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Scope

Priest in WoW Forever

Overview

Healer · Damage · Mana

Priests guide the spiritual destiny of their people. Through their unique insight into the mind, they are able to shape an individual's beliefs, whether to inspire or terrify, soothe or dominate, heal or harm. Just as the heart can hold both darkness and light, priests wield powers of creation and devastation by channeling the potent forces underlying faith.

Beta build 1.60.1.69913, compared against Classic Era 1.15.9.69722. Read from the client on September 22, 2026.

Playable races
HumanDwarfNight ElfUndeadGnomeTroll

Every race and its racial abilities

Talent trees

  • Discipline

    18 talents — 7 new, 10 changed

  • Holy

    17 talents — 3 new, 10 changed

  • Shadow

    18 talents — 4 new, 10 changed

What changed from Classic Era

Every Priest talent and ability the beta altered or added, with the Classic Era wording beside it. Numbers that moved are marked inside the sentence.

Show

Every number below is quoted at level 60.

Talents

  • Wand Specialization

    Discipline, tier 1 · 2 ranksChanged

    Increases your damage with Wands by was 5, now 13%.

  • Silent Resolve

    Discipline, tier 2 · 3 ranksChanged
    In Forever

    Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

    In Classic Era

    Reduces the threat generated by your spells by 4%.

  • Improved Power Word: Shield

    Discipline, tier 2 · 3 ranksChanged

    Increases the damage absorbed by your Power Word: Shield by was 5, now 7%.

  • Martyrdom

    Discipline, tier 2 · 2 ranksChanged
    In Forever

    Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

    In Classic Era

    Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

  • Mental Agility

    Discipline, tier 3 · 3 ranksChanged
    In Forever

    Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.

    In Classic Era

    Reduces the mana cost of your instant cast spells by 2%.

  • Meditation

    Discipline, tier 3 · 3 ranksChanged

    Allows was 5, now 17% of your Mana regeneration to continue while casting.

  • Improved Inner Fire

    Discipline, tier 4 · 3 ranksChanged
    In Forever

    Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.

    In Classic Era

    Increases the Armor bonus of your Inner Fire spell by 10%.

  • Mental Strength

    Discipline, tier 4 · 5 ranksChanged
    In Forever

    Increases your total Intellect by 3%.

    In Classic Era

    Increases your maximum Mana by 2%.

  • Improved Mana Burn

    Discipline, tier 4 · 2 ranksChanged
    In Forever

    Reduces the casting time of your Mana Burn spell by 0.5 sec.

    In Classic Era

    Reduces the casting time of your Mana Burn spell by 0.25 secs.

  • Power Infusion

    Discipline, tier 7 · 1 rankChanged
    In Forever

    Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

    In Classic Era

    Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

  • Twilight Focus

    Holy, tier 1 · 3 ranksChanged
    In Forever

    Gives you a 23% chance to avoid interruption caused by damage while casting any spell.

    In Classic Era

    Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

  • Divine Fury

    Holy, tier 2 · 5 ranksChanged
    In Forever

    Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.

    In Classic Era

    Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

  • Holy Nova

    Holy, tier 3 · 1 rankChanged
    In Forever

    Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.

    In Classic Era

    Causes an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.

  • Blessed Recovery

    Holy, tier 3 · 3 ranksChanged
    In Forever

    After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

    In Classic Era

    After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.

  • Inspiration

    Holy, tier 3 · 3 ranksChanged
    In Forever

    Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.

    In Classic Era

    Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

  • Improved Healing

    Holy, tier 4 · 3 ranksChanged
    In Forever

    Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.

    In Classic Era

    Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

  • Searing Light

    Holy, tier 4 · 2 ranksChanged
    In Forever

    Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

    In Classic Era

    Increases the damage of your Smite and Holy Fire spells by 5%.

  • Spirit of Redemption

    Holy, tier 5 · 1 rankChanged

    Upon death, the priest becomes the Spirit of Redemption for was 10, now 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

  • Spiritual Guidance

    Holy, tier 5 · 5 ranksChanged
    In Forever

    Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.

