Skip to main content
BootyBayBroker
Feedback
Scope

WoW Forever races and racials

Every playable race in the WoW Forever beta, the racial abilities it brings, how each one compares with Classic Era, and the classes it may take.

Beta build 1.60.1.69913, compared against Classic Era 1.15.9.69722. Read from the client on September 22, 2026.

Every playable race

Racial numbers are quoted at level 60, the beta's launch cap.

Faction
Against Classic Era
Classic Era

10 of 10 races

  • Human

    AllianceChanged

    Humans are a young race, and thus highly versatile, mastering the arts of combat, craftsmanship, and magic with stunning efficiency. The humans' valor and optimism have led them to build some of the world's greatest kingdoms. In this troubled era, after generations of conflict, humanity seeks to rekindle its former glory and forge a shining new future.

    Racial abilities

    • Perception

      Same
      • CastInstant
      • Cooldown3 min
      • Lasts20 sec

      Dramatically increases stealth detection for 20 sec.

    • Sword Specialization

      Changed
      • CastInstant
      In Forever

      Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

      In Classic Era

      Skill with Swords and Two-Handed Swords increased by 5.

    • The Human Spirit

      Same
      • CastInstant

      Spirit increased by 5%.

    • Will to Survive

      New
      • CastInstant
      • Cooldown3 min

      Instantly removes all Stun effects.

  • Orc

    HordeChanged

    The orc race originated on the planet Draenor. A peaceful people with shamanic beliefs, they were enslaved by the Burning Legion and forced into war with the humans of Azeroth. Although it took many years, the orcs finally escaped the demons' corruption and won their freedom. To this day they fight for honor in an alien world that hates and reviles them.

    Racial abilities

    • Axe Specialization

      Changed
      • CastInstant
      In Forever

      Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

      In Classic Era

      Skill with Axes and Two-Handed Axes increased by 5.

    • Blood Fury

      Changed
      • CastInstant
      • Cooldown2 min
      • Lasts15 sec
      In Forever

      Increases Attack Power and Spell Power by 10% for 15 sec.

      In Classic Era

      Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec.

    • Hardiness

      Changed
      • CastInstant
      In Forever

      Duration of Stun effects on you reduced by 20%.

      In Classic Era

      Chance to resist Stun effects increased by an additional 25%.

    • Shatter Curse

      New
      • CastInstant
      • Cooldown3 min
      • Lasts8 sec

      Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

  • Dwarf

    AllianceChanged

    In ages past the dwarves cared only for riches taken from the earth's depths. Then records surfaced of a god-like race said to have given the dwarves life... and an enchanted birthright. Driven to learn more, the dwarves devoted themselves to the pursuit of lost artifacts and ancient knowledge. Today dwarven archaeologists are scattered throughout the globe.

    Racial abilities

    • Big Game Hunter

      New
      • CastInstant

      Damage dealt versus Beasts increased by 5%.

    • Find Treasure

      Same
      • CastInstant

      Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts $d.

      The client leaves $d unfinished here: the sentence needs a character's own stats to complete it.

    • Mace Specialization

      New
      • CastInstant

      Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.

    • Stoneform

      Changed
      • CastInstant
      • Cooldown3 min
      • Lasts8 sec
      In Forever

      Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

      In Classic Era

      While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.

  • Night Elf

    AllianceChanged

    Ten thousand years ago, the night elves founded a vast empire, but their reckless use of primal magic brought them to ruin. In grief, they withdrew to the forests and remained isolated there until the return of their ancient enemy, the Burning Legion. With no other choice, the night elves emerged at last from their seclusion to fight for their place in the new world.

    Racial abilities

    • Elune's Light

      New
      • CastInstant
      • Cooldown3 min
      • Lasts15 sec

      Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

    • Quickness

      Changed
      • CastInstant
      In Forever

      Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

      In Classic Era

      Dodge chance increased by 1%.

    • Quickness Passive

      Changed
      • CastInstant
      In Forever

      In Classic Era

    • Shadowmeld

      Changed
      • CastInstant
      • Cooldown10 sec
      In Forever

      Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

      In Classic Era

      Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.

