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Trade Goods

Trade goods feed every crafting profession: cloth for tailoring, hides for leatherworking, ore for blacksmithing and engineering, herbs for alchemy and inscription, and gems for jewelcrafting. Their auction-house volume is among the highest in the game.

Items in Trade Goods

2,987 items

Showing 551–600 of 2,987 items

Subclass
Critical Failure Prevention Unit uncommon qualityOptional Reagents62Optional Reagents
Crocolisk Meat common qualityCooking10Cooking
Crocolisk Tail common qualityCooking25Cooking
Crumbled Stone common qualityJewelcrafting60Jewelcrafting
Crunchy Peppers common qualityCooking80Cooking
Crunchy Spider Leg common qualityCooking15Cooking
Crusader Orb rare qualityOther20Other
Crushed Gemstones uncommon qualityItem ID #213219Jewelcrafting70Jewelcrafting
Crushed Gemstones uncommon qualityItem ID #213221Jewelcrafting70Jewelcrafting
Crushed Gemstones uncommon qualityItem ID #213220Jewelcrafting70Jewelcrafting
Crystalfused Hide rare qualityItem ID #219883Leather70Leather
Crystalfused Hide rare qualityItem ID #219884Leather70Leather
Crystalfused Hide rare qualityItem ID #219885Leather70Leather
Crystal-Infused Leather common qualityLeather15Leather
Crystalline Glass common qualityItem ID #242787Jewelcrafting70Jewelcrafting
Crystalline Glass common qualityItem ID #242786Jewelcrafting70Jewelcrafting
Crystalline Powder rare qualityOther70Other
Crystalline Sturgeon common qualityCooking70Cooking
Crystallized Air common qualityElemental20Elemental
Crystallized Earth common qualityElemental20Elemental
Crystallized Fire common qualityElemental20Elemental
Crystallized Life common qualityElemental20Elemental
Crystallized Shadow common qualityElemental20Elemental
Crystallized Water common qualityElemental20Elemental
Crystalspine Fur uncommon qualityLeather60Leather
Crystal Vial common qualityOther10Other
Cured Heavy Hide common qualityLeather10Leather
Cured Light Hide common qualityLeather10Leather
Cured Medium Hide common qualityLeather10Leather
Cured Rugged Hide common qualityLeather10Leather
Cured Thick Hide common qualityLeather10Leather
Curing Salt common qualityOther50Other
Cursebound Globe rare qualityOther80Other
Cursed Haunch common qualityCooking45Cooking
Cursed Queenfish common qualityCooking40Cooking
Dalapeño Pepper common qualityCooking40Cooking
Darkclaw Lobster common qualityCooking10Cooking
Darkfathom Pearl poor qualityJewelcrafting30Jewelcrafting
Darkflame Ink uncommon qualityInscription15Inscription
Dark Iron Bar common qualityMetal & Stone10Metal & Stone
Dark Iron Ore common qualityMetal & Stone10Metal & Stone
Dark Jade uncommon qualityJewelcrafting20Jewelcrafting
Darkmoon Card of the Legion rare qualityOther45Other
Darkmoon Card of War rare qualityOther50Other
Darkmoon Daggermaw common qualityCooking10Cooking
Darkmoon Sigil: Ascension rare qualityItem ID #226023Optional Reagents80Optional Reagents
Darkmoon Sigil: Ascension rare qualityItem ID #226022Optional Reagents80Optional Reagents
Darkmoon Sigil: Ascension rare qualityItem ID #226024Optional Reagents80Optional Reagents
Darkmoon Sigil: Blood rare qualityItem ID #245872Optional Reagents90Optional Reagents
Darkmoon Sigil: Blood rare qualityItem ID #245871Optional Reagents90Optional Reagents

About Trade Goods

Materials are the clearest patch-cycle market in the game. A new patch sends old-content materials cheap and new-content materials expensive, and the shift shows in the price history weeks before it is obvious in the game itself.

Where each material's supply comes from, and why realms differ, 2 paragraphs

Each subclass has its own supply line. Cloth follows leveling traffic through humanoid zones; enchanting materials come from disenchanting unwanted gear, so their supply rises when gear prices fall; and elemental materials such as motes and primals gate so many classic-era recipes that primal trading was effectively TBC's spot market.

Commodity prices also diverge between realms more than gear prices do: the same ore can be plentiful on one server and scarce on another. Retail narrows that gap for true commodities, which trade in one region-wide pool, while the classic editions still price every stack realm by realm.

Where these prices come from

  • Retail: Blizzard, hourly