Il Cacciatore in WoW Forever
Panoramica
Danno · Mana
Hunters know the uncharted places of the world. Gifted with a deep empathy for all life, they have an uncanny knack for befriending wild animals and taming them as pets. In addition, hunters can use their finely honed senses to become master trackers. Wherever hunters go, they fight back the ravages of sickness, exploitation, and industrialization.
Build beta 1.60.1.69913, confrontata con Classic Era 1.15.9.69722. Letta dal client il 22 settembre 2026.
- Razze giocabili
- HumanOrcDwarfNight ElfTaurenTrollHigh Order SkyborneWindshaper Skyborne
Alberi dei talenti
Beast Mastery
16 talenti — 2 nuovi, 10 cambiati
Marksmanship
16 talenti — 7 nuovi, 5 cambiati
Survival
18 talenti — 6 nuovi, 10 cambiati
Che cosa è cambiato rispetto a Classic Era
Ogni talento e ogni abilità del Cacciatore che la beta ha cambiato o aggiunto, con il testo di Classic Era accanto. I numeri che si sono spostati sono segnati dentro la frase.
Tutti i numeri qui sotto valgono per il livello 60.
Talenti
Deadly Aspects
Beast Mastery, livello 1 · 5 gradiCambiatoIn ForeverWhile Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
In Classic EraWhile Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.
Endurance Training
Beast Mastery, livello 1 · 5 gradiCambiatoIn ForeverIncreases the Health and Armor of your pets by 3%.
In Classic EraIncreases the Health of your pets by 3%.
Focused Fire
Beast Mastery, livello 2 · 2 gradiNuovoIncreases all damage you and your pet deal by 1% while your pet is active.
Improved Aspect of the Monkey
Beast Mastery, livello 2 · 3 gradiCambiatoIn ForeverIncreases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
In Classic EraIncreases the Dodge bonus of your Aspect of the Monkey by 1%.
Bestial Swiftness
Beast Mastery, livello 3 · 1 gradoCambiatoIn ForeverIncreases the movement speed of your pets by 30%.
In Classic EraIncreases the outdoor movement speed of your pets by 30%.
Unleashed Fury
Beast Mastery, livello 3 · 5 gradiCambiatoIn ForeverIncreases the damage done by your pets and hawks by 3%.
In Classic EraIncreases the damage done by your pets by 4%.
Improved Mend Pet
Beast Mastery, livello 4 · 2 gradiCambiatoIn ForeverGives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
In Classic EraGives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Ferocity
Beast Mastery, livello 4 · 5 gradiCambiatoIn ForeverIncreases the critical strike chance of your pets and hawks by 2%.
In Classic EraIncreases the critical strike chance of your pets by 3%.
Summon Hawk
Beast Mastery, livello 4 · 1 gradoNuovoCommand a hawk to dive-bomb your targeted enemy, dealing ${$s1+($rap*($s4/100))} Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Qui il client lascia ${$s1+($rap*($s4/100))} in sospeso: la frase ha bisogno delle statistiche del personaggio.
Spirit Bond
Beast Mastery, livello 5 · 2 gradiCambiatoIn ForeverWhile your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
In Classic EraRank 2: While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.
Intimidation
Beast Mastery, livello 5 · 1 gradoCambiatoIn ForeverCommand your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
In Classic EraCommand your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
Bestial Discipline
Beast Mastery, livello 5 · 2 gradiCambiatoIn ForeverIncreases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
In Classic EraIncreases the Focus regeneration of your pets by 10%.
Lethal Attacks
Marksmanship, livello 1 · 5 gradiCambiatoIn ForeverIncreases your critical strike chance with all attacks by 1%.
In Classic EraIncreases your critical strike chance with ranged weapons by 1%.
Improved Stings
Marksmanship, livello 2 · 3 gradiNuovoIncreased the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
Efficiency
Marksmanship, livello 2 · 5 gradiCambiatoIn ForeverReduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
In Classic EraReduces the Mana cost of your Shots and Stings by 2%.
Careful Aim
Marksmanship, livello 2 · 5 gradiNuovoIncreases your Attack Power by 20% of your Intellect.
Rapid Killing
Marksmanship, livello 3 · 2 gradiNuovoReduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
Improved Arcane Shot
Marksmanship, livello 3 · 5 gradiCambiatoIn ForeverReduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
In Classic EraReduces the cooldown of your Arcane Shot by 0.2 sec.
Lone Wolf
Marksmanship, livello 3 · 1 gradoNuovoYou deal 20% increased damage with all attacks while you do not have an active pet.
Trueshot Aura
Marksmanship, livello 4 · 1 gradoNuovoIncreases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.
Mortal Shots
Marksmanship, livello 4 · 5 gradiCambiatoIn ForeverIncreases the critical strike damage bonus on all ranged abilities by 6%.
In Classic EraIncreases your ranged weapon critical strike damage bonus by 6%.
