Skip to main content
BootyBayBroker
Feedback
Scope

Druid in WoW Forever

Overview

Tank · Healer · Damage · Mana

Druids live in a state of unparalleled union with nature. Tightly bound to the plant and animal kingdoms, they are natural shapeshifters, and so they know firsthand the abuse visited on their wild brethren. In consequence, despite their numbers, druids tend to be wary, reclusive, and difficult to spot. Few outsiders have plumbed the depths of their secrets.

Beta build 1.60.1.69913, compared against Classic Era 1.15.9.69722. Read from the client on September 22, 2026.

Playable races
Night ElfTaurenHigh Order SkyborneWindshaper Skyborne

Every race and its racial abilities

Talent trees

What changed from Classic Era

Every Druid talent and ability the beta altered or added, with the Classic Era wording beside it. Numbers that moved are marked inside the sentence.

Show

Every number below is quoted at level 60.

Talents

  • Improved Wrath

    Balance, tier 1 · 5 ranksChanged
    In Forever

    Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.

    In Classic Era

    Reduces the cast time of your Wrath spell by 0.1 sec.

  • Moonglow

    Balance, tier 2 · 3 ranksChanged
    In Forever

    Reduces the Mana cost of your damaging spells by 8%.

    In Classic Era

    Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.

  • Improved Moonfire

    Balance, tier 2 · 2 ranksChanged

    Increases the damage and critical strike chance of your Moonfire spell by was 2, now 5%.

  • Nature's Reach

    Balance, tier 2 · 2 ranksChanged
    In Forever

    Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.

    In Classic Era

    Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.

  • Improved Entangling Roots

    Balance, tier 3 · 3 ranksChanged
    In Forever

    Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.

    In Classic Era

    Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.

  • Insect Swarm

    Balance, tier 4 · 1 rankChanged
    In Forever

    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

    In Classic Era

    The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.

  • Vengeance

    Balance, tier 4 · 5 ranksChanged
    In Forever

    Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.

    In Classic Era

    Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.

  • Improved Starfire

    Balance, tier 4 · 5 ranksChanged
    In Forever

    Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.

    In Classic Era

    Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.

  • Overgrowth

    Balance, tier 5 · 2 ranksChanged
    In Forever

    Increases the maximum number of targets you may have affected by Entangling Roots by 1.

    In Classic Era

    Increases the chance for your Nature's Grasp to entangle an enemy by 15%.

  • Nature's Grace

    Balance, tier 5 · 1 rankChanged
    In Forever

    All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

    In Classic Era

    All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.

  • Moonfury

    Balance, tier 6 · 5 ranksChanged
    In Forever

    Increases the damage done by your Arcane and Nature spells by 2%.

    In Classic Era

    Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.

  • Moonkin Form

    Balance, tier 7 · 1 rankChanged
    In Forever

    Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

    In Classic Era

    Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

  • Ferocity

    Feral Combat, tier 1 · 5 ranksChanged
    In Forever

    Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1 Rage or Energy.

    In Classic Era

    Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.

  • Heart of the Wild

    Feral Combat, tier 1 · 5 ranksChanged
    In Forever

    Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.

    In Classic Era

    Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.

  • Feral Swiftness

    Feral Combat, tier 2 · 2 ranksChanged
    In Forever

    Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.

    In Classic Era

    Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.

  • Feral Instinct

    Feral Combat, tier 2 · 3 ranksChanged
    In Forever

    Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.

    In Classic Era

    Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.

  • Brutal Impact

    Feral Combat, tier 2 · 2 ranksChanged
    In Forever

    Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.

    In Classic Era

    Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.

  • Thick Hide

    Feral Combat, tier 2 · 3 ranksChanged
    In Forever

    While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

    In Classic Era

    Increases your Armor contribution from items by 2%.

  • Savage Fury

    Feral Combat, tier 3 · 2 ranksChanged
    In Forever

    Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.

    In Classic Era

    Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.

  • Sharpened Claws

    Feral Combat, tier 3 · 2 ranksChanged
    In Forever

    Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.

    In Classic Era

    Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.

  • Shredding Attacks

    Feral Combat, tier 4 · 3 ranksChanged
    In Forever

    Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.

    In Classic Era

    Reduces the Energy cost of your Shred ability by 6.

  • Predatory Strikes

    Feral Combat, tier 4 · 3 ranksChanged
    In Forever

    Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.

    In Classic Era

    Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.

  • Primal Fury

    Feral Combat, tier 4 · 2 ranksChanged
    In Forever

    Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.

    In Classic Era

    Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.

  • Leader of the Pack

    Feral Combat, tier 5 · 1 rankChanged
    In Forever

    While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.

