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Consumables

Consumables move volume. Flasks, potions, food, bandages, scrolls, and the rest of the buff economy clear and replenish on the auction house faster than almost any other category, which makes them a useful barometer for overall realm activity.

466 items in the Consumables category are currently auctionable in Season of Discovery.

Prices refresh about twice a day from TradeSkillMaster (TSM), so a brand-new listing can take half a day to appear.

Season of Discovery runes and vanilla-era consumable demand give this edition a buff economy with no direct Retail equivalent.

The consumables catalog includes everything Blizzard files under the consumable item class: combat potions and flasks, healing potions and bandages, food and drink, augment runes, buff scrolls, throwables, and the reagent-style consumables classes burn during raid nights. Each entry shows the item level, required level, quality tier, and the consumable's primary use category through its subclass.

Consumable pricing is where the weekly raid-reset cycle is most visible in the data. Demand concentrates around reset day, and the price chart shows the resulting sawtooth clearly — the same flask can trade at visibly different prices on different days of the same week. Potions and flasks ride that cycle hardest; food and drink smooth it out because leveling players buy year-round; bandages are largely a classic-edition market, where first aid still competes with potions on a separate cooldown. The classic editions add their own staples on top — vanilla-era protection potions spike before the raids that demand them, and Season of Discovery layers fresh raid-cycle demand onto original-game supply lines, which keeps its buff economy busier than the edition's size suggests.

Because consumables trade continuously, feed freshness matters more here than anywhere else. Retail snapshots land hourly from the Blizzard auction-house API, and TBC Classic matches that hourly pace through TradeSkillMaster — fast enough that the chart reflects a raid evening while it is still happening. Season of Discovery updates about twice a day and MoP Classic daily, so their consumable charts read as trend lines rather than tickers.

Showing 101–150 of 466 items

Subclass
Elixir of Giant Growth18Consumable
Elixir of Giants48Consumable
Elixir of Greater Agility48Consumable
Elixir of Greater Defense39Consumable
Elixir of Greater Firepower50Consumable
Elixir of Greater Intellect47Consumable
Elixir of Greater Water Breathing45Consumable
Elixir of Lesser Agility28Consumable
Elixir of Lion's Strength5Consumable
Elixir of Minor Agility12Consumable
Elixir of Minor Defense5Consumable
Elixir of Minor Fortitude12Consumable
Elixir of Ogre's Strength30Consumable
Elixir of Poison Resistance55Consumable
Elixir of Shadow Power50Consumable
Elixir of Superior Defense53Consumable
Elixir of Water Breathing18Consumable
Elixir of Wisdom20Consumable
Elixir of the Honey Badger70Consumable
Elixir of the Ironside70Consumable
Elixir of the Mage-Lord70Consumable
Elixir of the Mongoose56Consumable
Elixir of the Sages54Consumable
Elune Stone1Consumable
Enchanted Water35Consumable
Enriched Manna Biscuit55Consumable
Evermurky1Consumable
Executioner's Key1Consumable
Explosive Rocket8Consumable
Festival Firecracker1Consumable
Filet o' Flank65Consumable
Filet of Redgill45Consumable
Fine Aged Cheddar45Consumable
Fire Protection Potion33Consumable
Fissure Plant15Consumable
Flagon of Dwarven Honeymead25Consumable
Flask of Ancient Knowledge70Consumable
Flask of Chromatic Resistance60Consumable
Flask of Distilled Wisdom60Consumable
Flask of Madness70Consumable
Flask of Petrification60Consumable
Flask of Stormwind Tawny15Consumable
Flask of Supreme Power60Consumable
Flask of Unyielding Sorrow70Consumable
Flask of the Old Gods70Consumable
Flask of the Titans60Consumable
Flesh Eating Worm30Consumable
Forest Mushroom Cap5Consumable
Free Action Potion30Consumable
Freshly Baked Bread15Consumable