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Scope

Hunter in WoW Forever

Overview

Damage · Mana

Hunters know the uncharted places of the world. Gifted with a deep empathy for all life, they have an uncanny knack for befriending wild animals and taming them as pets. In addition, hunters can use their finely honed senses to become master trackers. Wherever hunters go, they fight back the ravages of sickness, exploitation, and industrialization.

Beta build 1.60.1.69913, compared against Classic Era 1.15.9.69722. Read from the client on September 22, 2026.

Playable races
HumanOrcDwarfNight ElfTaurenTrollHigh Order SkyborneWindshaper Skyborne

Every race and its racial abilities

Talent trees

What changed from Classic Era

Every Hunter talent and ability the beta altered or added, with the Classic Era wording beside it. Numbers that moved are marked inside the sentence.

Show

Every number below is quoted at level 60.

Talents

  • Deadly Aspects

    Beast Mastery, tier 1 · 5 ranksChanged
    In Forever

    While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.

    In Classic Era

    While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.

  • Endurance Training

    Beast Mastery, tier 1 · 5 ranksChanged
    In Forever

    Increases the Health and Armor of your pets by 3%.

    In Classic Era

    Increases the Health of your pets by 3%.

  • Focused Fire

    Beast Mastery, tier 2 · 2 ranksNew

    Increases all damage you and your pet deal by 1% while your pet is active.

  • Improved Aspect of the Monkey

    Beast Mastery, tier 2 · 3 ranksChanged
    In Forever

    Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

    In Classic Era

    Increases the Dodge bonus of your Aspect of the Monkey by 1%.

  • Bestial Swiftness

    Beast Mastery, tier 3 · 1 rankChanged
    In Forever

    Increases the movement speed of your pets by 30%.

    In Classic Era

    Increases the outdoor movement speed of your pets by 30%.

  • Unleashed Fury

    Beast Mastery, tier 3 · 5 ranksChanged
    In Forever

    Increases the damage done by your pets and hawks by 3%.

    In Classic Era

    Increases the damage done by your pets by 4%.

  • Improved Mend Pet

    Beast Mastery, tier 4 · 2 ranksChanged
    In Forever

    Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.

    In Classic Era

    Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

  • Ferocity

    Beast Mastery, tier 4 · 5 ranksChanged
    In Forever

    Increases the critical strike chance of your pets and hawks by 2%.

    In Classic Era

    Increases the critical strike chance of your pets by 3%.

  • Summon Hawk

    Beast Mastery, tier 4 · 1 rankNew

    Command a hawk to dive-bomb your targeted enemy, dealing ${$s1+($rap*($s4/100))} Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

    The client leaves ${$s1+($rap*($s4/100))} unfinished here: the sentence needs a character's own stats to complete it.

  • Spirit Bond

    Beast Mastery, tier 5 · 2 ranksChanged
    In Forever

    While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

    In Classic Era

    Rank 2: While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.

  • Intimidation

    Beast Mastery, tier 5 · 1 rankChanged
    In Forever

    Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

    In Classic Era

    Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

  • Bestial Discipline

    Beast Mastery, tier 5 · 2 ranksChanged
    In Forever

    Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.

    In Classic Era

    Increases the Focus regeneration of your pets by 10%.

  • Lethal Attacks

    Marksmanship, tier 1 · 5 ranksChanged
    In Forever

    Increases your critical strike chance with all attacks by 1%.

    In Classic Era

    Increases your critical strike chance with ranged weapons by 1%.

  • Improved Stings

    Marksmanship, tier 2 · 3 ranksNew

    Increased the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.

  • Efficiency

    Marksmanship, tier 2 · 5 ranksChanged
    In Forever

    Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.

    In Classic Era

    Reduces the Mana cost of your Shots and Stings by 2%.

  • Careful Aim

    Marksmanship, tier 2 · 5 ranksNew

    Increases your Attack Power by 20% of your Intellect.

  • Rapid Killing

    Marksmanship, tier 3 · 2 ranksNew

    Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.

  • Improved Arcane Shot

    Marksmanship, tier 3 · 5 ranksChanged
    In Forever

    Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

    In Classic Era

    Reduces the cooldown of your Arcane Shot by 0.2 sec.

  • Lone Wolf

    Marksmanship, tier 3 · 1 rankNew

    You deal 20% increased damage with all attacks while you do not have an active pet.

  • Trueshot Aura

    Marksmanship, tier 4 · 1 rankNew

    Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.

  • Mortal Shots

    Marksmanship, tier 4 · 5 ranksChanged
    In Forever

    Increases the critical strike damage bonus on all ranged abilities by 6%.

    In Classic Era

    Increases your ranged weapon critical strike damage bonus by 6%.

  • Rapid Recuperation

    Marksmanship, tier 5 · 2 ranksNew

    Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.

  • Barrage

    Marksmanship, tier 5 · 3 ranksChanged
    In Forever

    Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.

    In Classic Era

    Increases the damage done by your Multi-Shot and Volley spells by 5%.

  • Sniper Shot

    Marksmanship, tier 7 · 1 rankNew

    A steady snipe that increases ranged damage by 160.

  • Improved Tracking

    Survival, tier 1 · 5 ranksChanged
    In Forever

    While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.

    In Classic Era

    Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.

  • Deflection

    Survival, tier 1 · 5 ranksChanged

    Increases your Parry chance by was 1, now 2%.

  • Entrapment

    Survival, tier 2 · 5 ranksChanged
    In Forever

    When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.

    In Classic Era

    Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.

