Priest in WoW Forever
Overview
Healer · Damage · Mana
Priests guide the spiritual destiny of their people. Through their unique insight into the mind, they are able to shape an individual's beliefs, whether to inspire or terrify, soothe or dominate, heal or harm. Just as the heart can hold both darkness and light, priests wield powers of creation and devastation by channeling the potent forces underlying faith.
Beta build 1.60.1.69913, compared against Classic Era 1.15.9.69722. Read from the client on September 22, 2026.
- Playable races
- HumanDwarfNight ElfUndeadGnomeTroll
Talent trees
Discipline
18 talents — 7 new, 10 changed
Holy
17 talents — 3 new, 10 changed
Shadow
18 talents — 4 new, 10 changed
What changed from Classic Era
Every Priest talent and ability the beta altered or added, with the Classic Era wording beside it. Numbers that moved are marked inside the sentence.
Every number below is quoted at level 60.
Talents
Wand Specialization
Discipline, tier 1 · 2 ranksChangedIncreases your damage with Wands by %.
Silent Resolve
Discipline, tier 2 · 3 ranksChangedIn ForeverReduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
In Classic EraReduces the threat generated by your spells by 4%.
Improved Power Word: Shield
Discipline, tier 2 · 3 ranksChangedIncreases the damage absorbed by your Power Word: Shield by %.
Martyrdom
Discipline, tier 2 · 2 ranksChangedIn ForeverGives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
In Classic EraGives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.
Mental Agility
Discipline, tier 3 · 3 ranksChangedIn ForeverReduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
In Classic EraReduces the mana cost of your instant cast spells by 2%.
Meditation
Discipline, tier 3 · 3 ranksChangedAllows % of your Mana regeneration to continue while casting.
Improved Inner Fire
Discipline, tier 4 · 3 ranksChangedIn ForeverIncreases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
In Classic EraIncreases the Armor bonus of your Inner Fire spell by 10%.
Mental Strength
Discipline, tier 4 · 5 ranksChangedIn ForeverIncreases your total Intellect by 3%.
In Classic EraIncreases your maximum Mana by 2%.
Improved Mana Burn
Discipline, tier 4 · 2 ranksChangedIn ForeverReduces the casting time of your Mana Burn spell by 0.5 sec.
In Classic EraReduces the casting time of your Mana Burn spell by 0.25 secs.
Power Infusion
Discipline, tier 7 · 1 rankChangedIn ForeverInfuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
In Classic EraInfuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
Twilight Focus
Holy, tier 1 · 3 ranksChangedIn ForeverGives you a 23% chance to avoid interruption caused by damage while casting any spell.
In Classic EraGives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
Divine Fury
Holy, tier 2 · 5 ranksChangedIn ForeverReduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
In Classic EraReduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
Holy Nova
Holy, tier 3 · 1 rankChangedIn ForeverCauses an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.
In Classic EraCauses an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.
Blessed Recovery
Holy, tier 3 · 3 ranksChangedIn ForeverAfter being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
In Classic EraAfter being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
Inspiration
Holy, tier 3 · 3 ranksChangedIn ForeverYour non-periodic critical heals increase your target's Armor by 8% for 15 sec.
In Classic EraIncreases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
Improved Healing
Holy, tier 4 · 3 ranksChangedIn ForeverReduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
In Classic EraReduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
Searing Light
Holy, tier 4 · 2 ranksChangedIn ForeverIncreases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
In Classic EraIncreases the damage of your Smite and Holy Fire spells by 5%.
Spirit of Redemption
Holy, tier 5 · 1 rankChangedUpon death, the priest becomes the Spirit of Redemption for sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance
Holy, tier 5 · 5 ranksChangedIn ForeverIncreases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
In Classic EraIncreases spell damage and healing by up to 5% of your total Spirit.
Spiritual Healing
Holy, tier 6 · 3 ranksChangedIn ForeverIncreases the amount healed by your spells by 3%.
In Classic EraIncreases the amount healed by your healing spells by 2%.
Shadow Focus
Shadow, tier 1 · 5 ranksChangedIn ForeverImproves your chance to hit with Shadow spells by 1%.
In Classic EraReduces your target's chance to resist your Shadow spells by 2%.
Spirit Tap
Shadow, tier 1 · 5 ranksChangedIn ForeverGives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
In Classic EraGives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Shadow Affinity
Shadow, tier 2 · 3 ranksChangedReduces the threat generated by your Shadow spells by %.