    • Wisp Spirit

      Changed
      • CastInstant
      In Forever

      Transform into a wisp upon death, increasing movement speed by 75%.

      In Classic Era

      Transform into a wisp upon death, increasing speed by 50%.

  • Undead

    HordeChanged

    Free of the Lich King's grasp, the Forsaken seek to overthrow his rule. Led by the banshee Sylvanas, they hunger for vengeance against the Scourge. Humans, too, have become the enemy, relentless in their drive to purge all undead from the land. The Forsaken care little even for their allies; to them the Horde is merely a tool that may further their dark schemes.

    Racial abilities

    • Cannibalize

      Changed
      • CastInstant
      • Cooldown2 min
      • RangeMelee
      In Forever

      When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

      In Classic Era

      When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

    • Touch of the Grave

      New2 ranks
      • CastInstant

      Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.

      1. Rank 2 of 2

        was 5, now 10

    • Underwater Breathing

      Same
      • CastInstant

      Underwater breath lasts 300% longer than normal.

    • Will of the Forsaken

      Changed
      • CastInstant
      • Cooldown2 min
      In Forever

      Instantly removes all Charm, Fear and Sleep effects.

      In Classic Era

      Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.

  • Tauren

    HordeChanged

    Always the tauren strive to preserve the balance of nature and heed the will of their goddess, the Earth Mother. Recently attacked by murderous centaur, the tauren would have been wiped out, save for a chance encounter with the orcs, who helped defeat the interlopers. To honor this blood-debt, the tauren joined the Horde, solidifying the two races' friendship.

    Racial abilities

    • Cultivation

      Changed
      • CastInstant
      In Forever

      Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

      In Classic Era

      Herbalism skill increased by 15.

    • Endurance

      Changed
      • CastInstant
      In Forever

      Total Health increased by 5% and chance to hit increased by 1%.

      In Classic Era

      Total Health increased by 5%.

    • Plainsrunning

      New
      • CastInstant

      Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

    • War Stomp

      Same
      • Cast0.5 sec
      • Cooldown2 min
      • Lasts2 sec

      Stuns up to $i enemies within 8 yds for 2 sec.

      The client leaves $i unfinished here: the sentence needs a character's own stats to complete it.

    Classes it can take
    WarriorHunterShamanDruid
  • Gnome

    AllianceChanged

    Though small in stature, the gnomes of Khaz Modan have used their great intellect to secure a place in history. Indeed, their subterranean kingdom, Gnomeregan, was once a marvel of steam-driven technology. Even so, due to a massive trogg invasion, the city was lost. Now its builders are vagabonds in the dwarven lands, aiding their allies as best they can.

    Racial abilities

    • Engineering Specialization

      Changed
      • CastInstant
      In Forever

      Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

      In Classic Era

      Engineering skill increased by 15.

    • Escape Artist

      Changed
      • CastInstant
      • Cooldown2 min
      • Lasts3 sec
      In Forever

      Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

      In Classic Era

      Escape the effects of any immobilization or movement speed reduction effect.

    • Eureka!

      New5 ranks
      • CastInstant
      • Cooldown2 min
      • Lasts15 sec

      Your next 3 damaging abilities have their Energy cost reduced by 20% and deal 10% more damage.

      1. Rank 2 of 5

        Your next 3 damaging abilities have their Rage cost reduced by 40% and deal 10% more damage.

      2. Rank 3 of 5

        Your next 3 damaging abilities have their Mana cost reduced by 50% and deal 10% more damage.

      3. Rank 4 of 5

        Your next 3 damaging abilities have their Mana cost reduced by 50% and deal 10% more damage.

      4. Rank 5 of 5

        Your next 3 damaging or healing abilities have their Mana cost reduced by 15% and deal 10% more damage or healing.

    • Expansive Mind

      Changed3 ranks
      • CastInstant
      In Forever

      Maximum Mana increased by 5%.

      In Classic Era

      Intelligence increased by 5%.

      1. Rank 2 of 3

        Maximum Rage increased by 5%.

      2. Rank 3 of 3

        Maximum Energy increased by 5%.

