Hunter talents
Beta build 1.60.1.69913, compared with Classic Era 1.15.9.69722
- Points left
- 51
- Split
- 0/0/0
- Hunter
- No points spent
Level 60 has 51 talent points. Tooltip numbers are shown for level 60. 20 and 30 are the beta level caps, and 60 is the cap at launch.
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Beast Mastery
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Marksmanship
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Survival
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Tap a talent to add a point. Press and hold to remove one, or use the buttons under the tree.
- New in Forever
- Changed from Classic Era
- Can take a point
- Full rank
- Locked
- 15 new and 25 changed in this class
Click a talent to add a point. Right-click or Shift+click to remove one.
With a keyboard, the arrow keys move between talents, Home and End jump along a row, Enter or Space adds a point and Backspace removes one.
On a touch screen, tap to add a point and press and hold to remove one. The Add and Remove buttons under each tree do the same.
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Levelling order
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All Hunter talents
Every talent in the three trees, with its effect at full rank for level 60.
| Talent | Row | Ranks | Compared with Classic Era | Effect at full rank |
|---|---|---|---|---|
| Deadly Aspects | 1 | 5 | Changed from Classic Era | While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec. |
| Endurance Training | 1 | 5 | Changed from Classic Era | Increases the Health and Armor of your pets by 15%. |
| Focused Fire | 2 | 2 | New in Forever | Increases all damage you and your pet deal by 2% while your pet is active. |
| Improved Aspect of the Monkey | 2 | 3 | Changed from Classic Era | Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability. |
| Pathfinding | 2 | 2 | Same as Classic Era | Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%. |
| Improved Revive Pet | 2 | 2 | Same as Classic Era | Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%. |
| Bestial Swiftness | 3 | 1 | Changed from Classic Era | Increases the movement speed of your pets by 30%. |
| Unleashed Fury | 3 | 5 | Changed from Classic Era | Increases the damage done by your pets and hawks by 15%. |
| Improved Mend Pet | 4 | 2 | Changed from Classic Era | Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%. |
| Ferocity | 4 | 5 | Changed from Classic Era | Increases the critical strike chance of your pets and hawks by 10%. |
| Summon Hawk | 4 | 1 | New in Forever | Command a hawk to dive-bomb your targeted enemy, dealing ${$s1+($rap*($s4/100))} Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. |
| Spirit Bond | 5 | 2 | Changed from Classic Era | While your pet is active, you and your pet will regenerate 1% of total health every 5 sec. |
| Intimidation | 5 | 1 | Changed from Classic Era | Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat. |
| Bestial Discipline | 5 | 2 | Changed from Classic Era | Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting. |
| Frenzy | 6 | 5 | Same as Classic Era | Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. |
| Bestial Wrath | 7 | 1 | Same as Classic Era | Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed. |
| Talent | Row | Ranks | Compared with Classic Era | Effect at full rank |
|---|---|---|---|---|
| Hawk Eye | 1 | 3 | Same as Classic Era | Increases the range of your ranged weapons by 6 yards. |
| Improved Concussive Shot | 1 | 5 | Same as Classic Era | Gives your Concussive Shot a 20% chance to stun the target for 3 sec. |
| Lethal Attacks | 1 | 5 | Changed from Classic Era | Increases your critical strike chance with all attacks by 5%. |
| Improved Stings | 2 | 3 | New in Forever | Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec. |
| Efficiency | 2 | 5 | Changed from Classic Era | Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%. |
| Careful Aim | 2 | 5 | New in Forever | Increases your Attack Power by 100% of your Intellect. |
| Rapid Killing | 3 | 2 | New in Forever | Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%. |
| Improved Arcane Shot | 3 | 5 | Changed from Classic Era | Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. |
| Lone Wolf | 3 | 1 | New in Forever | You deal 20% increased damage with all attacks while you do not have an active pet. |
| Trueshot Aura | 4 | 1 | New in Forever | Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min. |
| Mortal Shots | 4 | 5 | Changed from Classic Era | Increases the critical strike damage bonus on all ranged abilities by 30%. |
| Rapid Recuperation | 5 | 2 | New in Forever | Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec. |
| Barrage | 5 | 3 | Changed from Classic Era | Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%. |
| Scatter Shot | 5 | 1 | Same as Classic Era | A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. |
| Ranged Weapon Specialization | 6 | 5 | Same as Classic Era | Increases the damage you deal with ranged weapons by 5%. |
| Sniper Shot | 7 | 1 | New in Forever | A steady snipe that increases ranged damage by 160. |
| Talent | Row | Ranks | Compared with Classic Era | Effect at full rank |
|---|---|---|---|---|
| Improved Tracking | 1 | 5 | Changed from Classic Era | While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%. |
| Deflection | 1 | 5 | Changed from Classic Era | Increases your Parry chance by 10%. |
| Entrapment | 2 | 5 | Changed from Classic Era | When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec. |
| Savage Strikes | 2 | 2 | Changed from Classic Era | Increases the critical strike chance of all your melee abilities by 4%. |
| Survivalist | 2 | 5 | Changed from Classic Era | Increases your total Health by 10%. |
| Improved Wing Clip | 2 | 3 | Changed from Classic Era | Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec. |
| Clever Traps | 3 | 2 | Same as Classic Era | Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%. |
| Surefooted | 3 | 3 | Changed from Classic Era | Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%. |
| Deterrence | 3 | 1 | Same as Classic Era | When activated, increases your Dodge and Parry chance by 25% for 10 sec. |
| Survival Tactics | 4 | 2 | Changed from Classic Era | Increases your chance to hit with your Trap and Feign Death abilities by 10%. |
| Predator's Edge | 4 | 5 | New in Forever | Increases your melee critical strike damage by 30% and your offhand weapon damage by 50%. |
| Counterattack | 4 | 1 | Changed from Classic Era | A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. |
| Resourcefulness | 5 | 2 | New in Forever | Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a $m3% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec. |
| Expose Prey | 5 | 2 | New in Forever | Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec. |
| Survivalist's Discipline | 5 | 2 | New in Forever | Reduces the cooldown of your Trap and Deterrence abilities by 40%. |
| Strider Kick | 5 | 1 | New in Forever | A powerful kick that deals 100% melee weapon damage. |
| Lightning Reflexes | 6 | 5 | Changed from Classic Era | Increases your Agility by 10%. |
| Lacerating Strikes | 7 | 1 | New in Forever | Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite. |