    In Classic Era

    Increases spell damage and healing by up to 5% of your total Spirit.

  • Spiritual Healing

    Holy, tier 6 · 3 ranksChanged
    In Forever

    Increases the amount healed by your spells by 3%.

    In Classic Era

    Increases the amount healed by your healing spells by 2%.

  • Shadow Focus

    Shadow, tier 1 · 5 ranksChanged
    In Forever

    Improves your chance to hit with Shadow spells by 1%.

    In Classic Era

    Reduces your target's chance to resist your Shadow spells by 2%.

  • Spirit Tap

    Shadow, tier 1 · 5 ranksChanged
    In Forever

    Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.

    In Classic Era

    Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

  • Shadow Affinity

    Shadow, tier 2 · 3 ranksChanged

    Reduces the threat generated by your Shadow spells by was 8, now 10%.

  • Shadow Reach

    Shadow, tier 2 · 2 ranksChanged
    In Forever

    Increases the range of your offensive Shadow spells by 10%.

    In Classic Era

    Increases the range of your Shadow damage spells by 6%.

  • Mind Flay

    Shadow, tier 3 · 1 rankChanged
    In Forever

    Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

    In Classic Era

    Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec.

  • Vampiric Embrace

    Shadow, tier 4 · 1 rankChanged
    In Forever

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.

    In Classic Era

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.

  • Shadow Weaving

    Shadow, tier 4 · 3 ranksChanged
    In Forever

    Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

    In Classic Era

    Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

  • Silence

    Shadow, tier 5 · 1 rankChanged
    In Forever

    Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

    In Classic Era

    Silences the target, preventing them from casting spells for 5 sec.

  • Darkness

    Shadow, tier 6 · 5 ranksChanged
    In Forever

    Increases your Shadow damage done by 2%.

    In Classic Era

    Increases your Shadow spell damage by 2%.

  • Shadowform

    Shadow, tier 7 · 1 rankChanged
    In Forever

    Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

    In Classic Era

    Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Abilities

  • Lesser Heal

    Holy · rank 3 at level 10Changed

    Heal your target for was 135, now 138 to was 157, now 160.

  • Power Word: Fortitude

    Discipline · rank 1 at level 1Changed
    In Forever

    Power infuses the target, increasing their Stamina by 4 for 1 hour.

    In Classic Era

    Power infuses the target, increasing their Stamina by 3 for 30 min.

  • Smite

    Holy · rank 3 at level 14Changed

    Smite an enemy for was 54, now 47 to was 62, now 53 Holy damage.

  • Shadow Word: Pain

    Shadow Magic · rank 2 at level 10Changed

    A word of darkness that causes was 66, now 60 Shadow damage over 18 sec.

  • Power Word: Shield

    Discipline · rank 2 at level 12Changed

    Draws on the soul of the party member to shield them, absorbing was 88, now 92 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

  • Renew

    Holy · rank 2 at level 14Changed

    Heals the target of was 100, now 75 damage over 15 sec.

  • Desperate Prayer

    Holy · rank 1 at level 10Changed

    Instantly heals the caster for was 134, now 144 to was 170, now 183.

  • Hex of Weakness

    Shadow Magic · rank 1 at level 10Changed
    In Forever

    Weakens the target enemy, reducing melee attack power by 43 and reducing the effectiveness of any healing by 20%. Lasts 2 min.

    In Classic Era

    Weakens the target enemy, reducing damage caused by 2 and reducing the effectiveness of any healing by 20%. Lasts 2 min.

  • Mind Blast

    Shadow Magic · rank 1 at level 10Changed

    Blasts the target for was 39, now 40 to was 43, now 44 Shadow damage, but causes a high amount of threat.

  • Starshards

    Discipline · rank 1 at level 10Changed

    Rains starshards down on the enemy target's head, causing was 84, now 162 Arcane damage over 6 sec.

