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Consumables

Consumables move volume. Flasks, potions, food, bandages, scrolls, and the rest of the buff economy clear and replenish on the auction house faster than almost any other category, which makes them a useful barometer for overall realm activity.

466 items in the Consumables category are currently auctionable in Season of Discovery.

Prices refresh about twice a day from TradeSkillMaster (TSM), so a brand-new listing can take half a day to appear.

Season of Discovery runes and vanilla-era consumable demand give this edition a buff economy with no direct Retail equivalent.

The consumables catalog includes everything Blizzard files under the consumable item class: combat potions and flasks, healing potions and bandages, food and drink, augment runes, buff scrolls, throwables, and the reagent-style consumables classes burn during raid nights. Each entry shows the item level, required level, quality tier, and the consumable's primary use category through its subclass.

Consumable pricing is where the weekly raid-reset cycle is most visible in the data. Demand concentrates around reset day, and the price chart shows the resulting sawtooth clearly — the same flask can trade at visibly different prices on different days of the same week. Potions and flasks ride that cycle hardest; food and drink smooth it out because leveling players buy year-round; bandages are largely a classic-edition market, where first aid still competes with potions on a separate cooldown. The classic editions add their own staples on top — vanilla-era protection potions spike before the raids that demand them, and Season of Discovery layers fresh raid-cycle demand onto original-game supply lines, which keeps its buff economy busier than the edition's size suggests.

Because consumables trade continuously, feed freshness matters more here than anywhere else. Retail snapshots land hourly from the Blizzard auction-house API, and TBC Classic matches that hourly pace through TradeSkillMaster — fast enough that the chart reflects a raid evening while it is still happening. Season of Discovery updates about twice a day and MoP Classic daily, so their consumable charts read as trend lines rather than tickers.

Showing 51–100 of 466 items

Subclass
Cuergo's Gold1Consumable
Cuergo's Gold with Worm1Consumable
Cured Ham Steak45Consumable
Curiously Tasty Omelet25Consumable
Dalaran Sharp15Consumable
Dark Dwarven Lager55Consumable
Dark Iron Ale Mug1Consumable
Dark Iron Ordinance1Consumable
Dark Keeper Key1Consumable
Darkclaw Bisque55Consumable
Darkclaw Lobster55Consumable
Darkmoon Special Reserve1Consumable
Darkshore Grouper15Consumable
Darnassian Bleu5Consumable
Deadly Poison30Consumable
Deadly Poison II38Consumable
Deadly Poison III46Consumable
Deadly Poison IV54Consumable
Deciphered Warlock Notes43Consumable
Decoded Twilight TextItem ID #206771Consumable
Decoded Twilight TextItem ID #206791Consumable
Decoded Twilight TextItem ID #206761Consumable
Decoded Twilight TextItem ID #206781Consumable
Deep Fried Plantains55Consumable
Deeprun Rat Kabob15Consumable
Deer Musk1Consumable
Delicious Cave Mold35Consumable
Dense Runecloth Bandage70Consumable
Dig Rat Stew20Consumable
Dirge's Kickin' Chimaerok Chops65Consumable
Discolored Healing Potion15Consumable
Dragonbreath Chili40Consumable
Dreamless Sleep Potion45Consumable
Dried King Bolete55Consumable
Drinkable Stratholme Holy Water60Consumable
Dry Pork Ribs15Consumable
Dwarven Mild25Consumable
Elixir of Agility37Consumable
Elixir of Alacrity70Consumable
Elixir of Brute Force55Consumable
Elixir of Coalesced Regret25Consumable
Elixir of Defense26Consumable
Elixir of Demonslaying50Consumable
Elixir of Detect Demon50Consumable
Elixir of Detect Lesser Invisibility39Consumable
Elixir of Detect Undead46Consumable
Elixir of Dream Vision48Consumable
Elixir of Firepower28Consumable
Elixir of Fortitude35Consumable
Elixir of Frost Power38Consumable