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Klasse Priester in WoW Forever

Überblick

Heiler · Schaden · Mana

Priests guide the spiritual destiny of their people. Through their unique insight into the mind, they are able to shape an individual's beliefs, whether to inspire or terrify, soothe or dominate, heal or harm. Just as the heart can hold both darkness and light, priests wield powers of creation and devastation by channeling the potent forces underlying faith.

Beta-Build 1.60.1.69913, verglichen mit Classic Era 1.15.9.69722. Aus dem Client gelesen am 22. September 2026.

Spielbare Völker
HumanDwarfNight ElfUndeadGnomeTroll

Alle Völker und ihre Volksfähigkeiten

Talentbäume

  • Discipline

    18 Talente — 7 neu, 10 geändert

  • Holy

    17 Talente — 3 neu, 10 geändert

  • Shadow

    18 Talente — 4 neu, 10 geändert

Was sich gegenüber Classic Era geändert hat

Jedes Talent und jede Fähigkeit des Priester, die die Beta geändert oder hinzugefügt hat, mit dem Wortlaut aus Classic Era daneben. Geänderte Zahlen sind im Satz markiert.

Anzeigen

Alle Zahlen unten gelten für Stufe 60.

Talente

  • Wand Specialization

    Discipline, Stufe 1 · 2 RängeGeändert

    Increases your damage with Wands by vorher 5, jetzt 13%.

  • Silent Resolve

    Discipline, Stufe 2 · 3 RängeGeändert
    In Forever

    Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

    In Classic Era

    Reduces the threat generated by your spells by 4%.

  • Improved Power Word: Shield

    Discipline, Stufe 2 · 3 RängeGeändert

    Increases the damage absorbed by your Power Word: Shield by vorher 5, jetzt 7%.

  • Martyrdom

    Discipline, Stufe 2 · 2 RängeGeändert
    In Forever

    Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

    In Classic Era

    Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

  • Mental Agility

    Discipline, Stufe 3 · 3 RängeGeändert
    In Forever

    Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.

    In Classic Era

    Reduces the mana cost of your instant cast spells by 2%.

  • Meditation

    Discipline, Stufe 3 · 3 RängeGeändert

    Allows vorher 5, jetzt 17% of your Mana regeneration to continue while casting.

  • Improved Inner Fire

    Discipline, Stufe 4 · 3 RängeGeändert
    In Forever

    Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.

    In Classic Era

    Increases the Armor bonus of your Inner Fire spell by 10%.

  • Mental Strength

    Discipline, Stufe 4 · 5 RängeGeändert
    In Forever

    Increases your total Intellect by 3%.

    In Classic Era

    Increases your maximum Mana by 2%.

  • Improved Mana Burn

    Discipline, Stufe 4 · 2 RängeGeändert
    In Forever

    Reduces the casting time of your Mana Burn spell by 0.5 sec.

    In Classic Era

    Reduces the casting time of your Mana Burn spell by 0.25 secs.

  • Power Infusion

    Discipline, Stufe 7 · 1 RangGeändert
    In Forever

    Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

    In Classic Era

    Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

  • Twilight Focus

    Holy, Stufe 1 · 3 RängeGeändert
    In Forever

    Gives you a 23% chance to avoid interruption caused by damage while casting any spell.

    In Classic Era

    Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

  • Divine Fury

    Holy, Stufe 2 · 5 RängeGeändert
    In Forever

    Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.

    In Classic Era

    Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

  • Holy Nova

    Holy, Stufe 3 · 1 RangGeändert
    In Forever

    Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.

    In Classic Era

    Causes an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.

  • Blessed Recovery

    Holy, Stufe 3 · 3 RängeGeändert
    In Forever

    After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

    In Classic Era

    After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.

  • Inspiration

    Holy, Stufe 3 · 3 RängeGeändert
    In Forever

    Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.

    In Classic Era

    Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

  • Improved Healing

    Holy, Stufe 4 · 3 RängeGeändert
    In Forever

    Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.

    In Classic Era

    Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

  • Searing Light

    Holy, Stufe 4 · 2 RängeGeändert
    In Forever

    Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

    In Classic Era

    Increases the damage of your Smite and Holy Fire spells by 5%.

  • Spirit of Redemption

    Holy, Stufe 5 · 1 RangGeändert

    Upon death, the priest becomes the Spirit of Redemption for vorher 10, jetzt 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

  • Spiritual Guidance

    Holy, Stufe 5 · 5 RängeGeändert
    In Forever

    Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.

