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Consumables

Consumables move volume. Flasks, potions, food, bandages, scrolls, and the rest of the buff economy clear and replenish on the auction house faster than almost any other category, which makes them a useful barometer for overall realm activity.

466 items in the Consumables category are currently auctionable in Season of Discovery.

Prices refresh about twice a day from TradeSkillMaster (TSM), so a brand-new listing can take half a day to appear.

Season of Discovery runes and vanilla-era consumable demand give this edition a buff economy with no direct Retail equivalent.

The consumables catalog includes everything Blizzard files under the consumable item class: combat potions and flasks, healing potions and bandages, food and drink, augment runes, buff scrolls, throwables, and the reagent-style consumables classes burn during raid nights. Each entry shows the item level, required level, quality tier, and the consumable's primary use category through its subclass.

Consumable pricing is where the weekly raid-reset cycle is most visible in the data. Demand concentrates around reset day, and the price chart shows the resulting sawtooth clearly — the same flask can trade at visibly different prices on different days of the same week. Potions and flasks ride that cycle hardest; food and drink smooth it out because leveling players buy year-round; bandages are largely a classic-edition market, where first aid still competes with potions on a separate cooldown. The classic editions add their own staples on top — vanilla-era protection potions spike before the raids that demand them, and Season of Discovery layers fresh raid-cycle demand onto original-game supply lines, which keeps its buff economy busier than the edition's size suggests.

Because consumables trade continuously, feed freshness matters more here than anywhere else. Retail snapshots land hourly from the Blizzard auction-house API, and TBC Classic matches that hourly pace through TradeSkillMaster — fast enough that the chart reflects a raid evening while it is still happening. Season of Discovery updates about twice a day and MoP Classic daily, so their consumable charts read as trend lines rather than tickers.

Showing 351–400 of 466 items

Subclass
Scroll of Comprehension15Consumable
Scroll of Cryoblast40Consumable
Scroll of Intellect15Consumable
Scroll of Intellect II30Consumable
Scroll of Intellect III45Consumable
Scroll of Intellect IV60Consumable
Scroll of Liminal Passage15Consumable
Scroll of Minor Evocation15Consumable
Scroll of Protection10Consumable
Scroll of Protection II25Consumable
Scroll of Protection III40Consumable
Scroll of Protection IV55Consumable
Scroll of Reintegration15Consumable
Scroll of Spatial Mending15Consumable
Scroll of Spirit10Consumable
Scroll of Spirit II25Consumable
Scroll of Spirit III40Consumable
Scroll of Spirit IV55Consumable
Scroll of Stamina15Consumable
Scroll of Stamina II30Consumable
Scroll of Stamina III45Consumable
Scroll of Stamina IV60Consumable
Scroll of Strength20Consumable
Scroll of Strength II35Consumable
Scroll of Strength III50Consumable
Scroll of Strength IV65Consumable
Scroll: CHAP BALK WELLES10Consumable
Scroll: CWAL10Consumable
Scroll: KWYJIBO10Consumable
Scroll: LOWER PING WHOMEVER10Consumable
Scroll: OMIT KESA20Consumable
Scroll: PEATCHY ATTAX40Consumable
Scroll: SHOOBEEDOOP40Consumable
Scroll: STHENIC LUNATE20Consumable
Scroll: THAW WORDS40Consumable
Scroll: TOPAZ YORAK40Consumable
Scroll: UPDOG40Consumable
Scroll: VOCE WELL20Consumable
Scroll: WUBBA WUBBA20Consumable
Seasoned Wolf Kabob25Consumable
Sebacious Poison60Consumable
Senggin Root15Consumable
Shadow Oil34Consumable
Shadow Protection Potion27Consumable
Sharpened Chitin Armor Kit60Consumable
Shiny Bauble10Consumable
Shiny Red Apple5Consumable
Shredder Autosalvage Unit1Consumable
Shredder Turbocharger1Consumable
Sickly Looking Fish5Consumable