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Scope

Mage in WoW Forever

Overview

Damage · Mana

Magi are wizards of immense knowledge and skill. Their obvious physical frailty is deceptive, for they can call upon the cosmic energies of the Twisting Nether. Rarely do magi engage in melee combat. Instead, they prefer to attack from a distance, hurling powerful bolts of frost and flame at their unsuspecting enemies.

Beta build 1.60.1.69913, compared against Classic Era 1.15.9.69722. Read from the client on September 22, 2026.

Playable races
HumanOrcUndeadGnomeTrollHigh Order Skyborne

Every race and its racial abilities

Talent trees

  • Arcane

    18 talents — 2 new, 13 changed

  • Fire

    17 talents — 1 new, 10 changed

  • Frost

    19 talents — 2 new, 10 changed

What changed from Classic Era

Every Mage talent and ability the beta altered or added, with the Classic Era wording beside it. Numbers that moved are marked inside the sentence.

Show

Every number below is quoted at level 60.

Talents

  • Arcane Focus

    Arcane, tier 1 · 5 ranksChanged
    In Forever

    Improves your chance to hit with Arcane spells by 1%.

    In Classic Era

    Reduces the chance that the opponent can resist your Arcane spells by 2%.

  • Improved Channeling

    Arcane, tier 1 · 5 ranksChanged
    In Forever

    Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.

    In Classic Era

    Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

  • Arcane Subtlety

    Arcane, tier 2 · 2 ranksChanged

    Reduces your target's resistance to all your spells by was 5, now 8 and reduces the threat caused by your Arcane spells by was 20, now 15%.

  • Magic Absorption

    Arcane, tier 2 · 2 ranksChanged
    In Forever

    Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

    In Classic Era

    Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

  • Arcane Resilience

    Arcane, tier 2 · 2 ranksChanged
    In Forever

    Increases your Armor by an amount equal to 25% of your Intellect.

    In Classic Era

    Increases your armor by an amount equal to 50% of your Intellect.

  • Arcane Geometry

    Arcane, tier 3 · 2 ranksChanged
    In Forever

    Increases the range of your Arcane spells by 3 yards.

    In Classic Era

    Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

  • Arcane Impact

    Arcane, tier 3 · 3 ranksChanged
    In Forever

    Increases the critical strike chance of your Arcane spells by 2%.

    In Classic Era

    Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

  • Arcane Shielding

    Arcane, tier 4 · 2 ranksChanged
    In Forever

    Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

    In Classic Era

    Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

  • Improved Counterspell

    Arcane, tier 4 · 2 ranksChanged
    In Forever

    Your Counterspell also Silences the target for 2 sec.

    In Classic Era

    Gives your Counterspell a 50% chance to silence the target for 4 sec.

  • Arcane Meditation

    Arcane, tier 4 · 3 ranksChanged

    Allows was 5, now 17% of your Mana regeneration to continue while casting.

  • Arcane Mind

    Arcane, tier 5 · 5 ranksChanged
    In Forever

    Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

    In Classic Era

    Increases your maximum Mana by 2%.

  • Arcane Instability

    Arcane, tier 6 · 3 ranksChanged
    In Forever

    Increases the damage done by your spells by 1% and your critical strike chance by 1%.

    In Classic Era

    Increases your spell damage and critical strike chance by 1%.

  • Arcane Power

    Arcane, tier 7 · 1 rankChanged
    In Forever

    For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

    In Classic Era

    When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

  • Wake of Fire

    Fire, tier 1 · 2 ranksChanged
    In Forever

    Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.

    In Classic Era

    Reduces the cooldown of your Fire Blast spell by 0.5 sec.

  • Incineration

    Fire, tier 1 · 3 ranksChanged
    In Forever

    Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.

    In Classic Era

    Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

  • Improved Fireball

    Fire, tier 1 · 5 ranksChanged
    In Forever

    Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.

    In Classic Era

    Reduces the casting time of your Fireball spell by 0.1 sec.

  • Impact

    Fire, tier 2 · 3 ranksChanged

    Gives your Fire spells a was 2, now 3% chance to stun the target for 2 sec.

  • Burning Soul

    Fire, tier 3 · 3 ranksChanged

    Gives your Fire spells a was 35, now 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by was 15, now 10%.

