nearest ally.

  • Slam

    Fury · rank 1 at level 20Changed

    Slams the opponent, causing weapon damage plus 16.

  • Victory Rush

    Arms · rank 1 at level 20Changed
    In Forever

    Instantly attack the target causing ${1+$AP*$m3/100} damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.

    In Classic Era

    Instantly attack the target causing ${1+$AP*$m3/100} damage and healing you for 30% of your maximum health. Only useable within 20 sec after you kill an enemy that yields experience or honor.

    The client leaves ${1+$AP*$m3/100} unfinished here: the sentence needs a character's own stats to complete it.

  • Challenging Shout

    Fury · rank 1 at level 26Changed
    In Forever

    Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec.

    In Classic Era

    Forces all nearby enemies to focus attacks on you for 6 sec.

  • Shield Wall

    Protection · rank 1 at level 28Changed
    In Forever

    Reduces the damage taken from all attacks by 60% for 12 sec.

    In Classic Era

    Reduces the damage taken from melee attacks, ranged attacks and spells by 75% for 10 sec.

  • Berserker Stance

    Fury · rank 1 at level 30Changed
    In Forever

    An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.

    In Classic Era

    An aggressive stance. Critical hit chance is increased by 3% and all damage taken is increased by 10%.

  • Berserker Stance Passive

    Fury · rank 1 at level 30Changed
    In Forever

    Increases crit chance by 3%. Increases all damage taken by 10%.

    In Classic Era

    Increases crit chance by 3%. Increases all damage taken by 10%. Decreases threat generated by 20%.

  • Bloodthirst

    Fury · rank 2 at level 48Changed
    In Forever

    Instantly attack the target causing damage equal to 35% of your Attack Power plus 37 and increasing your movement speed by 10% for 10 sec.

    In Classic Era

    Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 13 health. This effect lasts 8 sec.

  • Shield Slam

    Protection · rank 2 at level 48Changed
    In Forever

    Slam the target with your shield, causing 494 to 516 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

    In Classic Era

    Slam the target with your shield, causing 264 to 276 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

  • Recklessness

    Fury · rank 1 at level 50Changed
    In Forever

    The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.

    In Classic Era

    The warrior will cause critical hits with most attacks and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.

Top of the ability ladder

The last ranks this class trains, highest level first.

Every Warrior ability, rank by rank

Known from the start

  • Battle Stance

    A balanced combat stance.

  • Heroic Strike

    A strong attack that increases melee damage by 11 and causes a high amount of threat.