  • Savage Strikes

    Survival, tier 2 · 2 ranksChanged
    In Forever

    Increases the critical strike chance of all your melee abilities by 2%.

    In Classic Era

    Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.

  • Survivalist

    Survival, tier 2 · 5 ranksChanged
    In Forever

    Increases your total Health by 2%.

    In Classic Era

    Increases total health by 2%.

  • Improved Wing Clip

    Survival, tier 2 · 3 ranksChanged

    Gives your Wing Clip ability a was 4, now 7% chance to immobilize the target for 5 sec.

  • Surefooted

    Survival, tier 3 · 3 ranksChanged
    In Forever

    Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.

    In Classic Era

    Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.

  • Survival Tactics

    Survival, tier 4 · 2 ranksChanged
    In Forever

    Increases your chance to hit with your Trap and Feign Death abilities by 5%.

    In Classic Era

    Decreases the chance enemies will resist trap effects by 5%.

  • Predator's Edge

    Survival, tier 4 · 5 ranksNew

    Increases your melee critical strike damage by 6% and your offhand weapon damage by 10%.

  • Counterattack

    Survival, tier 4 · 1 rankChanged
    In Forever

    A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

    In Classic Era

    A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

  • Resourcefulness

    Survival, tier 5 · 2 ranksNew

    Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a $m3% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.

    The client leaves $m3 unfinished here: the sentence needs a character's own stats to complete it.

  • Expose Prey

    Survival, tier 5 · 2 ranksNew

    Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec.

  • Survivalist's Discipline

    Survival, tier 5 · 2 ranksNew

    Reduces the cooldown of your Trap and Deterrence abilities by 20%.

  • Strider Kick

    Survival, tier 5 · 1 rankNew

    A powerful kick that deals 100% melee weapon damage.

  • Lightning Reflexes

    Survival, tier 6 · 5 ranksChanged

    Increases your Agility by was 3, now 2%.

  • Lacerating Strikes

    Survival, tier 7 · 1 rankNew

    Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.

Abilities

  • Raptor Strike

    Survival · rank 1 at level 1Changed
    In Forever

    A strong attack that deals melee weapon damage plus 5.

    In Classic Era

    A strong attack that increases melee damage by 5.

  • Serpent Sting

    Marksmanship · rank 1 at level 4Changed

    Stings the target, causing was 20, now 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

  • Arcane Shot

    Marksmanship · rank 1 at level 6Changed

    An instant shot that causes was 13, now 20 Arcane damage.

  • Hunter's Mark

    Marksmanship · rank 1 at level 6Changed

    Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by was 20, now 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

  • Aspect of the Hawk

    Beast Mastery · rank 6 at level 58Changed

    The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by was 110, now 55. Only one Aspect can be active at a time.

  • Eyes of the Beast

    Beast Mastery · rank 1 at level 14Changed

    Take direct control of your pet and see through its eyes for was 1, now 2 min.

  • Immolation Trap

    Survival · rank 1 at level 16Changed
    In Forever

    Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

    In Classic Era

    Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

  • Mongoose Bite

    Survival · rank 1 at level 16Changed
    In Forever

    Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge.

    In Classic Era

    Counterattack the enemy for 25 damage. Can only be performed after you dodge.

  • Multi-Shot

    Marksmanship · rank 1 at level 18Changed
    In Forever

    Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.

    In Classic Era

    Fires several missiles, hitting 3 targets.

  • Disengage

    Survival · rank 1 at level 20Changed
    In Forever

    Attempts to disengage from the target by reducing threat. Disables auto-attack.

    In Classic Era

    Attempts to disengage from the target, reducing threat. Character exits combat mode.

  • Freezing Trap

    Survival · rank 1 at level 20Changed
    In Forever

    Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.

    In Classic Era

    Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

  • Scorpid Sting

    Marksmanship · rank 1 at level 22Changed
    In Forever

    Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.

    In Classic Era

    Stings the target, reducing Strength and Agility by 20 for 20 sec. Only one Sting per Hunter can be active on any one target.

  • Rapid Fire

    Marksmanship · rank 1 at level 26Changed
    In Forever

    Increases ranged and melee attack speed by 40% for 15 sec.

    In Classic Era

    Increases ranged attack speed by 40% for 15 sec.

  • Frost Trap

    Survival · rank 1 at level 28Changed
    In Forever

    Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.

    In Classic Era

    Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

  • Counterattack

    Survival · rank 2 at level 30Changed

    A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 40 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

  • Feign Death

    Survival · rank 1 at level 30Changed
    In Forever

    Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.

    In Classic Era

    Feign death which may trick enemies into ignoring you. Lasts up to 6 min.

  • Explosive Trap

    Survival · rank 1 at level 34Changed
    In Forever

    Place a Fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

    In Classic Era

    Place a fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

  • Summon Hawk

    Beast Mastery · rank 2 at level 36New

    Command a hawk to dive-bomb your targeted enemy, dealing ${$s1+($rap*($s4/100))} Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

    The client leaves ${$s1+($rap*($s4/100))} unfinished here: the sentence needs a character's own stats to complete it.

  • Volley

    Marksmanship · rank 1 at level 40Changed
    In Forever

    Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.

    In Classic Era

    Continuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec.

  • Aspect of the Wild

    Beast Mastery · rank 1 at level 46Changed
    In Forever

    The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.

    In Classic Era

    The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.

Top of the ability ladder

The last ranks this class trains, highest level first.

Every Hunter ability, rank by rank

Known from the start

  • Auto Shot

    Automatically shoots the target until cancelled.

  • Raptor Strike

    A strong attack that deals melee weapon damage plus 5.