  • Pyroblast

    Fire, tier 3 · 1 rankChanged

    Hurls an immense fiery boulder that causes was 141, now 100 to was 187, now 132 Fire damage and an additional was 56, now 44 Fire damage over 12 sec.

  • Improved Scorch

    Fire, tier 4 · 3 ranksChanged
    In Forever

    Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

    In Classic Era

    Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

  • Master of Elements

    Fire, tier 4 · 3 ranksChanged
    In Forever

    Your Fire and Frost critical strikes will refund 10% of their base mana cost.

    In Classic Era

    Your Fire and Frost spell criticals will refund 10% of their base mana cost.

  • Blast Wave

    Fire, tier 5 · 1 rankChanged
    In Forever

    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 153 to 185 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

    In Classic Era

    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, and dazing them for 6 sec.

  • Combustion

    Fire, tier 7 · 1 rankChanged
    In Forever

    When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.

    In Classic Era

    When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

  • Frost Warding

    Frost, tier 1 · 2 ranksChanged
    In Forever

    Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

    In Classic Era

    Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

  • Elemental Precision

    Frost, tier 1 · 5 ranksChanged
    In Forever

    Improves your chance to hit with Frost and Fire spells by 1%.

    In Classic Era

    Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

  • Permafrost

    Frost, tier 2 · 3 ranksChanged
    In Forever

    Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.

    In Classic Era

    Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

  • Improved Blizzard

    Frost, tier 3 · 3 ranksChanged
    In Forever

    Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.

    In Classic Era

    Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.

  • Ice Block

    Frost, tier 4 · 1 rankChanged
    In Forever

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

    In Classic Era

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

  • Shatter

    Frost, tier 4 · 3 ranksChanged
    In Forever

    Increases the critical strike chance of all your spells against Frozen targets by 17%.

    In Classic Era

    Increases the critical strike chance of all your spells against frozen targets by 10%.

  • Improved Cone of Cold

    Frost, tier 5 · 3 ranksChanged

    Increases the damage dealt by your Cone of Cold spell by was 15, now 12%.

  • Cold Snap

    Frost, tier 5 · 1 rankChanged
    In Forever

    Finishes the remaining cooldown on all your other Frost spells.

    In Classic Era

    When activated, this spell finishes the cooldown on all of your Frost spells.

  • Winter's Chill

    Frost, tier 6 · 5 ranksChanged
    In Forever

    Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.

    In Classic Era

    Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

  • Ice Barrier

    Frost, tier 7 · 1 rankChanged
    In Forever

    Instantly shields you, absorbing 448 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

    In Classic Era

    Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

Abilities

  • Arcane Intellect

    Arcane · rank 1 at level 1Changed
    In Forever

    Increases the target's Intellect by 2 for 1 hour.

    In Classic Era

    Increases the target's Intellect by 2 for 30 min.

  • Fireball

    Fire · rank 2 at level 6Changed

    Hurls a fiery ball that causes was 31, now 32 to was 45, now 47 Fire damage and an additional 3 Fire damage over 6 sec.

  • Frostbolt

    Frost · rank 3 at level 14Changed

    Launches a bolt of frost at the enemy, causing was 51, now 47 to was 57, now 52 Frost damage and slowing movement speed by 40% for 6 sec.

  • Fire Blast

    Fire · rank 2 at level 14Changed

    Blasts the enemy for was 57, now 56 to was 71, now 70 Fire damage.

  • Arcane Missiles

    Arcane · rank 2 at level 16Changed

    Launches Arcane Missiles at the enemy, causing was 36, now 33 Arcane damage each second for 4 sec.

  • Frost Nova

    Frost · rank 2 at level 26Changed

    Blasts enemies near the caster for was 33, now 34 to was 37, now 39 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.

  • Impact

    Fire · rank 1 at level 10Changed
    In Forever

    Fire spells have a chance to stun the target for 2 sec.

    In Classic Era

  • Dampen Magic

    Arcane · rank 1 at level 12Changed

    Dampens magic used against the targeted party member, decreasing damage taken from spells by up to was 10, now 15 and healing spells by up to was 20, now 30. Lasts 10 min.

  • Arcane Explosion

    Arcane · rank 1 at level 14Changed
    In Forever

    Causes an explosion of arcane magic around the caster, causing 32 to 36 Arcane damage to all targets within 10 yards.

