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Consumables

Consumables move volume. Flasks, potions, food, bandages, scrolls, and the rest of the buff economy clear and replenish on the auction house faster than almost any other category, which makes them a useful barometer for overall realm activity.

Browse Consumables subcategories

1 subcategory

Items in Consumables

469 items

Showing 101–150 of 469 items

Subclass
Elixir of Frost Power common qualityConsumable38Consumable
Elixir of Giant Growth common qualityConsumable18Consumable
Elixir of Giants common qualityConsumable48Consumable
Elixir of Greater Agility common qualityConsumable48Consumable
Elixir of Greater Defense common qualityConsumable39Consumable
Elixir of Greater Firepower common qualityConsumable50Consumable
Elixir of Greater Intellect common qualityConsumable47Consumable
Elixir of Greater Water Breathing common qualityConsumable45Consumable
Elixir of Lesser Agility common qualityConsumable28Consumable
Elixir of Lion's Strength common qualityConsumable5Consumable
Elixir of Minor Agility common qualityConsumable12Consumable
Elixir of Minor Defense common qualityConsumable5Consumable
Elixir of Minor Fortitude common qualityConsumable12Consumable
Elixir of Ogre's Strength common qualityConsumable30Consumable
Elixir of Poison Resistance common qualityConsumable55Consumable
Elixir of Shadow Power common qualityConsumable50Consumable
Elixir of Superior Defense common qualityConsumable53Consumable
Elixir of the Honey Badger common qualityConsumable70Consumable
Elixir of the Ironside common qualityConsumable70Consumable
Elixir of the Mage-Lord common qualityConsumable70Consumable
Elixir of the Mongoose common qualityConsumable56Consumable
Elixir of the Sages common qualityConsumable54Consumable
Elixir of Water Breathing common qualityConsumable18Consumable
Elixir of Wisdom common qualityConsumable20Consumable
Elune Stone common qualityConsumable1Consumable
Enchanted Water common qualityConsumable35Consumable
Enriched Manna Biscuit common qualityConsumable55Consumable
Evermurky common qualityConsumable1Consumable
Executioner's Key common qualityConsumable1Consumable
Explosive Rocket common qualityConsumable8Consumable
Festival Firecracker common qualityConsumable1Consumable
Filet o' Flank common qualityConsumable65Consumable
Filet of Redgill common qualityConsumable45Consumable
Fine Aged Cheddar common qualityConsumable45Consumable
Fire Protection Potion common qualityConsumable33Consumable
Fissure Plant common qualityConsumable15Consumable
Flagon of Dwarven Honeymead common qualityConsumable25Consumable
Flask of Ancient Knowledge common qualityConsumable70Consumable
Flask of Chromatic Resistance common qualityConsumable60Consumable
Flask of Distilled Wisdom common qualityConsumable60Consumable
Flask of Madness common qualityConsumable70Consumable
Flask of Petrification common qualityConsumable60Consumable
Flask of Stormwind Tawny common qualityConsumable15Consumable
Flask of Supreme Power common qualityConsumable60Consumable
Flask of the Old Gods common qualityConsumable70Consumable
Flask of the Titans common qualityConsumable60Consumable
Flask of Unyielding Sorrow common qualityConsumable70Consumable
Flesh Eating Worm common qualityConsumable30Consumable
Forest Mushroom Cap common qualityConsumable5Consumable
Free Action Potion common qualityConsumable30Consumable

About Consumables

Consumable prices follow the weekly raid reset more closely than any other class. Demand gathers before reset day, so the same flask can trade at visibly different prices on different days of one week. Potions and flasks ride that cycle hardest; food and drink smooth it out because leveling players buy all year.

What the classic editions add, and how often each edition updates, 2 paragraphs

The classic editions add their own staples. Protection potions spike before the raids that demand them, bandages still sell because first aid heals on its own cooldown, and Season of Discovery layers fresh raid demand onto original-game supply, which keeps its buff economy busier than the edition's size suggests.

How closely a price history follows that cycle depends on the edition. Retail and TBC Classic update hourly, fast enough to show a raid evening while it happens; Season of Discovery updates about twice a day and MoP Classic daily, so their consumable prices read as trend lines rather than tickers.

Where these prices come from

  • Season of Discovery: TSM, about twice a day