    In Classic Era

    While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.

  • Nature's Focus

    Restoration, tier 1 · 5 ranksChanged
    In Forever

    Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

    In Classic Era

    Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.

  • Furor

    Restoration, tier 1 · 5 ranksChanged
    In Forever

    Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.

    In Classic Era

    Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

  • Naturalist

    Restoration, tier 2 · 5 ranksChanged
    In Forever

    Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.

    In Classic Era

    Reduces the cast time of your Healing Touch spell by 0.1 sec.

  • Subtlety

    Restoration, tier 2 · 3 ranksChanged
    In Forever

    Reduces the threat generated by your Nature and Arcane spells by 10%.

    In Classic Era

    Reduces the threat generated by your Healing spells by 4%.

  • Reflection

    Restoration, tier 3 · 3 ranksChanged

    Allows was 5, now 17% of your Mana regeneration to continue while casting.

  • Gift of Nature

    Restoration, tier 3 · 5 ranksChanged
    In Forever

    Increases the effect of all your healing spells by 2%.

    In Classic Era

    Increases the effect of all healing spells by 2%.

  • Swiftmend

    Restoration, tier 4 · 1 rankChanged
    In Forever

    Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

    In Classic Era

    Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.

  • Improved Tranquility

    Restoration, tier 5 · 2 ranksChanged
    In Forever

    Reduces threat caused by Tranquility by 50% and its cooldown by 30%.

    In Classic Era

    Reduces threat caused by Tranquility by 50%.

Abilities

  • Healing Touch

    Restoration · rank 3 at level 14Changed

    Heals a friendly target for was 195, now 187 to was 243, now 234.

  • Mark of the Wild

    Restoration · rank 1 at level 1Changed
    In Forever

    Increases the friendly target's armor by 34 for 1 hour.

    In Classic Era

    Increases the friendly target's armor by 25 for 30 min.

  • Wrath

    Balance · rank 1 at level 1Changed

    Causes was 12, now 10 to was 14, now 12 Nature damage to the target.

  • Moonfire

    Balance · rank 2 at level 10Changed

    Burns the enemy for was 13, now 15 to was 17, now 19 Arcane damage and then an additional was 32, now 24 Arcane damage over 12 sec.

  • Rejuvenation

    Restoration · rank 2 at level 10Changed

    Heals the target for was 56, now 48 over 12 sec.

  • Thorns

    Balance · rank 1 at level 6Changed

    Thorns sprout from the friendly target causing was 3, now 4 Nature damage to attackers when hit. Lasts 10 min.

  • Entangling Roots

    Balance · rank 1 at level 8Changed
    In Forever

    Roots the target in place and causes 20 Nature damage over 12 sec. Damage caused may interrupt the effect. You may only have 1 target Rooted at a time.

    In Classic Era

    Roots the target in place and causes 20 Nature damage over 12 sec. Damage caused may interrupt the effect. Only useable outdoors.

  • Bear Form

    Feral Combat · rank 1 at level 10Changed

    Shapeshift into a bear, increasing melee attack power by was 30, now 120, armor contribution from items by 180%, and health by was 20, now 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

  • Demoralizing Roar

    Feral Combat · rank 1 at level 10Changed

    The druid roars, decreasing nearby enemies' melee attack power by was 30, now 56. Lasts 30 sec.

  • Nature's Grasp

    Balance · rank 1 at level 10Changed
    In Forever

    The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 1). Castable while shapeshifted. Lasts 45 sec.

    In Classic Era

    While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.

  • Enrage

    Feral Combat · rank 1 at level 12Changed
    In Forever

    Instantly generates 10 Rage and another 20 Rage over 10 sec, but reduces base armor by 27% in Bear Form and 16% in Dire Bear Form. The druid is considered in combat for the duration.

    In Classic Era

    Generates 20 rage over 10 sec. The druid is considered in combat for the duration.

  • Regrowth

    Restoration · rank 1 at level 12Changed

    Heals a friendly target for was 84, now 89 to was 98, now 103 and another was 98, now 91 over 21 sec.

  • Revive

    Restoration · rank 1 at level 12Changed
    In Forever

    Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.

    In Classic Era

    Brings a dead player back to life with 15% of their health and mana. Cannot be used when in combat.

  • Claw

    Feral Combat · rank 1 at level 20Changed
    In Forever

    Claw the enemy for 110% normal damage plus 27. Awards 1 combo point.

    In Classic Era

    Claw the enemy, causing 27 additional damage. Awards 1 combo point.

