Mage in WoW Forever
Overview
Damage · Mana
Magi are wizards of immense knowledge and skill. Their obvious physical frailty is deceptive, for they can call upon the cosmic energies of the Twisting Nether. Rarely do magi engage in melee combat. Instead, they prefer to attack from a distance, hurling powerful bolts of frost and flame at their unsuspecting enemies.
Beta build 1.60.1.69913, compared against Classic Era 1.15.9.69722. Read from the client on September 22, 2026.
- Playable races
- HumanOrcUndeadGnomeTrollHigh Order Skyborne
Talent trees
What changed from Classic Era
Every Mage talent and ability the beta altered or added, with the Classic Era wording beside it. Numbers that moved are marked inside the sentence.
Every number below is quoted at level 60.
Talents
Arcane Focus
Arcane, tier 1 · 5 ranksChangedIn ForeverImproves your chance to hit with Arcane spells by 1%.
In Classic EraReduces the chance that the opponent can resist your Arcane spells by 2%.
Improved Channeling
Arcane, tier 1 · 5 ranksChangedIn ForeverGives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
In Classic EraGives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Arcane Subtlety
Arcane, tier 2 · 2 ranksChangedReduces your target's resistance to all your spells by and reduces the threat caused by your Arcane spells by %.
Magic Absorption
Arcane, tier 2 · 2 ranksChangedIn ForeverIncreases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
In Classic EraIncreases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
Arcane Resilience
Arcane, tier 2 · 2 ranksChangedIn ForeverIncreases your Armor by an amount equal to 25% of your Intellect.
In Classic EraIncreases your armor by an amount equal to 50% of your Intellect.
Arcane Geometry
Arcane, tier 3 · 2 ranksChangedIn ForeverIncreases the range of your Arcane spells by 3 yards.
In Classic EraIncreases the effect of your Amplify Magic and Dampen Magic spells by 25%.
Arcane Impact
Arcane, tier 3 · 3 ranksChangedIn ForeverIncreases the critical strike chance of your Arcane spells by 2%.
In Classic EraIncreases the critical strike chance of your Arcane Explosion spell by an additional 2%.
Arcane Shielding
Arcane, tier 4 · 2 ranksChangedIn ForeverDecreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
In Classic EraDecreases the mana lost per point of damage taken when Mana Shield is active by 10%.
Improved Counterspell
Arcane, tier 4 · 2 ranksChangedIn ForeverYour Counterspell also Silences the target for 2 sec.
In Classic EraGives your Counterspell a 50% chance to silence the target for 4 sec.
Arcane Meditation
Arcane, tier 4 · 3 ranksChangedAllows % of your Mana regeneration to continue while casting.
Arcane Mind
Arcane, tier 5 · 5 ranksChangedIn ForeverIncreases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
In Classic EraIncreases your maximum Mana by 2%.
Arcane Instability
Arcane, tier 6 · 3 ranksChangedIn ForeverIncreases the damage done by your spells by 1% and your critical strike chance by 1%.
In Classic EraIncreases your spell damage and critical strike chance by 1%.
Arcane Power
Arcane, tier 7 · 1 rankChangedIn ForeverFor the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
In Classic EraWhen activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Wake of Fire
Fire, tier 1 · 2 ranksChangedIn ForeverReduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.
In Classic EraReduces the cooldown of your Fire Blast spell by 0.5 sec.
Incineration
Fire, tier 1 · 3 ranksChangedIn ForeverIncreases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
In Classic EraIncreases the critical strike chance of your Fire Blast and Scorch spells by 2%.
Improved Fireball
Fire, tier 1 · 5 ranksChangedIn ForeverReduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
In Classic EraReduces the casting time of your Fireball spell by 0.1 sec.
Impact
Fire, tier 2 · 3 ranksChangedGives your Fire spells a % chance to stun the target for 2 sec.
Burning Soul
Fire, tier 3 · 3 ranksChangedGives your Fire spells a % chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by %.
Pyroblast
Fire, tier 3 · 1 rankChangedHurls an immense fiery boulder that causes to Fire damage and an additional Fire damage over 12 sec.
Improved Scorch
Fire, tier 4 · 3 ranksChangedIn ForeverYour Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
In Classic EraYour Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Master of Elements
Fire, tier 4 · 3 ranksChangedIn ForeverYour Fire and Frost critical strikes will refund 10% of their base mana cost.
In Classic EraYour Fire and Frost spell criticals will refund 10% of their base mana cost.
Blast Wave
Fire, tier 5 · 1 rankChangedIn ForeverA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 153 to 185 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
In Classic EraA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, and dazing them for 6 sec.
Combustion
Fire, tier 7 · 1 rankChangedIn ForeverWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
In Classic EraWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Frost Warding
Frost, tier 1 · 2 ranksChangedIn ForeverIncreases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
In Classic EraIncreases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Elemental Precision
Frost, tier 1 · 5 ranksChangedIn ForeverImproves your chance to hit with Frost and Fire spells by 1%.
