Mage talents
Beta build 1.60.1.69913, compared with Classic Era 1.15.9.69722
- Points left
- 51
- Split
- 0/0/0
- Mage
- No points spent
Level 60 has 51 talent points. Tooltip numbers are shown for level 60. 20 and 30 are the beta level caps, and 60 is the cap at launch.
Sign in to use your own characters here.
Arcane
Select a talent to see what each rank does.
Fire
Select a talent to see what each rank does.
Frost
Select a talent to see what each rank does.
Tap a talent to add a point. Press and hold to remove one, or use the buttons under the tree.
- New in Forever
- Changed from Classic Era
- Can take a point
- Full rank
- Locked
- 5 new and 33 changed in this class
Click a talent to add a point. Right-click or Shift+click to remove one.
With a keyboard, the arrow keys move between talents, Home and End jump along a row, Enter or Space adds a point and Backspace removes one.
On a touch screen, tap to add a point and press and hold to remove one. The Add and Remove buttons under each tree do the same.
Share this build
Save this build
Levelling order
Spend a point and the order you chose appears here, one line per level.
Your Mage builds
Reading your saved builds
All Mage talents
Every talent in the three trees, with its effect at full rank for level 60.
| Talent | Row | Ranks | Compared with Classic Era | Effect at full rank |
|---|---|---|---|---|
| Wand Specialization | 1 | 2 | Same as Classic Era | Increases your damage with Wands by 25%. |
| Arcane Focus | 1 | 5 | Changed from Classic Era | Improves your chance to hit with Arcane spells by 5%. |
| Improved Channeling | 1 | 5 | Changed from Classic Era | Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast. |
| Arcane Subtlety | 2 | 2 | Changed from Classic Era | Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%. |
| Magic Absorption | 2 | 2 | Changed from Classic Era | Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec. |
| Arcane Concentration | 2 | 5 | Same as Classic Era | Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. |
| Arcane Resilience | 2 | 2 | Changed from Classic Era | Increases your Armor by an amount equal to 50% of your Intellect. |
| Arcane Geometry | 3 | 2 | Changed from Classic Era | Increases the range of your Arcane spells by 6 yards. |
| Arcane Impact | 3 | 3 | Changed from Classic Era | Increases the critical strike chance of your Arcane spells by 6%. |
| Arcane Blast | 3 | 1 | New in Forever | Blasts the target with energy, dealing 57 to 66 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
| Arcane Shielding | 4 | 2 | Changed from Classic Era | Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%. |
| Improved Counterspell | 4 | 2 | Changed from Classic Era | Your Counterspell also Silences the target for 4 sec. |
| Arcane Meditation | 4 | 3 | Changed from Classic Era | Allows 50% of your Mana regeneration to continue while casting. |
| Missile Barrage | 4 | 1 | New in Forever | Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec. |
| Presence of Mind | 5 | 1 | Same as Classic Era | When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. |
| Arcane Mind | 5 | 5 | Changed from Classic Era | Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%. |
| Arcane Instability | 6 | 3 | Changed from Classic Era | Increases the damage done by your spells by 3% and your critical strike chance by 3%. |
| Arcane Power | 7 | 1 | Changed from Classic Era | For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast. |
| Talent | Row | Ranks | Compared with Classic Era | Effect at full rank |
|---|---|---|---|---|
| Wake of Fire | 1 | 2 | Changed from Classic Era | Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%. |
| Incineration | 1 | 3 | Changed from Classic Era | Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%. |
| Improved Fireball | 1 | 5 | Changed from Classic Era | Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec. |
| Ignite | 2 | 5 | Same as Classic Era | Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec. |
| Flame Throwing | 2 | 2 | Same as Classic Era | Increases the range of your Fire spells by 6 yards. |
| Impact | 2 | 3 | Changed from Classic Era | Gives your Fire spells a 10% chance to stun the target for 2 sec. |
| Burning Soul | 3 | 3 | Changed from Classic Era | Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%. |
| Improved Flamestrike | 3 | 3 | Same as Classic Era | Increases the critical strike chance of your Flamestrike spell by 15%. |
| Pyroblast | 3 | 1 | Changed from Classic Era | Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec. |
| Improved Scorch | 4 | 3 | Changed from Classic Era | Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times. |
| Improved Fire Ward | 4 | 2 | Same as Classic Era | Causes your Fire Ward to have a 20% chance to reflect Fire spells while active. |
| Hot Streak | 4 | 1 | New in Forever | Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times. |
| Master of Elements | 4 | 3 | Changed from Classic Era | Your Fire and Frost critical strikes will refund 30% of their base mana cost. |
| Critical Mass | 5 | 3 | Same as Classic Era | Increases the critical strike chance of your Fire spells by 6%. |
| Blast Wave | 5 | 1 | Changed from Classic Era | A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 153 to 185 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. |
| Fire Power | 6 | 5 | Same as Classic Era | Increases the damage done by your Fire spells by 10%. |
| Combustion | 7 | 1 | Changed from Classic Era | When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells. |
| Talent | Row | Ranks | Compared with Classic Era | Effect at full rank |
|---|---|---|---|---|
| Frost Warding | 1 | 2 | Changed from Classic Era | Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active. |
| Improved Frostbolt | 1 | 5 | Same as Classic Era | Reduces the casting time of your Frostbolt spell by 0.5 sec. |
| Elemental Precision | 1 | 5 | Changed from Classic Era | Improves your chance to hit with Frost and Fire spells by 5%. |
| Ice Shards | 2 | 5 | Same as Classic Era | Increases the critical strike damage bonus of your Frost spells by 100%. |
| Permafrost | 2 | 3 | Changed from Classic Era | Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%. |
| Improved Frost Nova | 2 | 2 | Same as Classic Era | Reduces the cooldown of your Frost Nova spell by 4 sec. |
| Frostbite | 2 | 3 | Same as Classic Era | Gives your Chill effects a 15% chance to Freeze the target for 5 sec. |
| Piercing Ice | 3 | 3 | Same as Classic Era | Increases the damage done by your Frost spells by 6%. |
| Frost Channeling | 3 | 3 | Same as Classic Era | Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%. |
| Ice Lance | 3 | 1 | New in Forever | Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
| Improved Blizzard | 3 | 3 | Changed from Classic Era | Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec. |
| Arctic Reach | 4 | 2 | Same as Classic Era | Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%. |
| Ice Block | 4 | 1 | Changed from Classic Era | You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells. |
| Shatter | 4 | 3 | Changed from Classic Era | Increases the critical strike chance of all your spells against Frozen targets by 50%. |
| Improved Cone of Cold | 5 | 3 | Changed from Classic Era | Increases the damage dealt by your Cone of Cold spell by 35%. |
| Cold Snap | 5 | 1 | Changed from Classic Era | Finishes the remaining cooldown on all your other Frost spells. |
| Fingers of Frost | 5 | 2 | New in Forever | Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec. |
| Winter's Chill | 6 | 5 | Changed from Classic Era | Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times. |
| Ice Barrier | 7 | 1 | Changed from Classic Era | Instantly shields you, absorbing 448 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage. |