  • Touch of Weakness

    Shadow Magic · rank 1 at level 10Changed
    In Forever

    The next melee attack against the caster will cause 8 Shadow damage and reduce the attacker's melee attack power by 43 for 2 min.

    In Classic Era

    The next melee attack against the caster will cause 8 Shadow damage and reduce the damage caused by the attacker by 2 for 2 min.

  • Heal

    Holy · rank 1 at level 16Changed

    Heal your target for was 295, now 281 to was 341, now 325.

  • Devouring Plague

    Shadow Magic · rank 1 at level 20Changed

    Afflicts the target with a disease that causes was 152, now 128 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

  • Elune's Grace

    Discipline · rank 1 at level 20Changed
    In Forever

    Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.

    In Classic Era

    Reduces ranged damage taken by 21 and increases chance to dodge by 10% for 15 sec.

  • Fear Ward

    Holy · rank 1 at level 20Changed

    Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts was 10, now 3 min.

  • Flash Heal

    Holy · rank 1 at level 20Changed

    Heals a friendly target for was 193, now 183 to was 237, now 224.

  • Holy Fire

    Holy · rank 1 at level 20Changed

    Consumes the enemy in holy flames that cause was 78, now 56 to was 98, now 70 Holy damage and an additional was 30, now 20 Holy damage over 10 sec.

  • Holy Nova

    Holy · rank 2 at level 28Changed
    In Forever

    Causes an explosion of holy light around the caster, causing 48 to 55 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 79 to 91. These effects cause no threat. Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.

    In Classic Era

    Causes an explosion of holy light around the caster, causing 50 to 58 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 86 to 98. These effects cause no threat.

  • Shadowguard

    Shadow Magic · rank 1 at level 20Changed

    The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for was 20, now 13 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

  • Mind Flay

    Shadow Magic · rank 2 at level 28Changed
    In Forever

    Assault the target's mind with Shadow energy, causing 102 Shadow damage over 3 sec and slowing their movement speed by 50%.

    In Classic Era

    Assault the target's mind with Shadow energy, causing 126 Shadow damage over 3 sec.

  • Divine Spirit

    Discipline · rank 1 at level 30Changed
    In Forever

    Holy power infuses the target, increasing their Spirit by 17 for 1 hour.

    In Classic Era

    Holy power infuses the target, increasing their Spirit by 17 for 30 min.

  • Prayer of Healing

    Holy · rank 1 at level 30Changed
    In Forever

    A powerful prayer that heals the target and their party for 179 to 191. Party members must be within 40 yards of target.

    In Classic Era

    A powerful prayer heals party members within 30 yards for 301 to 321.

  • Levitate

    Discipline · rank 1 at level 34Changed
    In Forever

    Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 min.

    In Classic Era

    Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Any damage will cancel the effect. Lasts 2 min.

  • Greater Heal

    Holy · rank 1 at level 40Changed

    A slow casting spell that heals a single target for was 899, now 818 to was 1013, now 921.

  • Prayer of Fortitude

    Discipline · rank 1 at level 48Changed
    In Forever

    Power infuses all party and raid members, increasing their Stamina by 56 for 1 hour.

    In Classic Era

    Power infuses the target's party, increasing their Stamina by 43 for 1 hour.

  • Prayer of Shadow Protection

    Shadow Magic · rank 1 at level 56Changed
    In Forever

    Power infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.

    In Classic Era

    Power infuses the target's party, increasing their Shadow resistance by 60 for 20 min.

  • Prayer of Spirit

    Discipline · rank 1 at level 60Changed
    In Forever

    Power infuses all party and raid members, increasing their Spirit by 40 for 1 hour.

    In Classic Era

    Power infuses the target's party, increasing their Spirit by 40 for 1 hour.

Top of the ability ladder

The last ranks this class trains, highest level first.

Every Priest ability, rank by rank

Known from the start

  • Lesser Heal

    Heal your target for 46 to 56.

  • Smite

    Smite an enemy for 13 to 17 Holy damage.

  • Prayer of Mending

    Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

  • Prayer of Mending

    Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.