In Classic EraReduces the chance that the opponent can resist your Frost and Fire spells by 2%.
Permafrost
Frost, tier 2 · 3 ranksChangedIn ForeverIncreases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
In Classic EraIncreases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
Improved Blizzard
Frost, tier 3 · 3 ranksChangedIn ForeverAdds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
In Classic EraAdds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.
Ice Block
Frost, tier 4 · 1 rankChangedIn ForeverYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
In Classic EraYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Shatter
Frost, tier 4 · 3 ranksChangedIn ForeverIncreases the critical strike chance of all your spells against Frozen targets by 17%.
In Classic EraIncreases the critical strike chance of all your spells against frozen targets by 10%.
Improved Cone of Cold
Frost, tier 5 · 3 ranksChangedIncreases the damage dealt by your Cone of Cold spell by %.
Cold Snap
Frost, tier 5 · 1 rankChangedIn ForeverFinishes the remaining cooldown on all your other Frost spells.
In Classic EraWhen activated, this spell finishes the cooldown on all of your Frost spells.
Winter's Chill
Frost, tier 6 · 5 ranksChangedIn ForeverGives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
In Classic EraGives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Ice Barrier
Frost, tier 7 · 1 rankChangedIn ForeverInstantly shields you, absorbing 448 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
In Classic EraInstantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
Abilities
- In Forever
Increases the target's Intellect by 2 for 1 hour.
In Classic EraIncreases the target's Intellect by 2 for 30 min.
Hurls a fiery ball that causes to Fire damage and an additional 3 Fire damage over 6 sec.
Launches a bolt of frost at the enemy, causing to Frost damage and slowing movement speed by 40% for 6 sec.
Blasts the enemy for to Fire damage.
Launches Arcane Missiles at the enemy, causing Arcane damage each second for 4 sec.
Blasts enemies near the caster for to Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
- In Forever
Fire spells have a chance to stun the target for 2 sec.
In Classic Era Dampens magic used against the targeted party member, decreasing damage taken from spells by up to and healing spells by up to . Lasts 10 min.
- In Forever
Causes an explosion of arcane magic around the caster, causing 32 to 36 Arcane damage to all targets within 10 yards.
In Classic EraCauses an explosion of arcane magic around the caster, causing 32 to 36 Arcane damage to all targets within 10 yards.
- In Forever
Calls down a pillar of fire, burning all enemies within the area for 55 to 71 Fire damage and an additional 44 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.
In Classic EraCalls down a pillar of fire, burning all enemies within the area for 52 to 68 Fire damage and an additional 48 Fire damage over 8 sec.
Amplifies magic used against the targeted party member, increasing damage taken from spells by up to and healing spells by up to . Lasts 10 min.
- In Forever
Removes 1 Curse or Bane from a friendly target.
In Classic EraRemoves 1 Curse from a friendly target.
- In Forever
Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from Stuns and Immobilizes.
In Classic EraTeleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.
- In Forever
Ice shards pelt the target area doing 200 Frost damage over 8 sec.
In Classic EraIce shards pelt the target area doing 200 Frost damage over 8 sec.
Absorbs Fire damage. Lasts 30 sec.
Absorbs Frost damage. Lasts 30 sec.
Scorch the enemy for to Fire damage.
Hurls an immense fiery boulder that causes to Fire damage and an additional Fire damage over 12 sec.
Targets in a cone in front of the caster take to Frost damage and are slowed by % for sec.
- In Forever
Deals 34 to 41 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
In Classic EraDeals 26.92 to 31.81 Frost damage to an enemy target. Causes 400% damage against Frozen targets. When your other frost spells deal damage to a non-player controlled target, they increase the target's damage taken from your next Ice Lance by 20%. This effect stacks up to 5 times and requires the Winter's Chill talent.
Increases your resistance to all magic by 5 and allows % of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
- In Forever
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 199 to 239 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
In Classic EraA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 201 to 241 Fire damage, and dazing them for 6 sec.
- In Forever
Launches a bolt of frostfire at the enemy, causing 102 to 119 Frostfire damage, slowing movement speed by 40% and causing an additional 27 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
In Classic EraLaunches a bolt of frostfire at the enemy, causing 276.8 to 322.79 Frostfire damage, slowing movement speed by 40% and causing an additional 30.66 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
- In Forever
Instantly shields you, absorbing 561 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
In Classic EraInstantly shields you, absorbing 549 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- In Forever
Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.
In Classic EraInfuses the target's party with brilliance, increasing their Intellect by 31 for 1 hour.
Top of the ability ladder
The last ranks this class trains, highest level first.
- Rank 5 at level 60
- Rank 5 at level 60
- Rank 6 at level 60
- Rank 7 at level 60
- Rank 7 at level 60
- Rank 5 at level 60
- Rank 5 at level 60
- Rank 12 at level 60
Known from the start
Fireball
Hurls a fiery ball that causes 14 to 22 Fire damage and an additional 2 Fire damage over 4 sec.
Frost Armor
Increases Armor by 30. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
