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Trade Goods

Trade goods drive every crafting profession in the game. Tailoring needs cloth, leatherworking needs hides, blacksmithing and engineering need ore, alchemy and inscription need herbs, jewelcrafting needs gems. The auction-house volume on these categories is some of the highest in the game.

Our trade-goods catalog covers cloth, leather, hides, metal and stone, herbs, elemental materials, enchanting reagents, jewelcrafting stones, parts, and the Retail-era optional and finishing reagents that feed crafting orders. Each subclass corresponds to a profession's primary input pipeline, so a quick glance at the subclass column tells you which tradeskill the item feeds.

Materials are the clearest patch-cycle market in the game. A new expansion patch sends old-content materials cheap and new-content materials expensive, and the transition shows up in the history charts weeks before it is obvious in the in-game UI. Supply lines differ per subclass: cloth supply follows leveling traffic through humanoid zones, enchanting materials arrive by disenchanting unwanted gear (so their supply moves inversely with gear prices), and elemental materials — motes, primals, crystallized elements — gate enough classic-era recipes that primal trading was effectively TBC's spot market.

Click any material to open its price-history page, which shows current minimum buyout, average and median sale price, and total quantity listed. The realm selector on that page is especially useful for materials, because commodity prices diverge more between realms than gear prices do — the same ore can be plentiful on one server and scarce on another, and the chart makes the difference explicit. Retail narrows that divergence for true commodities, which trade in a region-wide pool rather than per realm, while the classic editions still price every stack realm by realm — so the selector does its heaviest work on classic charts.

Showing 501–550 of 2,968 items

Subclass
Concealed Chaos ModuleItem ID #22193872Optional Reagents
Concealed Chaos ModuleItem ID #22193972Optional Reagents
Concealed Chaos ModuleItem ID #22194072Optional Reagents
Concentration ConcentrateItem ID #22417471Finishing Reagents
Concentration ConcentrateItem ID #22417571Finishing Reagents
Concentration ConcentrateItem ID #22417371Finishing Reagents
Consistent CogwheelItem ID #24470472Optional Reagents
Consistent CogwheelItem ID #24470372Optional Reagents
Contoured Fowlfeather60Cloth
Conveniently Packaged Ingredients60Cooking
Cooking Spirits80Cooking
Copper Bar10Metal & Stone
Copper Ore10Metal & Stone
Copper Rod1Enchanting
Coral Crusher1Cooking
Core AlloyItem ID #22241770Metal & Stone
Core AlloyItem ID #22241970Metal & Stone
Core AlloyItem ID #22241870Metal & Stone
Core Leather10Leather
Core of Earth10Elemental
Coreway Dust80Cooking
Cosmic InkItem ID #19475560Inscription
Cosmic InkItem ID #19475460Inscription
Cosmic InkItem ID #19475660Inscription
Cosmic Protoweave51Optional Reagents
Coyote Meat10Cooking
Cracked Vial11Other
Crafter's Mark I51Optional Reagents
Crafter's Mark II51Optional Reagents
Crafter's Mark III51Optional Reagents
Crafter's Mark IV51Optional Reagents
Crafter's Mark of the Chained Isle51Optional Reagents
Crafter's Mark of the First Ones51Optional Reagents
Crag Boar Rib10Cooking
Cragscale45Leather
Crawler Claw10Cooking
Crawler Meat10Cooking
Creeping Crawler Meat50Cooking
Crescent Oil35Other
Crescent Saberfish35Cooking
Crescent Saberfish Flesh35Cooking
Crescent-Tail Skullfish15Cooking
Crimson Ink45Inscription
Crimson Pigment45Inscription
Crimson Spinel15Jewelcrafting
Critical Failure Prevention UnitItem ID #19826062Optional Reagents
Critical Failure Prevention UnitItem ID #19825962Optional Reagents
Critical Failure Prevention UnitItem ID #19826162Optional Reagents
Crocolisk Meat10Cooking
Crocolisk Tail25Cooking