  • Rip

    Feral Combat · rank 4 at level 44Changed

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : was 138, now 126 damage over 12 sec. 2 points: was 222, now 204 damage over 12 sec. 3 points: was 306, now 282 damage over 12 sec. 4 points: was 390, now 360 damage over 12 sec. 5 points: was 474, now 438 damage over 12 sec.

  • Starfire

    Balance · rank 1 at level 20Changed

    Causes was 89, now 79 to was 109, now 96 Arcane damage to the target.

  • Shred

    Feral Combat · rank 1 at level 22Changed

    Shred the target, causing was 225, now 155% damage plus 54 to the target. Must be behind the target. Awards 1 combo point.

  • Rake

    Feral Combat · rank 1 at level 24Changed

    Rake the target for was 19, now 23 damage and an additional was 39, now 48 damage over 9 sec. Awards 1 combo point.

  • Remove Curse

    Restoration · rank 1 at level 24Changed
    In Forever

    Dispels 1 Curse or Bane from a friendly target.

    In Classic Era

    Dispels 1 Curse from a friendly target.

  • Tiger's Fury

    Feral Combat · rank 1 at level 24Changed
    In Forever

    |CFFFF2020Requires Cat Form|R Increases Physical damage done by 15% for 6 sec.

    In Classic Era

    Increases damage done by 10 for 6 sec.

  • Insect Swarm

    Balance · rank 2 at level 30Changed
    In Forever

    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 90 Nature damage over 12 sec.

    In Classic Era

    The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 138 Nature damage over 12 sec.

  • Tranquility

    Restoration · rank 1 at level 30Changed
    In Forever

    Regenerates all nearby party members within 20 yards for 182 every 2 sec for 10 sec. Druid must channel to maintain the spell.

    In Classic Era

    Regenerates all nearby group members for 188 every 2 seconds for 10 sec. Druid must channel to maintain the spell.

  • Ferocious Bite

    Feral Combat · rank 1 at level 32Changed
    In Forever

    Finishing move that causes damage per combo point and converts each extra point of energy into 1 additional damage. Damage is increased by your Attack Power. 1 point : 50-66 damage 2 points: 86-102 damage 3 points: 122-138 damage 4 points: 158-174 damage 5 points: 194-210 damage

    In Classic Era

    Finishing move that causes damage per combo point and converts each extra point of energy into $f1 additional damage. Damage is increased by your Attack Power. 1 point : 50-66 damage 2 points: 86-102 damage 3 points: 122-138 damage 4 points: 158-174 damage 5 points: 194-210 damage

  • Frenzied Regeneration

    Feral Combat · rank 1 at level 36Changed
    In Forever

    Converts up to 10 Rage per second into health for 10 sec. Each point of Rage is converted into 1% health.

    In Classic Era

    Converts up to 10 rage per second into health for 10 sec. Each point of rage is converted into 10 health.

  • Hurricane

    Balance · rank 1 at level 40Changed
    In Forever

    Creates a violent storm in the target area causing 69 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 20%. Lasts 10 sec. Druid must channel to maintain the spell.

    In Classic Era

    Creates a violent storm in the target area causing 70 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 25%. Lasts 10 sec. Druid must channel to maintain the spell.

  • Lacerate

    Feral Combat · rank 1 at level 42Changed

    Lacerates the enemy target, making them bleed for was 85.54, now 50 damage over 15 sec plus was 20, now 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.

  • Barkskin

    Balance · rank 1 at level 44Changed
    In Forever

    Your skin becomes as tough as bark. Physical damage taken is reduced by 20%. While you are protected, damaging attacks will not cause spellcasting delays. Lasts 15 sec.

    In Classic Era

    The druid's skin becomes as tough as bark. Physical damage taken is reduced by 20%. While protected, damaging attacks will not cause spellcasting delays but non-instant spells take 1 sec longer to cast and melee combat is slowed by 25%. Lasts 15 sec.

  • Gift of the Wild

    Restoration · rank 1 at level 50Changed
    In Forever

    Gives the Gift of the Wild to all party and raid members, increasing armor by 324, all attributes by 14 and all resistances by 20 for 1 hour.

    In Classic Era

    Gives the Gift of the Wild to the target's party, increasing armor by 240, all attributes by 10 and all resistances by 15 for 1 hour.

Top of the ability ladder

The last ranks this class trains, highest level first.

Every Druid ability, rank by rank

Known from the start

  • Healing Touch

    Heals a friendly target for 37 to 51.

  • Wrath

    Causes 9 to 11 Nature damage to the target.