    In Classic Era

    Increases spell damage and healing by up to 5% of your total Spirit.

  • Spiritual Healing

    Holy, Stufe 6 · 3 RängeGeändert
    In Forever

    Increases the amount healed by your spells by 3%.

    In Classic Era

    Increases the amount healed by your healing spells by 2%.

  • Shadow Focus

    Shadow, Stufe 1 · 5 RängeGeändert
    In Forever

    Improves your chance to hit with Shadow spells by 1%.

    In Classic Era

    Reduces your target's chance to resist your Shadow spells by 2%.

  • Spirit Tap

    Shadow, Stufe 1 · 5 RängeGeändert
    In Forever

    Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.

    In Classic Era

    Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

  • Shadow Affinity

    Shadow, Stufe 2 · 3 RängeGeändert

    Reduces the threat generated by your Shadow spells by vorher 8, jetzt 10%.

  • Shadow Reach

    Shadow, Stufe 2 · 2 RängeGeändert
    In Forever

    Increases the range of your offensive Shadow spells by 10%.

    In Classic Era

    Increases the range of your Shadow damage spells by 6%.

  • Mind Flay

    Shadow, Stufe 3 · 1 RangGeändert
    In Forever

    Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

    In Classic Era

    Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec.

  • Vampiric Embrace

    Shadow, Stufe 4 · 1 RangGeändert
    In Forever

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.

    In Classic Era

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.

  • Shadow Weaving

    Shadow, Stufe 4 · 3 RängeGeändert
    In Forever

    Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

    In Classic Era

    Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

  • Silence

    Shadow, Stufe 5 · 1 RangGeändert
    In Forever

    Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

    In Classic Era

    Silences the target, preventing them from casting spells for 5 sec.

  • Darkness

    Shadow, Stufe 6 · 5 RängeGeändert
    In Forever

    Increases your Shadow damage done by 2%.

    In Classic Era

    Increases your Shadow spell damage by 2%.

  • Shadowform

    Shadow, Stufe 7 · 1 RangGeändert
    In Forever

    Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

    In Classic Era

    Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Fähigkeiten

  • Lesser Heal

    Holy · Rang 3 ab Stufe 10Geändert

    Heal your target for vorher 135, jetzt 138 to vorher 157, jetzt 160.

  • Power Word: Fortitude

    Discipline · Rang 1 ab Stufe 1Geändert
    In Forever

    Power infuses the target, increasing their Stamina by 4 for 1 hour.

    In Classic Era

    Power infuses the target, increasing their Stamina by 3 for 30 min.

  • Smite

    Holy · Rang 3 ab Stufe 14Geändert

    Smite an enemy for vorher 54, jetzt 47 to vorher 62, jetzt 53 Holy damage.

  • Shadow Word: Pain

    Shadow Magic · Rang 2 ab Stufe 10Geändert

    A word of darkness that causes vorher 66, jetzt 60 Shadow damage over 18 sec.

  • Power Word: Shield

    Discipline · Rang 2 ab Stufe 12Geändert

    Draws on the soul of the party member to shield them, absorbing vorher 88, jetzt 92 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

  • Renew

    Holy · Rang 2 ab Stufe 14Geändert

    Heals the target of vorher 100, jetzt 75 damage over 15 sec.

  • Desperate Prayer

    Holy · Rang 1 ab Stufe 10Geändert

    Instantly heals the caster for vorher 134, jetzt 144 to vorher 170, jetzt 183.

  • Hex of Weakness

    Shadow Magic · Rang 1 ab Stufe 10Geändert
    In Forever

    Weakens the target enemy, reducing melee attack power by 43 and reducing the effectiveness of any healing by 20%. Lasts 2 min.

    In Classic Era

    Weakens the target enemy, reducing damage caused by 2 and reducing the effectiveness of any healing by 20%. Lasts 2 min.

  • Mind Blast

    Shadow Magic · Rang 1 ab Stufe 10Geändert

    Blasts the target for vorher 39, jetzt 40 to vorher 43, jetzt 44 Shadow damage, but causes a high amount of threat.

  • Starshards

    Discipline · Rang 1 ab Stufe 10Geändert

    Rains starshards down on the enemy target's head, causing vorher 84, jetzt 162 Arcane damage over 6 sec.

  • Touch of Weakness

    Shadow Magic · Rang 1 ab Stufe 10Geändert
    In Forever

    The next melee attack against the caster will cause 8 Shadow damage and reduce the attacker's melee attack power by 43 for 2 min.