  • Troll

    HordeChanged

    Once at home in the jungles of Stranglethorn Vale, the fierce trolls of the Darkspear tribe were pushed out by warring factions. Eventually the trolls befriended the orcish Horde, and Thrall, the orcs' young warchief, convinced the trolls to travel with him to Kalimdor. Though they cling to their shadowy heritage, the Darkspear trolls hold a place of honor in the Horde.

    Racial abilities

    • Beast Slaying

      Same
      • CastInstant

      Damage dealt versus Beasts increased by 5%.

    • Berserking

      Changed
      • CastInstant
      • Cooldown3 min
      • Lasts10 sec
      In Forever

      Increases your spellcasting and attack speed by 10% for $26635d.

      In Classic Era

      Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.

      The client leaves $26635d unfinished here: the sentence needs a character's own stats to complete it.

    • Rapid Regeneration

      New
      • CastInstant
      • Cooldown3 min
      • Lasts6 sec

      Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

    • Regeneration

      Changed
      • CastInstant
      In Forever

      Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

      In Classic Era

      Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.

  • High Order Skyborne

    AllianceNewNo Classic Era counterpart

    The High Order is made up of the descendants of the ancient Highborne scholars of Eldre'Thalas. When the wind spirits disappeared from Zephras Isle, the High Order realized that the Skyborne's utter dependence upon their elemental patrons had left them dangerously vulnerable. A new generation of High Order have now been called upon to return to Azeroth to reclaim the arcane knowledge that they have lost, and use that power to ensure that the shen'dorei have the self-reliance to survive on their own.

    Other faction's counterpart: Windshaper Skyborne

    Racial abilities

    • Elemental Insight

      New
      • CastInstant

      Damage dealt versus Elementals increased by 5%.

    • Read Ley Line

      New
      • Cast2 sec
      • Cooldown2 min

      Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.

    • Walk on Air

      New
      • CastInstant
      • Cooldown2 min
      • Lasts10 sec

      Glide downward through the air for 10 sec while controlling your direction of travel.

    • Wind Blessed

      New
      • CastInstant

      Increases your spellcasting, melee, and ranged Haste by 1%.

    Classes it can take
    WarriorHunterRogueMageDruid
  • Windshaper Skyborne

    HordeNewNo Classic Era counterpart

    The Windshapers are the descendants of the first shen'dorei high elves to receive the wind spirits' gift of elemental skysight. A new generation of Windshapers is called to Azeroth from their home within Skywall to solve the mystery of what became of their missing elemental mentors, and will stop at nothing to see the wind spirits restored and their way of life preserved.

    Other faction's counterpart: High Order Skyborne

    Racial abilities

    • Elemental Insight

      New
      • CastInstant

      Damage dealt versus Elementals increased by 5%.

    • Skysight

      New
      • Cast0.5 sec
      • Cooldown2 min

      Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.

    • Walk on Air

      New
      • CastInstant
      • Cooldown2 min
      • Lasts10 sec

      Glide downward through the air for 10 sec while controlling your direction of travel.

    • Wind Blessed

      New
      • CastInstant

      Increases your spellcasting, melee, and ranged Haste by 1%.

Every race against every class in one grid, with the 16 pairings the beta invented marked.

Open the race and class grid

Questions

Which races are new in WoW Forever?

2: High Order Skyborne and Windshaper Skyborne. Neither exists in the Classic Era baseline build, so every class they can take is a pairing the beta invented.

Which race and class combinations are new?

16 pairings among the Classic races, plus every pairing the new races bring. The table above marks each one.

Did any racial abilities change?

18 racials read differently from their Classic Era wording, among them Sword Specialization (Human), Axe Specialization (Orc), and Blood Fury (Orc). Turn on the Classic Era comparison to see both sentences for every one of them.

Can I still play every Classic Era combination?

Yes. Nothing the baseline build allowed has been taken away — the beta only adds.

How many races does each faction field?

5 for the Alliance and 5 for the Horde, 10 in total.

Where do these numbers come from?

The beta client's own data tables for build 1.60.1.69913, compared row by row with Classic Era 1.15.9.69722. Nothing on this page is typed by hand.