    In Classic Era

    Causes an explosion of arcane magic around the caster, causing 32 to 36 Arcane damage to all targets within 10 yards.

  • Flamestrike

    Fire · rank 1 at level 16Changed
    In Forever

    Calls down a pillar of fire, burning all enemies within the area for 55 to 71 Fire damage and an additional 44 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.

    In Classic Era

    Calls down a pillar of fire, burning all enemies within the area for 52 to 68 Fire damage and an additional 48 Fire damage over 8 sec.

  • Amplify Magic

    Arcane · rank 1 at level 18Changed

    Amplifies magic used against the targeted party member, increasing damage taken from spells by up to was 15, now 23 and healing spells by up to was 30, now 45. Lasts 10 min.

  • Remove Lesser Curse

    Arcane · rank 1 at level 18Changed
    In Forever

    Removes 1 Curse or Bane from a friendly target.

    In Classic Era

    Removes 1 Curse from a friendly target.

  • Blink

    Arcane · rank 1 at level 20Changed
    In Forever

    Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from Stuns and Immobilizes.

    In Classic Era

    Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.

  • Blizzard

    Frost · rank 1 at level 20Changed
    In Forever

    Ice shards pelt the target area doing 200 Frost damage over 8 sec.

    In Classic Era

    Ice shards pelt the target area doing 200 Frost damage over 8 sec.

  • Fire Ward

    Fire · rank 1 at level 20Changed

    Absorbs was 165, now 162 Fire damage. Lasts 30 sec.

  • Frost Ward

    Frost · rank 1 at level 22Changed

    Absorbs was 165, now 162 Frost damage. Lasts 30 sec.

  • Scorch

    Fire · rank 1 at level 22Changed

    Scorch the enemy for was 53, now 38 to was 65, now 46 Fire damage.

  • Pyroblast

    Fire · rank 2 at level 24Changed

    Hurls an immense fiery boulder that causes was 180, now 125 to was 236, now 164 Fire damage and an additional was 72, now 56 Fire damage over 12 sec.

  • Cone of Cold

    Frost · rank 1 at level 26Changed

    Targets in a cone in front of the caster take was 98, now 96 to was 108, now 106 Frost damage and are slowed by was 50, now 40% for was 8, now 6 sec.

  • Ice Lance

    Frost · rank 2 at level 28Changed
    In Forever

    Deals 34 to 41 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

    In Classic Era

    Deals 26.92 to 31.81 Frost damage to an enemy target. Causes 400% damage against Frozen targets. When your other frost spells deal damage to a non-player controlled target, they increase the target's damage taken from your next Ice Lance by 20%. This effect stacks up to 5 times and requires the Winter's Chill talent.

  • Mage Armor

    Arcane · rank 1 at level 34Changed

    Increases your resistance to all magic by 5 and allows was 30, now 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

  • Blast Wave

    Fire · rank 2 at level 36Changed
    In Forever

    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 199 to 239 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

    In Classic Era

    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 201 to 241 Fire damage, and dazing them for 6 sec.

  • Frostfire Bolt

    Fire · rank 1 at level 40Changed
    In Forever

    Launches a bolt of frostfire at the enemy, causing 102 to 119 Frostfire damage, slowing movement speed by 40% and causing an additional 27 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.

    In Classic Era

    Launches a bolt of frostfire at the enemy, causing 276.8 to 322.79 Frostfire damage, slowing movement speed by 40% and causing an additional 30.66 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.

  • Ice Barrier

    Frost · rank 2 at level 46Changed
    In Forever

    Instantly shields you, absorbing 561 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

    In Classic Era

    Instantly shields you, absorbing 549 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

  • Arcane Brilliance

    Arcane · rank 1 at level 56Changed
    In Forever

    Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.

    In Classic Era

    Infuses the target's party with brilliance, increasing their Intellect by 31 for 1 hour.

Top of the ability ladder

The last ranks this class trains, highest level first.

Every Mage ability, rank by rank

Known from the start

  • Fireball

    Hurls a fiery ball that causes 14 to 22 Fire damage and an additional 2 Fire damage over 4 sec.

  • Frost Armor

    Increases Armor by 30. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.