    In Classic Era

    The next melee attack against the caster will cause 8 Shadow damage and reduce the damage caused by the attacker by 2 for 2 min.

  • Heal

    Holy · Rang 1 ab Stufe 16Geändert

    Heal your target for vorher 295, jetzt 281 to vorher 341, jetzt 325.

  • Devouring Plague

    Shadow Magic · Rang 1 ab Stufe 20Geändert

    Afflicts the target with a disease that causes vorher 152, jetzt 128 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

  • Elune's Grace

    Discipline · Rang 1 ab Stufe 20Geändert
    In Forever

    Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.

    In Classic Era

    Reduces ranged damage taken by 21 and increases chance to dodge by 10% for 15 sec.

  • Fear Ward

    Holy · Rang 1 ab Stufe 20Geändert

    Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts vorher 10, jetzt 3 min.

  • Flash Heal

    Holy · Rang 1 ab Stufe 20Geändert

    Heals a friendly target for vorher 193, jetzt 183 to vorher 237, jetzt 224.

  • Holy Fire

    Holy · Rang 1 ab Stufe 20Geändert

    Consumes the enemy in holy flames that cause vorher 78, jetzt 56 to vorher 98, jetzt 70 Holy damage and an additional vorher 30, jetzt 20 Holy damage over 10 sec.

  • Holy Nova

    Holy · Rang 2 ab Stufe 28Geändert
    In Forever

    Causes an explosion of holy light around the caster, causing 48 to 55 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 79 to 91. These effects cause no threat. Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.

    In Classic Era

    Causes an explosion of holy light around the caster, causing 50 to 58 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 86 to 98. These effects cause no threat.

  • Shadowguard

    Shadow Magic · Rang 1 ab Stufe 20Geändert

    The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for vorher 20, jetzt 13 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

  • Mind Flay

    Shadow Magic · Rang 2 ab Stufe 28Geändert
    In Forever

    Assault the target's mind with Shadow energy, causing 102 Shadow damage over 3 sec and slowing their movement speed by 50%.

    In Classic Era

    Assault the target's mind with Shadow energy, causing 126 Shadow damage over 3 sec.

  • Divine Spirit

    Discipline · Rang 1 ab Stufe 30Geändert
    In Forever

    Holy power infuses the target, increasing their Spirit by 17 for 1 hour.

    In Classic Era

    Holy power infuses the target, increasing their Spirit by 17 for 30 min.

  • Prayer of Healing

    Holy · Rang 1 ab Stufe 30Geändert
    In Forever

    A powerful prayer that heals the target and their party for 179 to 191. Party members must be within 40 yards of target.

    In Classic Era

    A powerful prayer heals party members within 30 yards for 301 to 321.

  • Levitate

    Discipline · Rang 1 ab Stufe 34Geändert
    In Forever

    Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 min.

    In Classic Era

    Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Any damage will cancel the effect. Lasts 2 min.

  • Greater Heal

    Holy · Rang 1 ab Stufe 40Geändert

    A slow casting spell that heals a single target for vorher 899, jetzt 818 to vorher 1013, jetzt 921.

  • Prayer of Fortitude

    Discipline · Rang 1 ab Stufe 48Geändert
    In Forever

    Power infuses all party and raid members, increasing their Stamina by 56 for 1 hour.

    In Classic Era

    Power infuses the target's party, increasing their Stamina by 43 for 1 hour.

  • Prayer of Shadow Protection

    Shadow Magic · Rang 1 ab Stufe 56Geändert
    In Forever

    Power infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.

    In Classic Era

    Power infuses the target's party, increasing their Shadow resistance by 60 for 20 min.

  • Prayer of Spirit

    Discipline · Rang 1 ab Stufe 60Geändert
    In Forever

    Power infuses all party and raid members, increasing their Spirit by 40 for 1 hour.

    In Classic Era

    Power infuses the target's party, increasing their Spirit by 40 for 1 hour.

Das Ende der Fähigkeitsleiter

Die letzten Ränge, die diese Klasse lernt — höchste Stufe zuerst.

Alle Fähigkeiten des Priester, Rang für Rang

Von Anfang an bekannt

  • Lesser Heal

    Heal your target for 46 to 56.

  • Smite

    Smite an enemy for 13 to 17 Holy damage.

  • Prayer of Mending

    Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

  • Prayer of Mending

    Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.