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Mage talents

Beta build 1.60.1.69913, compared with Classic Era 1.15.9.69722

Build summary
Points left
51
Split
0/0/0
Mage
No points spent
60

Level 60 has 51 talent points. Tooltip numbers are shown for level 60. 20 and 30 are the beta level caps, and 60 is the cap at launch.

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Arcane

0 points in Arcane

Select a talent to see what each rank does.

Fire

0 points in Fire

Select a talent to see what each rank does.

Frost

0 points in Frost

Select a talent to see what each rank does.

Tap a talent to add a point. Press and hold to remove one, or use the buttons under the tree.

  • New in Forever
  • Changed from Classic Era
  • Can take a point
  • Full rank
  • Locked
  • 5 new and 33 changed in this class

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All Mage talents

Every talent in the three trees, with its effect at full rank for level 60.

Arcane talents
TalentRowRanksCompared with Classic EraEffect at full rank
Wand Specialization12Same as Classic EraIncreases your damage with Wands by 25%.
Arcane Focus15Changed from Classic EraImproves your chance to hit with Arcane spells by 5%.
Improved Channeling15Changed from Classic EraGives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
Arcane Subtlety22Changed from Classic EraReduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Magic Absorption22Changed from Classic EraIncreases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane Concentration25Same as Classic EraGives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Arcane Resilience22Changed from Classic EraIncreases your Armor by an amount equal to 50% of your Intellect.
Arcane Geometry32Changed from Classic EraIncreases the range of your Arcane spells by 6 yards.
Arcane Impact33Changed from Classic EraIncreases the critical strike chance of your Arcane spells by 6%.
Arcane Blast31New in ForeverBlasts the target with energy, dealing 57 to 66 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Arcane Shielding42Changed from Classic EraDecreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Improved Counterspell42Changed from Classic EraYour Counterspell also Silences the target for 4 sec.
Arcane Meditation43Changed from Classic EraAllows 50% of your Mana regeneration to continue while casting.
Missile Barrage41New in ForeverGives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Presence of Mind51Same as Classic EraWhen activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind55Changed from Classic EraIncreases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Arcane Instability63Changed from Classic EraIncreases the damage done by your spells by 3% and your critical strike chance by 3%.
Arcane Power71Changed from Classic EraFor the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire talents
TalentRowRanksCompared with Classic EraEffect at full rank
Wake of Fire12Changed from Classic EraReduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.
Incineration13Changed from Classic EraIncreases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Improved Fireball15Changed from Classic EraReduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Ignite25Same as Classic EraYour critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Flame Throwing22Same as Classic EraIncreases the range of your Fire spells by 6 yards.
Impact23Changed from Classic EraGives your Fire spells a 10% chance to stun the target for 2 sec.
Burning Soul33Changed from Classic EraGives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Improved Flamestrike33Same as Classic EraIncreases the critical strike chance of your Flamestrike spell by 15%.
Pyroblast31Changed from Classic EraHurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec.
Improved Scorch43Changed from Classic EraYour Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Improved Fire Ward42Same as Classic EraCauses your Fire Ward to have a 20% chance to reflect Fire spells while active.
Hot Streak41New in ForeverYour non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Master of Elements43Changed from Classic EraYour Fire and Frost critical strikes will refund 30% of their base mana cost.
Critical Mass53Same as Classic EraIncreases the critical strike chance of your Fire spells by 6%.
Blast Wave51Changed from Classic EraA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 153 to 185 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Fire Power65Same as Classic EraIncreases the damage done by your Fire spells by 10%.
Combustion71Changed from Classic EraWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Frost talents
TalentRowRanksCompared with Classic EraEffect at full rank
Frost Warding12Changed from Classic EraIncreases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Improved Frostbolt15Same as Classic EraReduces the casting time of your Frostbolt spell by 0.5 sec.
Elemental Precision15Changed from Classic EraImproves your chance to hit with Frost and Fire spells by 5%.
Ice Shards25Same as Classic EraIncreases the critical strike damage bonus of your Frost spells by 100%.
Permafrost23Changed from Classic EraIncreases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Improved Frost Nova22Same as Classic EraReduces the cooldown of your Frost Nova spell by 4 sec.
Frostbite23Same as Classic EraGives your Chill effects a 15% chance to Freeze the target for 5 sec.
Piercing Ice33Same as Classic EraIncreases the damage done by your Frost spells by 6%.
Frost Channeling33Same as Classic EraReduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Ice Lance31New in ForeverDeals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Improved Blizzard33Changed from Classic EraAdds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Arctic Reach42Same as Classic EraIncreases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Ice Block41Changed from Classic EraYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Shatter43Changed from Classic EraIncreases the critical strike chance of all your spells against Frozen targets by 50%.
Improved Cone of Cold53Changed from Classic EraIncreases the damage dealt by your Cone of Cold spell by 35%.
Cold Snap51Changed from Classic EraFinishes the remaining cooldown on all your other Frost spells.
Fingers of Frost52New in ForeverGives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Winter's Chill65Changed from Classic EraGives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Ice Barrier71Changed from Classic EraInstantly shields you, absorbing 448 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.