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Consumables

Consumables move volume. Flasks, potions, food, bandages, scrolls, and the rest of the buff economy clear and replenish on the auction house faster than almost any other category, which makes them a useful barometer for overall realm activity.

Browse Consumables subcategories

1 subcategory

Items in Consumables

469 items

Showing 351–400 of 469 items

Subclass
Scroll: KWYJIBO common qualityConsumable10Consumable
Scroll: LOWER PING WHOMEVER common qualityConsumable10Consumable
Scroll of Agility common qualityConsumable20Consumable
Scroll of Agility II common qualityConsumable35Consumable
Scroll of Agility III common qualityConsumable50Consumable
Scroll of Agility IV common qualityConsumable65Consumable
Scroll of Comprehension common qualityConsumable15Consumable
Scroll of Cryoblast common qualityConsumable40Consumable
Scroll of Intellect common qualityConsumable15Consumable
Scroll of Intellect II common qualityConsumable30Consumable
Scroll of Intellect III common qualityConsumable45Consumable
Scroll of Intellect IV common qualityConsumable60Consumable
Scroll of Liminal Passage common qualityConsumable15Consumable
Scroll of Minor Evocation common qualityConsumable15Consumable
Scroll of Protection common qualityConsumable10Consumable
Scroll of Protection II common qualityConsumable25Consumable
Scroll of Protection III common qualityConsumable40Consumable
Scroll of Protection IV common qualityConsumable55Consumable
Scroll of Reintegration common qualityConsumable15Consumable
Scroll of Spatial Mending uncommon qualityConsumable15Consumable
Scroll of Spirit common qualityConsumable10Consumable
Scroll of Spirit II common qualityConsumable25Consumable
Scroll of Spirit III common qualityConsumable40Consumable
Scroll of Spirit IV common qualityConsumable55Consumable
Scroll of Stamina common qualityConsumable15Consumable
Scroll of Stamina II common qualityConsumable30Consumable
Scroll of Stamina III common qualityConsumable45Consumable
Scroll of Stamina IV common qualityConsumable60Consumable
Scroll of Strength common qualityConsumable20Consumable
Scroll of Strength II common qualityConsumable35Consumable
Scroll of Strength III common qualityConsumable50Consumable
Scroll of Strength IV common qualityConsumable65Consumable
Scroll: OMIT KESA common qualityConsumable20Consumable
Scroll: PEATCHY ATTAX common qualityConsumable40Consumable
Scroll: SHOOBEEDOOP common qualityConsumable40Consumable
Scroll: STHENIC LUNATE common qualityConsumable20Consumable
Scroll: THAW WORDS common qualityConsumable40Consumable
Scroll: TOPAZ YORAK common qualityConsumable40Consumable
Scroll: UPDOG common qualityConsumable40Consumable
Scroll: VOCE WELL common qualityConsumable20Consumable
Scroll: WUBBA WUBBA common qualityConsumable20Consumable
Seasoned Wolf Kabob common qualityConsumable25Consumable
Sebacious Poison common qualityConsumable60Consumable
Senggin Root common qualityConsumable15Consumable
Shadow Oil common qualityConsumable34Consumable
Shadow Protection Potion common qualityConsumable27Consumable
Sharpened Chitin Armor Kit rare qualityConsumable60Consumable
Shiny Bauble common qualityConsumable10Consumable
Shiny Red Apple common qualityConsumable5Consumable
Shredder Autosalvage Unit common qualityConsumable1Consumable

About Consumables

Consumable prices follow the weekly raid reset more closely than any other class. Demand gathers before reset day, so the same flask can trade at visibly different prices on different days of one week. Potions and flasks ride that cycle hardest; food and drink smooth it out because leveling players buy all year.

What the classic editions add, and how often each edition updates, 2 paragraphs

The classic editions add their own staples. Protection potions spike before the raids that demand them, bandages still sell because first aid heals on its own cooldown, and Season of Discovery layers fresh raid demand onto original-game supply, which keeps its buff economy busier than the edition's size suggests.

How closely a price history follows that cycle depends on the edition. Retail and TBC Classic update hourly, fast enough to show a raid evening while it happens; Season of Discovery updates about twice a day and MoP Classic daily, so their consumable prices read as trend lines rather than tickers.

Where these prices come from

  • Season of Discovery: TSM, about twice a day