Rapid Recuperation
Marksmanship, livello 5 · 2 gradiNuovoHitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.
Barrage
Marksmanship, livello 5 · 3 gradiCambiatoIn ForeverIncreases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
In Classic EraIncreases the damage done by your Multi-Shot and Volley spells by 5%.
Sniper Shot
Marksmanship, livello 7 · 1 gradoNuovoA steady snipe that increases ranged damage by 160.
Improved Tracking
Survival, livello 1 · 5 gradiCambiatoIn ForeverWhile tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
In Classic EraIncreases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.
Deflection
Survival, livello 1 · 5 gradiCambiatoIncreases your Parry chance by %.
Entrapment
Survival, livello 2 · 5 gradiCambiatoIn ForeverWhen your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
In Classic EraGives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.
Savage Strikes
Survival, livello 2 · 2 gradiCambiatoIn ForeverIncreases the critical strike chance of all your melee abilities by 2%.
In Classic EraIncreases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
Survivalist
Survival, livello 2 · 5 gradiCambiatoIn ForeverIncreases your total Health by 2%.
In Classic EraIncreases total health by 2%.
Improved Wing Clip
Survival, livello 2 · 3 gradiCambiatoGives your Wing Clip ability a % chance to immobilize the target for 5 sec.
Surefooted
Survival, livello 3 · 3 gradiCambiatoIn ForeverIncreases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
In Classic EraIncreases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
Survival Tactics
Survival, livello 4 · 2 gradiCambiatoIn ForeverIncreases your chance to hit with your Trap and Feign Death abilities by 5%.
In Classic EraDecreases the chance enemies will resist trap effects by 5%.
Predator's Edge
Survival, livello 4 · 5 gradiNuovoIncreases your melee critical strike damage by 6% and your offhand weapon damage by 10%.
Counterattack
Survival, livello 4 · 1 gradoCambiatoIn ForeverA strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
In Classic EraA strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Resourcefulness
Survival, livello 5 · 2 gradiNuovoReduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a $m3% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
Qui il client lascia $m3 in sospeso: la frase ha bisogno delle statistiche del personaggio.
Expose Prey
Survival, livello 5 · 2 gradiNuovoYour attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec.
Survivalist's Discipline
Survival, livello 5 · 2 gradiNuovoReduces the cooldown of your Trap and Deterrence abilities by 20%.
Strider Kick
Survival, livello 5 · 1 gradoNuovoA powerful kick that deals 100% melee weapon damage.
Lightning Reflexes
Survival, livello 6 · 5 gradiCambiatoIncreases your Agility by %.
Lacerating Strikes
Survival, livello 7 · 1 gradoNuovoYour Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.
Abilità
- In Forever
A strong attack that deals melee weapon damage plus 5.
In Classic EraA strong attack that increases melee damage by 5.
Stings the target, causing Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
An instant shot that causes Arcane damage.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by . In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by . Only one Aspect can be active at a time.
Take direct control of your pet and see through its eyes for min.
- In Forever
Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
In Classic EraPlace a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
- In Forever
Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge.
In Classic EraCounterattack the enemy for 25 damage. Can only be performed after you dodge.
- In Forever
Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
In Classic EraFires several missiles, hitting 3 targets.
- In Forever
Attempts to disengage from the target by reducing threat. Disables auto-attack.
In Classic EraAttempts to disengage from the target, reducing threat. Character exits combat mode.
- In Forever
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
In Classic EraPlace a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
- In Forever
Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
In Classic EraStings the target, reducing Strength and Agility by 20 for 20 sec. Only one Sting per Hunter can be active on any one target.
- In Forever
Increases ranged and melee attack speed by 40% for 15 sec.
In Classic EraIncreases ranged attack speed by 40% for 15 sec.
- In Forever
Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.
In Classic EraPlace a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 40 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
- In Forever
Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.
In Classic EraFeign death which may trick enemies into ignoring you. Lasts up to 6 min.
- In Forever
Place a Fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
In Classic EraPlace a fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Command a hawk to dive-bomb your targeted enemy, dealing ${$s1+($rap*($s4/100))} Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Qui il client lascia ${$s1+($rap*($s4/100))} in sospeso: la frase ha bisogno delle statistiche del personaggio.
- In Forever
Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
In Classic EraContinuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec.
- In Forever
The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
In Classic EraThe hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
In cima alla scala delle abilità
Gli ultimi gradi che questa classe impara, dal livello più alto in giù.
- Grado 8 al livello 60
- Grado 7 al livello 60
- Grado 6 al livello 60
- Grado 3 al livello 60
- Grado 7 al livello 60
- Grado 9 al livello 60
- Grado 4 al livello 60
- Grado 1 al livello 60
Conosciute fin dall’inizio
Auto Shot
Automatically shoots the target until cancelled.
Raptor Strike
A strong attack that deals melee weapon damage plus 5.
