Warrior talents
Beta build 1.60.1.69913, compared with Classic Era 1.15.9.69722
- Points left
- 51
- Split
- 0/0/0
- Warrior
- No points spent
Level 60 has 51 talent points. Tooltip numbers are shown for level 60. 20 and 30 are the beta level caps, and 60 is the cap at launch.
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Arms
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Fury
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Protection
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Tap a talent to add a point. Press and hold to remove one, or use the buttons under the tree.
- New in Forever
- Changed from Classic Era
- Can take a point
- Full rank
- Locked
- 11 new and 34 changed in this class
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On a touch screen, tap to add a point and press and hold to remove one. The Add and Remove buttons under each tree do the same.
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Levelling order
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All Warrior talents
Every talent in the three trees, with its effect at full rank for level 60.
| Talent | Row | Ranks | Compared with Classic Era | Effect at full rank |
|---|---|---|---|---|
| Improved Heroic Strike | 1 | 3 | Changed from Classic Era | Reduces the cost of your Heroic Strike ability by 3 Rage. |
| Deflection | 1 | 5 | Same as Classic Era | Increases your Parry chance by 5%. |
| Improved Rend | 1 | 3 | Changed from Classic Era | Increases the Bleed damage done by your Rend ability by 35%. |
| Improved Charge | 2 | 2 | Changed from Classic Era | Increases the Rage generated by your Charge ability by 6. |
| Improved Tactical Mastery | 2 | 5 | Changed from Classic Era | Tactical Mastery lets you retain up to an additional 15 Rage when you change stances. |
| Improved Overpower | 2 | 2 | Same as Classic Era | Increases the critical strike chance of your Overpower ability by 50%. |
| Anger Management | 3 | 1 | Changed from Classic Era | Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%. |
| Deep Wounds | 3 | 3 | Changed from Classic Era | Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec. |
| Spearing Strike | 4 | 1 | New in Forever | A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted. |
| Two-Handed Weapon Specialization | 4 | 3 | Changed from Classic Era | Increases the damage you deal with two-handed melee weapons by 3%. |
| Impale | 4 | 2 | Changed from Classic Era | Increases the critical strike damage bonus of your abilities by 20%. |
| Bloodthrill | 5 | 5 | New in Forever | Your melee attacks against targets afflicted by your Rend have a 10% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec. |
| Sweeping Strikes | 5 | 1 | Same as Classic Era | Your next 5 melee attacks strike an additional nearby opponent. |
| Weaponmaster | 5 | 5 | New in Forever | Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 15% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |
| Improved Slam | 6 | 2 | Changed from Classic Era | Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts your melee swing time. |
| Improved Hamstring | 6 | 3 | Same as Classic Era | Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec. |
| Mortal Strike | 7 | 1 | Same as Classic Era | A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. |
| Talent | Row | Ranks | Compared with Classic Era | Effect at full rank |
|---|---|---|---|---|
| Booming Voice | 1 | 5 | Changed from Classic Era | Increases the radius of your Battle Shout and Demoralizing Shout abilities by 50%. |
| Cruelty | 1 | 5 | Changed from Classic Era | Improves your chance to get a critical strike with melee attacks by 5%. |
| Iron Will | 2 | 5 | New in Forever | Reduces the duration of Stun and Fear effects inflicted on you by 15%. |
| Unbridled Wrath | 2 | 5 | Changed from Classic Era | Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons. |
| Improved Cleave | 3 | 3 | Changed from Classic Era | Reduces the Rage cost of your Cleave ability by 3. |
| Piercing Howl | 3 | 1 | Changed from Classic Era | Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec. |
| Blood Craze | 3 | 3 | Changed from Classic Era | Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack. |
| Boundless Rage | 3 | 3 | New in Forever | Increases your maximum Rage by 30. |
| Dual Wield Specialization | 4 | 5 | Changed from Classic Era | Increases your off-hand weapon damage by 25%, off-hand Rage generation by 100%, and chance to hit with off-hand attacks by 10%. |
| Raging Blows | 4 | 1 | New in Forever | Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2. |
| Enrage | 4 | 5 | Changed from Classic Era | Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack. |
| Improved Execute | 4 | 2 | Changed from Classic Era | Reduces the Rage cost of your Execute ability by 5. |
| Precision | 5 | 3 | New in Forever | Improves your chance to hit by 3%. |
| Death Wish | 5 | 1 | Changed from Classic Era | When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec. |
| Improved Intercept | 5 | 2 | Same as Classic Era | Reduces the cooldown of your Intercept ability by 10 sec. |
| Improved Berserker Rage | 6 | 2 | Changed from Classic Era | Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated. |
| Flurry | 6 | 5 | Changed from Classic Era | Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike. |
| Bloodthirst | 7 | 1 | Changed from Classic Era | Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec. |
| Talent | Row | Ranks | Compared with Classic Era | Effect at full rank |
|---|---|---|---|---|
| Shield Specialization | 1 | 5 | Changed from Classic Era | Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block. |
| Anticipation | 1 | 5 | Changed from Classic Era | Increases your Defense Skill by 20. |
| Improved Bloodrage | 2 | 2 | Changed from Classic Era | Increases all the Rage generated by your Bloodrage ability by 50%. |
| Toughness | 2 | 5 | Same as Classic Era | Increases your Armor value from items by 10%. |
| Improved Thunder Clap | 2 | 3 | Changed from Classic Era | Reduces the Rage cost of your Thunder Clap ability by 6. |
| Last Stand | 3 | 1 | Changed from Classic Era | When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. |
| Master of Defense | 3 | 2 | New in Forever | Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped. |
| Improved Revenge | 3 | 3 | Changed from Classic Era | Increases damage dealt by your Revenge ability by 60%. |
| Defiance | 3 | 3 | New in Forever | Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped. |
| Improved Sunder Armor | 4 | 3 | Changed from Classic Era | Reduces the Rage cost of your Sunder Armor ability by 3. |
| Improved Disarm | 4 | 3 | Changed from Classic Era | Reduces the cooldown of your Disarm ability by 20 secs. |
| Vanguard | 4 | 1 | New in Forever | Your Charge ability is now usable while in Defensive Stance. |
| Improved Shield Wall | 5 | 2 | Changed from Classic Era | Reduces the cooldown of your Shield Wall ability by 11 min. |
| Concussion Blow | 5 | 1 | Changed from Classic Era | Stuns the target for 5 sec. |
| Improved Shield Bash | 5 | 2 | Same as Classic Era | Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec. |
| Bastion | 5 | 5 | Changed from Classic Era | Increases all damage you deal by 10% while a shield is equipped. |
| Focused Rage | 6 | 3 | New in Forever | Reduces the Rage cost of your offensive abilities by 3. |
| Shield Slam | 7 | 1 | Changed from Classic Era | Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