Shadow Reach
Shadow, tier 2 · 2 ranksChangedIn ForeverIncreases the range of your offensive Shadow spells by 10%.
In Classic EraIncreases the range of your Shadow damage spells by 6%.
Mind Flay
Shadow, tier 3 · 1 rankChangedIn ForeverAssault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
In Classic EraAssault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec.
Vampiric Embrace
Shadow, tier 4 · 1 rankChangedIn ForeverAfflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
In Classic EraAfflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
Shadow Weaving
Shadow, tier 4 · 3 ranksChangedIn ForeverYour Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
In Classic EraYour Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
Silence
Shadow, tier 5 · 1 rankChangedIn ForeverSilences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
In Classic EraSilences the target, preventing them from casting spells for 5 sec.
Darkness
Shadow, tier 6 · 5 ranksChangedIn ForeverIncreases your Shadow damage done by 2%.
In Classic EraIncreases your Shadow spell damage by 2%.
Shadowform
Shadow, tier 7 · 1 rankChangedIn ForeverAssume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
In Classic EraAssume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
Abilities
Heal your target for to .
- In Forever
Power infuses the target, increasing their Stamina by 4 for 1 hour.
In Classic EraPower infuses the target, increasing their Stamina by 3 for 30 min.
Smite an enemy for to Holy damage.
A word of darkness that causes Shadow damage over 18 sec.
Draws on the soul of the party member to shield them, absorbing damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
Heals the target of damage over 15 sec.
Instantly heals the caster for to .
- In Forever
Weakens the target enemy, reducing melee attack power by 43 and reducing the effectiveness of any healing by 20%. Lasts 2 min.
In Classic EraWeakens the target enemy, reducing damage caused by 2 and reducing the effectiveness of any healing by 20%. Lasts 2 min.
Blasts the target for to Shadow damage, but causes a high amount of threat.
Rains starshards down on the enemy target's head, causing Arcane damage over 6 sec.
- In Forever
The next melee attack against the caster will cause 8 Shadow damage and reduce the attacker's melee attack power by 43 for 2 min.
In Classic EraThe next melee attack against the caster will cause 8 Shadow damage and reduce the damage caused by the attacker by 2 for 2 min.
Heal your target for to .
Afflicts the target with a disease that causes Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
- In Forever
Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
In Classic EraReduces ranged damage taken by 21 and increases chance to dodge by 10% for 15 sec.
Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts min.
Heals a friendly target for to .
Consumes the enemy in holy flames that cause to Holy damage and an additional Holy damage over 10 sec.
- In Forever
Causes an explosion of holy light around the caster, causing 48 to 55 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 79 to 91. These effects cause no threat. Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.
In Classic EraCauses an explosion of holy light around the caster, causing 50 to 58 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 86 to 98. These effects cause no threat.
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
- In Forever
Assault the target's mind with Shadow energy, causing 102 Shadow damage over 3 sec and slowing their movement speed by 50%.
In Classic EraAssault the target's mind with Shadow energy, causing 126 Shadow damage over 3 sec.
- In Forever
Holy power infuses the target, increasing their Spirit by 17 for 1 hour.
In Classic EraHoly power infuses the target, increasing their Spirit by 17 for 30 min.
- In Forever
A powerful prayer that heals the target and their party for 179 to 191. Party members must be within 40 yards of target.
In Classic EraA powerful prayer heals party members within 30 yards for 301 to 321.
- In Forever
Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 min.
In Classic EraAllows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Any damage will cancel the effect. Lasts 2 min.
A slow casting spell that heals a single target for to .
- In Forever
Power infuses all party and raid members, increasing their Stamina by 56 for 1 hour.
In Classic EraPower infuses the target's party, increasing their Stamina by 43 for 1 hour.
- In Forever
Power infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.
In Classic EraPower infuses the target's party, increasing their Shadow resistance by 60 for 20 min.
- In Forever
Power infuses all party and raid members, increasing their Spirit by 40 for 1 hour.
In Classic EraPower infuses the target's party, increasing their Spirit by 40 for 1 hour.
Top of the ability ladder
The last ranks this class trains, highest level first.
- Rank 5 at level 60
- Rank 5 at level 60
- Rank 5 at level 60
- Rank 6 at level 60
- Rank 4 at level 60
- Rank 6 at level 60
- Rank 5 at level 60
- Rank 5 at level 60
Known from the start
Lesser Heal
Heal your target for 46 to 56.
Smite
Smite an enemy for 13 to 17 Holy damage.
Prayer of Mending
Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Prayer of Mending
Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
